first commit
Add my samples.
Many more samples :-)
Upgrade to the new project system.
Ooops, forgot to dos2unix these files.
Fix AndroidManifest.xml
Fix build errors.

Interfaces now start with 'I', thus breaking ~everything...
Set the root namespace to a used namespace.

The problem is that the R.cs-generation behavior changed so that it's always
emitted into the namespace defined by the <RootNamespace/> element.
Unfortunately, <RootNamespace/> was set to "MineSweeper" and never used
anywhere.  Result: references to 'R' generated compilation errors.

Oops.

Changing the <RootNamespace/> to something that is used by the code results in
R being in scope, and no compilation errors.
Add Makefile so I can build MineSweeper w/o MonoDevelop, VS2010...
Allow extra arguments to be easily passed to xbuild.
Remove non-working ContactManager sample.
Remove Hello sample.

Hello was morphing into a set of tests (do exceptions work, does
Extensions.JavaCast<T>() work, etc.) which, while useful, were not presented
in a way that would actually be useful for tutorial purposes.

It's a "dumping ground"; and isn't well suited for demo purposes.
Set <RootNamespace/> to an actually used namespace.

Recent versions of Novell.MonoDroid.Build.Tasks.dll place the generated R type
into the <RootNamespace/> namespace, so if this namespace isn't actually used
by the program we get compiler errors.
Remove non-working sample
Remove incomplete sample.
Set <RootNamespace/> to an actually used namespace.

Recent versions of Novell.MonoDroid.Build.Tasks.dll place the generated
R type into the <RootNamespace/> namespace, so if this namespace isn't
actually used by the program we get compiler errors.
Remove incomplete sample.
Set <RootNamespace/> to an actually used namespace.

Recent versions of Novell.MonoDroid.Build.Tasks.dll place the generated
R type into the <RootNamespace/> namespace, so if this namespace isn't
actually used by the program we get compiler errors.
Remove incomplete sample.
Add TexturedCube sample.

This is an OpenGLES sample.  Click the image and drag it around!