Initial checkin
asdf
Fix string drawing function
derp
Fixed fps info
Added frame independent animation/movement
added quaternion
Implemented "fly camera" with quaternions... Good enough for testing. Will
implement a standard "fps camera" later.
Made the camera work more like you'd expect from a fps camera
Clean-up
bugged mesh rendering added
added more characters in font function
fixed proper transparency in hud. fixed cube code in world.c
render hud correctly in wireframe mode
Added heightmap to world file generator.
Began with world reading code and chunk manager.
Use this tool to generate heightmaps: http://hme.sourceforge.net/
Fixed loading of world file (I think).
Don't draw blocks surrounded by active blocks. Basic optimization improved
performance a lot.
Skybox
fixed skybox. works perfectly
Started to implement block type texture mapping