Fixed build errors for 64 bit compilation

Compiler complained about size_t size when  going from 32 to 64 bit
compilation, and this let's the program compile while preserving at
least 4294967295 vertices instead of possibly losing some with a cast.
Potential VideoMode fix for 64 bit Linux

This is what I hope will fix an issue of unknown origin with VideoMode
on Linux when compiling a 64 bit app.
Update README.md

Code should be up to date in the repo with current SFML and CSFML versions.
Fixed typoed function name
Wrap get/set view for RenderWindow
Merge pull request #9 from aubade/typofix

graphics.Image.createMaskFromColor misspelled
Merge pull request #10 from aubade/renderwindowview

Wrap get/set view for RenderWindow
Finished Including Remaining Audio Classes

Added the remaining Audio classes. They are placeholders only to make
the library "complete" before anymore work is done.
Added License  to Main Repo Folder
Fixed dsfml.system.Time operator overloading.
Merge pull request #13 from aubade/master

Problem with dsfml.system.Time()'s opBinary overload
GDC doesn't like passing isNumeric!() multiple parameters.
Merge pull request #15 from aubade/master

isNumeric!() is not variadic
Explicitly store CStrings so the compiler won't trash them.
Affects GDC 4.8/2.062 when using -Os, -O1 or higher.
Revert "Explicitly store CStrings so the compiler won't trash them."

This reverts commit f923365bd132d999636632ec676c85cab8cfac8f.
Store a reference to the Font object used by Text. This should
actually fix the GDC optimization issue.
-Cast in and out of const for Font reference.
-Re-add stored string pointer, storing as void* to not waste memory
 if both string and dstring are used.
Can cast implicitly to void*
Merge pull request #16 from aubade/master

Fixed GDC Crashes involving Font and Text.
Update graphics.d

Removed move, scale, and rotate functions from Sprite