Raycast Collision

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Started working on animation blending. Implemented collectable leafs.
Added AnimationBlender class
Merge branch 'jens' of github.com:rodstrom/yomibubble into olof

Conflicts:
	Game/codebase/Components/PhysicsComponents.cpp
	Game/codebase/Managers/CollisionManager.cpp
	Game/codebase/Managers/GameObjectManager.cpp
	Game/codebase/States/PlayState.cpp
Merge branch 'jens' of github.com:rodstrom/yomibubble into olof
test
Mixing with ChildSceneNode

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
test after merge
Removed skyX dlls

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Added SimulationStep as IComponent Interface to do certain things upon simulation tick.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Limied CollisionThereshehold to zero to avoid stuttering when the character moves

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Removed SkyX lib and include files.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Fixed new animation system.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Tweaked joint creation for bubbles, will no longer collide with other connected bodies and will keep it's distance.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Committing before taking Hermans game pad code.
Tweaked bubble creation, added state queue etc

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Fixed raycast for player and jumping direction.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Worked more on animation blending.
Tweaked gameplay, added Terrain as a component etc

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Things crashes. Committing to revert to before merging with Herman for game pad.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>