+ guard detecting player behind them bug is fixed
+ torches now have a nimbus and effect the player's hidden percentage
Merge branch 'master' of github.com:Terhands/LazerSharktopus

Conflicts:
	ProjectSource/Tile&JumpProto/WindowsGame4.suo
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/WindowsGame4.csproj.Debug.cachefile
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/bin/x86/Debug/Content/lathraia.config
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/bin/x86/Debug/WindowsGame4.exe
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/bin/x86/Debug/WindowsGame4.pdb
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/obj/x86/Debug/WindowsGame4.csproj.FileListAbsolute.txt
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/obj/x86/Debug/WindowsGame4.exe
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/obj/x86/Debug/WindowsGame4.pdb
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4/obj/x86/Debug/cachefile-{CA0DE09B-9CB2-4716-A9AF-EF0E3769966A}-targetpath.txt
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4Content/WindowsGame4Content.contentproj
	ProjectSource/Tile&JumpProto/WindowsGame4/WindowsGame4Content/lathraia.config
+ updated levels 2 & 3 with levers