INCOMPLETE: Create Location class, add State and Variety constants,  begin moving interaction logic into model.
Add build ID string to playmat and solitaire controller.
Disable text tags on board CSS, re-indent
Fix bug: Lost ability to select elements
Fix bug: CSS Indicators were way off base (mangled array membership)
Fix bug: Replace action broken with "illegal location query" issues
Fix syntax error
Merge branch 'locationClass' into develop
Core selection methods for evolution
Tentative first pass at "Random play == Evolution replacement", with undiagnosed type -1 error
Reduce console output
"Random Action" now making evolution-appropriate choices for both sides
Make evolving pathogens select alarms before detecttors (plants treat effectors and features equally)
Merge branch 'feature/EvolutionSelection' into develop