initial version of damager and voxelhangman
make Voxel::onDestruction() virtual
altered impact and voxelimpact
initial damage-forwarder
add crucialVoxel() dummy
merge with damager-and-voxelhangman
merge with damage-forwarder
continued splitdetection
continued splitter and splitdetector
Some refactoring
added missing file
CamelCase HUD members
Indent initializer list
merge with master
continued integration work of worldlogic
refactored world, god, worldlogic (and its handlers), collision and impact
added missing files
merge with damager and voxelhangman
let it begin
fixed merge with damager-and-voxelhangman