July 8, 2013

Updates:
1) readme file
2) Battles will not cause game to crash
3) Three locations to travel between
4) monster_pick() function is now unique to each Path object.  It no
longer calls on a monster_pool, but creates one each time the function
is called.
5) Each village's menu has been moved inside of a run() function, which
invokes the menu() function.
6) Each path's go() function has been moved inside of a run() function
which invokes the go() function.