Updated spec files for 0.9 release
Make craft weapons mod-friendly

what better way to celebrate the new release than by modding it?
added keybind for slow animation
Merge branch 'master' of https://github.com/SupSuper/OpenXcom
fix base detection odds a little.

don't count incomplete facilities.
comments.
fix... whatever that was.
Warboy fix math.

raarr!
Fixed data install dir and data dir lookup

Previously the openxcom data was installed in /usr/share/openxcom/ and
not the correct /usr/share/openxcom/data/ dir. This is fixed.

You can now also have data spread out in the valid list of data
dirs. For example the openxcom data files in /usr/share/openxcom/data/
and the original xcom datafiles in ~/.local/share/openxcom/data
fix that math too

fix ALL the math.
fix outrun message?
a little more transparency in that iterator.
Update SpanishAL.lng

Updated a few strings, modified to better fit context
Changed summary and description
Merge branch 'master' of https://github.com/SupSuper/OpenXcom
Allowed the very edge of the left an upper screen to scroll in the battlescape if the mouse goes over it
Fix the crash on the advanced options menu.
fix the unit coloration issue regarding custom weapons.
unneccesary.
plug memory hole.