Fix PAL PSX crashes due to insufficient framebuffer
Fix framerate variable type
Merge pull request #26 from pinumbernumber/fix-pal

Fix PAL PSX crashes due to insufficient framebuffer
Fix a memory leak in pce_fast-0924/vdc.cpp.

Fix 4 out of bounds exceptions RGB_FIFO only has a size of 3, so accessing it at the third index is out of bounds.
Fix a missing break in a case statement in snes/src/chip/superfx/disasm/disasm.cpp
Disable skip BIOS by default.

It is reported to break SaGa Frontier when enabled.
Happens in vanilla Mednafen as well.

Should perhaps consider dropping the option entirely.
'Fixed' Android compilation of PCE core again - maister - please make
sure when you pull from upstream that you put the headers in the right
order again - can easily be tested by trying to compile ndk-build core=pce-fast - Ryphecha includes these files in an order that will break down with the
Android toolchain
(Android) Fix stuff so cores that need NEED_TREMOR and NEED_CD will
compile now again
(Android) Fixed Mednafen PSX compile
Take out Silent_Blip_Buffer
(PSX) Clamping
(PSX spu_reverb.inc) Clamping
(CDROM) Get rid of getopt.h header include - no reason to include this
Comment out SCSIDBG
(XDK1) xbox 1 does not support varargs in macros - so comment this out
for now
Make scsicd.cpp backwards compatible with Xbox 1 AGAIN (don't update
these cdrom parts anymore unless you want to do the post-update
patching yourself again)
Don't include inttypes.h/sys/int.h when stdint.h will do
Include direct.h for _WIN32 and unistd.h for non-WIN32
Comment out some varargs macros for Xbox 1 again
(PCE Fast MSVC Xbox 1) Fix build/link errors
(iOS) Add iPhone SDK minimum version to avoid problems