modified AtlasRegion.flip(x,y) to use packedWidth, packedHeight depending on the rotate value to fix the issue 1045, tested with the same test attached at "http://code.google.com/p/libgdx/issues/detail?id=1045" and it seems to work correctly
.mtl material loader
.mtl material loader
fix
OrthographicCamera "fix"

I can't reproduce any problems without this changes, but i think it's right.
Removed unused var
Merge pull request #76 from ttencate/master

added missing SetMaxLength wrapper for b2RopeJoint
iOS: update for screen size/scaling (everything in pixels now).
spelling error: Simultanious -> Simultaneous
moved BulletTest to GdxTests, removed old test
use array of test classes for instantiation, this removes the limitation on valid classpaths for GdxTests
Make #getNames return a List, this is more convenient in use and prevents some unnecessary copying
make GdxTests.tests a List so we can add additional GdxTests
MultitouchTest didn't set a color, addded more colors (12 colors are enough for everyone)
use MathUtils.random for convenience, use current screen width
[fixed] Issue 1088.
Merge branch 'master' of https://github.com/libgdx/libgdx
iOS: bug fixed & tested the socket/serversocket implementation (working now).
rename SpritePerformanteTest2 -> SpritePerformanceTest2
using AssetManager