Disable log output on release build
JSB:manually bind SpriteBatchNode::getDescendants in "cocos2d_specifics.cpp".
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into develop
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into develop
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into develop
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into develop
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into develop
Modify AppDelegate.cpp file of multi-platform-lua
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developTest
1. Upload Cocostudio Action.
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into #4684
1.  update mac and iOS projects.
1.rename cocoaction system files
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into #4684
1. change files name.
Merge https://github.com/cocos2d/cocos2d-x into develop
android platform:fix EditBox not show input box and crash.
.
check glfw has been installed when installing glfw
[AUTO] : updating submodule reference to latest autogenerated bindings