Omega via svn r10203:
RU update
Omega via svn r10204:
Add nazgrim's berserk, which is also 10 minutes (it might actually be a few seconds past, probably like 10:20 or 10:30) it's at LEAST 10 though.
Omega via svn r10205:
unbreak shit temporarily until 5.4
Omega via svn r10206:
Update shock pulse to fixed version
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10207:
add some more functions to speed up mod creation
Omega via svn r10208:
more improvements to that
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10209:
Going through classic 5 man mods, i realize should add a reflect special warning generic since there are a few of them in the 5 man mods and the fact a lot of the 5 man mods from earlier expansions are still missing languages.
Also, take 2 on combat start generic as well
Omega via svn r10210:
Fix typos in translation doc. Also, to translators, please watch the other svn folders next few days/weeks. Trying to overhaul the old mods a bit at a time to move them over to encounter journal system as well as auto localized prototypes everywhere possible. This is something I want to have done before 6.0 in case blizzard gets their ilvl scaling tech into next expansion which will revitalize old content.
Omega via svn r10211:
Fix error in combat start timer (looks good now)
Omega via svn r10212:
use already existing globals instead of adding new ones, oops
Omega via svn r10213:
Also, add CN and FR combat start locals
Omega via svn r10214:
Now cleanup locals and change other combat start timer in core to generic.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Fix