Task 1-2

Add 4 cards to the game (for a total of 16).
Task 1-3

Add a text label somewhere which desribes the results of the last flip. Examples: “Matched J♥ & J♠ for 4 points” or “6♦ and J♣ don’t match! 2 point penalty!” and simply “Flipped up 8♦” if there is no match or mismatch.
Task 1-4

Add a button called “Deal” which will re-deal all of the cards (i.e. start a new game). It should reset the score (and anything else in the UI that makes sense). In a real game, we’d probably want to ask the user if he or she is “sure” before aborting the game in process to re-deal, but for this assignment, you can assume the user always knows what he or she is doing when they hit this button.
Formatting
Task 1-7

Make the back of the card be an image (UIImage) rather than an Apple logo.
Task 1-5

Drag out a switch (UISwitch) or a segmented control (UISegmentedControl) into your View somewhere which controls whether the game matches two cards at a time or three cards at a time (i.e. it sets “2-card-match mode” vs. “3-card-match mode”). Give the user appropriate points depending on how difficult the match is to accomplish.
Tak 1-6

Disable the game play mode control (i.e. the UISwitch or UISegmentedControl from Required Task #5) when flipping starts and re-enable it when a re-deal happens (i.e. the Deal button is pressed).
Merge branch 'refs/heads/assignment-1'