Test commit for FourBros\MonoGame
Added MouseInPointerEnabled flag to allow mouse to be considered as a touch point.
Revert "Added MouseInPointerEnabled flag to allow mouse to be considered as a touch point."

This reverts commit fe43d33b1ed904968097f0643ee7ce5784e9c1b9.
Revert "Test commit for FourBros\MonoGame"

This reverts commit b6a0e755d61738a48e034e38768044953f830077.
StorageDevice temporary fix for WINRT. Compiling.
Merge branch 'develop3d' of https://github.com/azchohfi/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Windows 8 Storage fixes:

* Fixed BeginShowSelector / EndShowSelector not working.
* Fixed BeginOpenContainer / EndOpenContainer not working.
** Static variables added as a workaround for not being able to cast IAsyncResult to AsyncResult.

* Fixed StorageContainer methods throwing exceptions because there was no wait on the async methods.
* Fixed base path for StorageContainer
* Added a try/catch to StorageContainer.FileExists and StorageContainer.DirectoryExists
* Fixed OpenFile opening a Stream on the end of the file when the file existed.
Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.