Inital Commit
Solution created.
Added MathLib to the project.
Added Default32_64BitBuild.props to the project.
Added ColorValue class.
Refactored the Solution.
Added DirectX Render Project.
Added STL typedefs in the Engine.
Added DirectX to the DirectX Renderer.
Created a test application to test the functionality.
Resolutions for all devices are now retrieved from D3D.
Purged all memory leaks.
Added more settings to the parameter List.
Added proper selection of BackBufferType.
Fixed a memory leak.
Finished device caps query.
Changes encapsulation of some Methods in D3DRenderDevice
Created first Settings Window.
Fixed some bad configurations.
Added new Main application using SDL.
First running version of D3D.
Briefly handled device reset.

A "game loop" has been introduced.
Added more general implementation for the renderer.
Fixed error in ReferenceCounted template.
Refactored Entity to use MeshPtr
Removed unnessecary copy constructor.
Refactored some stuff