Redid the engine
Updated the rendering engine
Tested the object oriented node-loader for the rendering engine
Added an OBJ loader, and also allowed for three dimensional vector movement for all nodes accessed through the Node::render_node(GLfloat x, GLfloat y, GLfloat z) function.
Added look movement on the y-axis, and added a more in-depth HUD.  A terrain generator is currently in progress.
Added a README
Fixed README location
Fixed the floor engine.  Now beginning work on getting a smart heightmap generator to create genuine terrain features.
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Added simple walls
Cleaned up the folder, updated the Makefile, and updated the README
Added a settings file
Fixed a really strange bug that was created between commits