Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.
Fixes orientation issues for devices that support multiple orientations, as well as a single (such as landscape only).
Removed the override for WillMoveToWindow. This was destroyign the framebuffer, which was unnecessary.
Removed PreserveFrameBuffer hack.
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Interim work on audio import and processing.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Missing dynamic vertex/index classes from the project file. Clean compile with this addition.
Replaced IPHONE with IOS.
Merge pull request #1102 from totallyeviljake/PSM_MISSING_FILES_2

Added dynamic vertex/index classes to project file
Merge pull request #1103 from totallyeviljake/ISSUE950_4

Issue 950 - Replaced IPHONE with IOS.
Changes for SharpDX 2.4.2
MediaPlayer CamelCase-ed