Added some abilities. SpawnObjects ability not working. Passive and OnDeath are there, but not actually called yet. Upgraded to pro, changed shape prefabs so they receive shadows. Added movement trails to everything to make fast-moving bullets more visible. Fiddled with PlayerShootingCntrl: Bullets are now loaded, ie are instantiated inside the Mover and disabled. On firing, they are enabled and a force is added. This makes the trail work better. Need to implement in ShootingCntrl.