Trying to add nme_resize_frame()
Working on nme_resize_frame()
Inline critical functions of flash.Vector

Without these calls inlined, flash.Vector is several orders of magnitude slower than Array (unless you use [] and don't check length's).
Include HXCPP libraries for C++ builds only, add templates for 64-bit Neko/Mac
Fix behavior of UI status bar for iOS 7
Merge https://github.com/openfl/openfl-native
Merge pull request #60 from RobDangerous/master

Runtime window resizing
Move resize code to stage, instead of frame
Was renamed ResizeWindow
Merge pull request #58 from m22spencer/master

Inline critical functions of flash.Vector
Add support of IActvityExtension and autoCreateExtensions to GameActivity

- all android extensions should implement IActivityExtension interface
- autoCreateExtensions is a list of autoCreates classname from extensions
  include.xml
Update iOS project template to match additional sizes
Remove unused nme.AssetData template
Update Travis CI script to use dev openfl-tools
Also use dev openfl in CI script
Use extension initialize method for create auto-created extensions
Merge branch 'master' of https://github.com/openfl/openfl-native
Customize the iOS CODE_SIGN_IDENTITY based on project settings
Merge pull request #63 from sergey-miryanov/master

Add IActivityExtension and ability to auto-create android extensions
Fix Android build