Add  GL_ONE_MINUS_CONSTANT_COLOR /GL_ZERO/GL_ONE to aLookup[]

I spot glBlendFuncB uses GL_ONE_MINUS_CONSTANT_COLOR , therefore i add it to aLookup[] , i'm not quite sure it is doing right .If not necessary , let me know and i will close it :)


				if (fixA == (fixB ^ 0xFFFFFF)) {
					glBlendFuncA = GL_CONSTANT_COLOR;
					glBlendFuncB = GL_ONE_MINUS_CONSTANT_COLOR;
					const float blendColor[4] = {(fixA & 0xFF)/255.0f, ((fixA >> 8) & 0xFF)/255.0f, ((fixA >> 16) & 0xFF)/255.0f, 1.0f};
					glstate.blendColor.set(blendColor);
				} else if (fixA == fixB) {
					glBlendFuncA = GL_CONSTANT_COLOR;
					glBlendFuncB = GL_CONSTANT_COLOR;