Got a pathing algorithm written, but it's not in the right place.
Merge branch 'master' into obstacle_pathing
Fixing some stuff. I need to change the update calls to pass in gamestate
Merge remote-tracking branch 'origin' into obstacle_pathing
These are my changes
Fixing bugs
Merge branch 'master' into obstacle_pathing
Working on it
Not working yet
Merge branch 'master' into obstacle_pathing
added instructions for deploying
Merge branch 'master' of github.com:hellochar/the_game_bazaar into obstacle_pathing
Fixed up pathing to actually work
added a slash
Updating gamestate for pathing. It's a little better now, but the whole thing is going to be refactored
added head-common and head-game templates; moved login.js code directly into login.html; deleted sylvester (some tests are breaking); updated some of the templates
removed redundant scripts from navbar
Merge branch 'master' into obstacle_pathing
updated more html pages to use correct head include
Minor edits