Changing the first parameter of blitwizard.object:new,
so that 2d/3d can be specified nicely and not as a boolean
Implementing blitwizard.getAllObjects() for iterating objects
Beginning with work on a sprite mouse event system for mouse clicks and mouse movement
Fixing/adding blitwizard.audio.simpleSound:stop,
adding os.gameluapath
Merge branch 'master' of github.com:JonasT/Blitwizard
Fixing game.lua search + docs update
Implementing max text width with line wrap
Preparing wrapper around src/physics.h
Merge branch 'master' of github.com:JonasT/Blitwizard
Whoops I broke the build
Shortening the gcc command line,
fixing font rendering line break bug
Forgot config.h.in - here it is
Removing noEnableCollision in preparation for new src/physics.h implementation which allows object creation and deletion at any time
Work on new physics abstraction layer
Fixing various build issues
Adding config.h to .gitignore
Removed all "blitwizard 2d engine" mentions
(now "blitwizard game engine")
Yo hello this is a random commit to fix my stash breakage
Merge branch 'master' of http://github.com/JonasT/Blitwizard into jonas

Conflicts:
	src/physicsinternal.cpp
	src/physicsinternal.h