Added monsterhandler and monster drawing
added walking states for monster pathfinding
tweaked gitignore to include classpath
initialized monster walk state
added monster velocity to monster drawing
hopefully fixed bug where player was misplaced initially sometimes
randomly place monsters
filled out movement logic for monsters a bit
temp fix to avoid infinite loop
half implementation of A* pathing
first pass pathfinding, unfinished
first stable monster movement
Added Item class
Merge branch 'Item'

Conflicts:
	DevMaze/src/com/devtalk/maze/GameScreen.java
	DevMaze/src/com/devtalk/maze/Player.java