change input direction
test
change move forward to z axis again.
fix animation names

changed heacy to heavy.
setup hitboxscene2
worked on animations

work on Heavy - Added attack with hitbox and hurtbox for animation
testing. updated a few variable/string names in fsm.
(uppercase/lowercase changes). changed walkforward to walk.
added basic Projectile System

can now specify between projectile and joint commands for attack
scripting. made projectile class, added projectile to a_fighter, aaded
hitbox projectile methods and variables, modified A_fighter forward
vector, created a test projectile prefab milkyspore
add more animations. Add var movespeed
add hitbox instructions to all the attacks
add hitbox to correct joints
Wolfe recommit

Recommit of thomas' stuff from aug 6th
fix merge conflict
add new animations
create block state, fix some logic in walk state
add testing health bad, and code for dealing damage
change localforwardvector
add mouse click to attack
change joystick settings
projectile delete and fix projectile collision bug
finished basic projectile system look at megaton punch

LOOK AT MEGATON PUNCH FOR PROJECTILE EXAMPLE