These two variables should be unsigned. It doesn't make sense for them to be signed.

I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.

These also get rid of some typecasts.
Walk a pointer when enqueuing audio.

Profiler says this will give ~0.5% perf improvement.
Don't check that the pc is valid every single op.
Use memcpy also in Step_Color8888().
Save fullscreen option to config
Merge pull request #531 from unknownbrackets/perf

Small performance improvements
Merge pull request #532 from raven02/fs-fix

Save fullscreen option to config
0.6.1
Merge pull request #533 from lioncash/master

outtextlimit and outtextlength should be unsigned.
Don't duplicate no save texture for each save since it's the same.
And some games have 99 slots.
Fix window title. Also constify some keys.
Merge pull request #534 from Xele02/master

Memory optim for save dialog.
Armjit: branch code cleanup #1
ARM jit: jit integer multiplies. ARM is so nice, very clean.
Make the running thread wait if we are too fast. Jit is so fast in QT
compared to SDL, it's not playable.
Merge pull request #535 from Xele02/master

Limit Qt version FPS
Cleanup __sceAudio a little bit.

front() -> pop_front()
Merge pull request #539 from lioncash/master

Cleanup __sceAudio a bit.
Get rid of channel buffer underrun
Merge pull request #540 from raven02/master

Get rid of channel buffer underrun by setting hwBlockSize to 64