Basic Menu Demonstrating the Use of State Pattern
Starting Project Again

Too many errors so starting again.
World Controller Working P1

Most of the general functionality is working. World Controller is now
applied to Water World, so now need to apply to Mountain and Box.
World Controller Working P2
WorldController now GameController and edits to Worlds

Changed some things with Mountain and WaterWorld, and also changed
WorldController to GameController
Spike 12 Complete - Details in Extended (P1)

- Added BoxWorld
- GameState and Worlds use Game Controller
- High Score now High Score State
- Updates to the text in Hall Of Fame State and Help State
- Also added screenshots for Spike 3 because there wasn't a branch for
it already and it wouldn't have been worth creating one
Spike 12 Complete - Details in Extended (P2)

- Added BoxWorld
- GameState and Worlds use Game Controller
- High Score now High Score State
- Updates to the text in Hall Of Fame State and Help State
- Also added screenshots for Spike 3 because there wasn't a branch for
it already and it wouldn't have been worth creating one
Spike 12 Complete - Details in Extended

- Added BoxWorld
- GameState and Worlds use Game Controller
- High Score now High Score State
- Updates to the text in Hall Of Fame State and Help State
- Also added screenshots for Spike 3 because there wasn't a branch for
it already and it wouldn't have been worth creating one
Spike 12 Complete - Details in Extended (P4)

- Added BoxWorld
- GameState and Worlds use Game Controller
- High Score now High Score State
- Updates to the text in Hall Of Fame State and Help State
- Also added screenshots for Spike 3 because there wasn't a branch for
it already and it wouldn't have been worth creating one
Spike 6 Complete

Added Blocking Game Loop to Spike 12 code
Merge remote-tracking branch 'origin/spike12'
Spike 7 Complete (P1)

Non-Blocking Loop
Spike 7 Complete (P2)
Merge branch 'spike8' of github.com:fantanoice/Games-Programming