it *appears* PhysFS for windows builds now (with static builddeps.sh)
Various .zip code build fixes
Adding zip archive loading info to -version output
Try to avoid audio mixer lags if one single sound needs a bit longer to initialise
More OOP audio api updates
Documentation update for audio OOP
More audio OOP api implementation work
Soon, there shall be OOP audio!
Started setting up basic structure needed for simultaneous and non-simultaneous 2D/3D support.
Merge remote-tracking branch 'upstream/master' into physics_api_fix_2012-03-11
Getting OOP audio api to work \o
More audio api code for parameter parsing and better instructions for custom zip encryption
Another zip decryption instructions update
Well, it isn't trivial to get those intructions right on the spot :P
Fixing freshly introduced audio build errors
Implementing loop parameter for audio objects
Merge remote-tracking branch 'upstream/master' into physics_api_fix_2012-03-11
Slight formatting change on this branch as well.
Extreme bro-grammer: implements fadein, tries to fade from volume 1 to volume 1 in X seconds
physics2d_CreateWorld() -> physics_CreateWorld(). Also added _physics_SetObjectIs3D() and _physics_SetWorldIs3D().