Support for uncompressed ARGB DDS
Transform bones and animations by the armature world matrix

Mesh vertices are already transformed
Bugfix: Non-animated bones were using first available animation channel

Not every bone has an animation channel
Properly compute the armature rotation matrix
Fixed UVs in Minecraft Examples
Merge branch 'master' into dev
Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev
Merge branch 'blender-transform-armature' of https://github.com/rmx/three.js into dev
Updated builds.
Fix DOM width retrieval

See https://github.com/mrdoob/three.js/issues/3778#issuecomment-22919229
Always use clientHeight
Merge branch 'master' into dev
Fixed OrbitControls domElement.body dependency. Also some code clean up.
Merge branch 'master' into dev
Updated Texture image description for using video as a texture.

Line 33 says that you can directly use a video(.mp4, ogg/ogv) as a texture. However after much of trial and error, I believe only way to make video work is by placing a html5 video element and continuously updating texture based on video frames.

Made change in documentation to reflect this information.
Editor: Fixed Viewport add/remove object handler.
I'm surprised I didn't notice how broken this was until now...
Update Geometry.js

fixed a bug in mergeVertices, which removes wrong faces.
Updated builds.
fixed transform controlls eye space transformations

removed depricated layerX/Y

removed layerX/Y from viewport events
refactored transform controlls and fixed editor controls safari bug