Merge pull request #1 from rheit/master

Merge branch 'master' of https://github.com/rheit/zdoom
- deleted obsolete VC++2008 solution. Please use CMake to generate VC++ projects from now on.
- Fix issues with building XCode projects with CMake.
- always add DelayImp.lib for MSVC.
Merge branch 'master' of https://github.com/rheit/zdoom
- Fixed error in manifest embedding that stopped the binary from working on Windows XP.
- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
Merge branch 'master' of https://github.com/rheit/zdoom
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
Merge pull request #2 from rheit/master

Merge branch 'master' of https://github.com/rheit/zdoom
- removed duplicate #define warning in fmodsound.cpp.
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
Merge pull request #3 from rheit/master

Merge branch 'master' of https://github.com/rheit/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom

Conflicts:
	.gitignore
	CMakeLists.txt
- Fixed: Got a little hyper corrective in c763217.
- Fixed: Some versions of Visual Studio put the map file in a different location.
- Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP.
Merge branch 'master' of https://github.com/rheit/zdoom
- add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set.
Merge branch 'master' of https://github.com/rheit/zdoom
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
- Get as many files as possible as dependencies for pk3 building. (Kind of feels like CMake changes the behavior of depending on directories every now and then, but maybe it's just me.)