Added substantial functionality

// Updating data
void updateData(std::vector<float> data); // data[_nVariables]

// Setters/Getters
void setVariableNames(std::vector<string> variableNames);
void setVariableNames(string variableNames[], int nVariables);

void setVariableColors(std::vector<ofColor> colors);
void setVariableColors(ofColor colors[], int nColors);

void setTimeWindow(float timeWindow);
void setPosition(ofPoint min, ofPoint max);
void setPosition(ofRectangle scopeArea);
ofRectangle getPosition();
//void setPosition(ofPoint center, int height, int width);

void setOutlineColor(ofColor outlineColor);
void setZeroLineColor(ofColor zeroLineColor);
void setBackgroundColor(ofColor backgroundColor);

void setLegendFont(ofTrueTypeFont legendFont);
void setLegendWidth(int legendWidth);
void setTextSpacing(int legendPadding, int textSpacing);

void setYScale(float yScale);
float getYScale();
void setYOffset(float yOffset);
float getYOffset();