Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
Fixed ptolemaic fortress garrison flag

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14182 3db68df2-c116-0410-a063-a993310a9797
Increasing thIncreasing the generation speed of the maps: Phoenician Levant

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14183 3db68df2-c116-0410-a063-a993310a9797
missing lighthouse files

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14184 3db68df2-c116-0410-a063-a993310a9797
Fixing the broken water on gulf of bothnia.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14185 3db68df2-c116-0410-a063-a993310a9797
Round footprint for lighthouse.

Some spec and normal maps for some shields.

Updated some skirmish maps.



git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14186 3db68df2-c116-0410-a063-a993310a9797
Updated (and completed) Sahel skirmish map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14187 3db68df2-c116-0410-a063-a993310a9797
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14188 3db68df2-c116-0410-a063-a993310a9797
Carthaginian Fortress commit!

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14189 3db68df2-c116-0410-a063-a993310a9797
fixed unecessary prop point

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14190 3db68df2-c116-0410-a063-a993310a9797
Added animations to gaia asian elephant male.
Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors before)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14191 3db68df2-c116-0410-a063-a993310a9797
Building animation for mauryan support elephant

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14192 3db68df2-c116-0410-a063-a993310a9797
Sahel random map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14193 3db68df2-c116-0410-a063-a993310a9797
Adding wbg to more maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14194 3db68df2-c116-0410-a063-a993310a9797
Made tropic forest floor darker.

Tweaked Deccan Plateau skirmish map.

Tweaked Sahel skim map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14195 3db68df2-c116-0410-a063-a993310a9797
Hannibal now rides an Asian elephant.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14196 3db68df2-c116-0410-a063-a993310a9797
Fixed deccan plateau.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14197 3db68df2-c116-0410-a063-a993310a9797
Minor things.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14198 3db68df2-c116-0410-a063-a993310a9797
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886). 
The Multiplayer lobby needs some changes to avoid compartment mismatches. Instead of initializing it with a ScriptInterface and storing script values at different locations, it takes a ScriptInterface argument in the functions that really need to read or write some script values and avoids storing values as script values with an associated compartment where possible. 
The scripting interface of the lobby is also adjusted to use JSInterface_Lobby.h/cpp files as other components instead of adding all functions to ScriptFunctions.cpp. This makes it a bit more clearly arranged IMO.

Fixes #2267
Refs #2241
Refs #1886


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14199 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14200 3db68df2-c116-0410-a063-a993310a9797
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.

Champion spearmen -> 80 metal instead of 80 wood.



git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14201 3db68df2-c116-0410-a063-a993310a9797