v2.0.1_RC#2

FIXES:

- added fix for flashlight postition and animation from ponney68 which
makes it work properly on all resolutions

- added numerous text fixes from Trikzter - team's internal proof-reader

- re-enabled squad targeting as destinations in a-life for human squads
(hunter, assault) and restored older not-faulty version of
xr_reach_task.script to achieve that

- fixed 'Monolith recruitment' mission in Jupiter - Monolithians will no
longer attack Duty / Freedom emmisaries

- attempted to fix Shevchenko and Ranger Station missions work properly
in every instance - please test

- added numerous quest NPC profiles to 'combat_ignore' override list to
make their behaviours more predictable and in-line with quest lines

- added optional 'mechanic repair / upgrade system fix' which should
prevent crashes with and consequent save corruption:

http://www.moddb.com/mods/stalker-misery/forum/thread/bugs/page/26#871356

- fixed crashes with recoil upgrades for M21 and M24:

http://www.moddb.com/mods/stalker-misery/forum/thread/bugs/page/23#870208

- fixed crashes with missing meshes: 'stalker_merc_10' and
'stalker_duty_sargant':

http://www.moddb.com/mods/stalker-misery/forum/thread/bugs/page/26#871365

- fixed crashes when trying to upgrade GALIL

- fixed missing upgrade icons for some profiles of PM and PROTECTA

- fixed crash with missing rank for 'wpn_m1891_alun':

http://www.moddb.com/mods/stalker-misery/forum/thread/bugs/page/23#870264

- fixed numerous problems with DESERT EAGLE sometimes trying to spawn
with 3rd ammo type on NPCs - DE has only two ammo types

- disabled 'sun quality' and 'sun shafts quality' settings reverting to
'high' on game start

STILL PRESENT ISSUES:

- crash when trying to talk with wounded neutral stalkers. This is the
most embarrasing ctd there is, on the other hand its happens due to
custom dialog system allowing for surrended system to work. Scripter who
has made the system has severed all connections with the team leaving us
with the buggy feature.
Skilled and interested scripters are very welcome to contact team in
this matter.

- crash when Tuna is giving 'Twisted' artifact to Beard - team is
looking intensively for solution

- this version should be much more stable in save-corruptions and
random, no-log ctds - it best to use #OPTIONAL_REPAIR_SCRIPTS_FIX
provided in package to start new game (very sorry for that). Still our
testers have reached Pripyat and finished the game without it so its
possible.
What is required is:
* making numerous hard saves
* in case of save corruption - reverting to last working save, it is
very unlikely that random save corruption will re-appear as it is very
rare

TO BE CONTINUED