EMI: Lua_V2#UpdateSoundPosition: use warning
EMI: Implement (un)pause_script
GRIM/EMI: Run lua_do asynchronously
EMI: Remove old GetActorPos call from GetActorWorldPos
EMI: Draw attached actors w/ joint-relative rotation
EMI: Fix LUA stall in dlg_meathook2.lua.

The offending line is start_script(meathook:head_shake(...)).
This patch can be reverted once we patchr the offending line.
EMI: Allow sprites to rotate

The clock in mot.set depends on rotating sprites.
EMI: Rotate overworld actors in the right direction
MYST3: Use standard ImageDecoder API
EMI: Restore wear chore upon entering a new set
GRAPHICS: Pass Mesh* to GfxBase::drawModelFace
GRAPHICS: CreateModel in GfxBase
GRIM: Move Mesh::draw to GfxBase::drawMesh
GRIM: Sort model faces by material
EMI: Add GfxBase::updateEMIModel
BUILD: add with-opengl-shaders
GRAPHICS: Introduce GfxOpenGLS
GRAPHICS: Emergency font [OpenGLS]
JANITORIAL: Add include guard for shader.h
BUILD: Choose between OpenGL and OpenGLS