tutorial: correcting a bunch of typos
Adding 'Debug' to ModuleExplorer's system menu
refactoring module_to_text()
sorting the methods
removing 'filepath' from CompiledModule
Changing memescript source file language structure.

I was looking for having all functions (and methods) starting at column
0 so the identation is not screwed in the idez or file. I then took a
leap on structuring the module source files as section.

The top level sections are: .license, .meta, .preamble and .code

* .license is free text for the licensing text.

* .meta will be used in the future for the module's meta information.

* .preamble informs the module parameters, default values for them and
  "aliases".

* .code is where module functions and classes are defined.

Finally, a smaller change was in the syntax for opening and closing
class declarations: there are no brackets now, we just end the
declaration with "end", ala ruby. This was chosen because using brackets
would make the class declaration end with two lines each with "}": one
for closing the last method and the other for closing the class
declaration -- which is much uglier.
Updating tutorial.

cview file source code conforming to the new module syntax.
Cleaning up scintilla_editor and configuring indentation.
Removing shortcut to menu entries
ModuleExplorer with individual class pages
Removing a few more scintilla default shortcuts
setting function owner for core module
Increasing size of debugger and ME statusbar
ModuleExplorer: showing embedded editor on demand.
When rewind with paused state on line 0 (Closes #76)

If we just want to reload the frame, we won't know what is the line of
the first expression. So, line 0 then will mean "rewind on paused
state".
idez: Reworking keyboard shortcuts.
Reordering of functions after save()
Adding Inspector.inspect()
More feedback on the status bar for the ME actions.
More width for the ME status bar