Fix view jump when focus returns to window
Fix skybox coordinates
add macro to create a test. put all tests in one project group. remove main methods from test code.
fix translate/orientation order. rename voxelrenderer shader. switch to triangle fan rendering for voxel (reduces vertex/normal pairs from 36 to 14). add /LTCG compiler flag because visual studio warns that it is used anyway
the camera viewmatrix should move objects in the opposite direction of the camera position
fixed linux compilation
Merge pull request #22 from voxelinc/improve_test_structure

improved test structure
Merge pull request #23 from voxelinc/small_fixes

small fixes
Merge branch 'master' into skybox-aspectratio

Conflicts:
	src/skybox.cpp
Merge pull request #21 from voxelinc/skybox-aspectratio

Fix skybox coordinates (The branches were created before voxelrendering was merged)
Merge branch 'master' into cursorjump

Conflicts:
	src/inputhandler.cpp
Merge pull request #20 from voxelinc/cursorjump

Fix view jump when focus returns to window
basic collisiondetections are working
added missing files