|SOURCE|
[Linux::System::Keyboard]
* Removed debug messages for key up/down
Merge branch 'arithmetic' into input
|SOURCE|
[Linux::Renderer::GLVertexCacheManager]
* Removed debug index and vertex count indicators
[Linux::Renderer::LinuxRendererOGL3]
* Removed commented-out line in Render
Merge branch 'unstable' into resources
|SOURCE|
[Renderer::Mesh]
* Member variables back to private
[Renderer::GLModel]
* Added a tracker for the current mesh being loaded
[Linux::Renderer::GLModel]
* Meshes are now loaded from the ZED model file rather than being 1
* Fixed the trace message in LoadHeader
|SOURCE|
[Linux::Arithmeitc::AABB]
* Implemented Intersect
|SOURCE|
[Arithmetic::AABB]
* Accessor Min and Max member functions accept a pointer to a Vector3
|SOURCE|
[Renderer::Mesh]
* CalculateBoundingBox added
[Renderer::GLModel]
* Added CalculateBoundingBox
* Added ToggleBoundingBox for rendering a wireframe of the bounding box
Merge branch 'physics' into resources
|SOURCE|
[Renderer::Mesh]
* BoundingBox returns the meshes current bounding box
[Linux::Renderer::GLModel]
* CalculateBoundingBox calls the per-mesh CalculateBoundingBox member functions
  and re-sizes the overall model's bounding box to accomodate the mesh
  bounding boxes
|SOURCE|
[Renderer::Model]
* Added a BoundingBox member function to retrieve the models' overall bounding
  box and the bounding box of each mesh within the model
|SOURCE|
[Linux::Arithmetic::Matrix4x4]
* Fixed Rotate[X|Y|Z] member functions to rotate counter-clockwise from the
  positive end of the axis looking down to the negative end