multiplayer vacuum now visible
don't send idle events. uses a global flag for the global controlsEvent
reverted controlsEvent fields
removed old connection send() function
fixed merge conflicts
refixed merge conflicts
Merge pull request #8 from tpott/feature/dontSendIdleClientEvents

Feature/dont send idle client events
fixed mouse listener
Merge pull request #11 from tpott/feature/fixmouse

fixed mouse listener
server side enemies done, fixing client side rendering/directory issues
Skeleton friction code, needs collisions
Starting new feature
Collisions not working, but merged and cleaned up and movement still works.
Added jquery
Added a keymap to keyboard.js
Commiting so Rohan can help me look at why the collision mesh list is empty.
Players can collide, no resolution for collision.
Put the defaultPConfig.json back
Merge pull request #13 from tpott/feature/friction

Feature/friction
Added a minimap, just a circle for now