Remade Andrew's fixes on my fork/clone
another compile fix from Andrew. Namespace prefix
fix for missing typing
Added outTime plug to SceneShapeInterface that is directly computed from the input time plug. Used to connect input time of children to parent outTime when expanding.
Merge pull request #24 from valeriebernard/sceneShapeOutTimePlug

Added outTime plug to SceneShapeInterface that is directly computed from...
Added more tag testing in IECore LinkedSceneTest which shows a bug in readTags/hasTag.
Reverting changes made on pull request #9. The approach needs some rethinking as it competes resources from the GL buffers and the gains are not necessarily coming from the cache, but from the fact we stopped using the TriangulateOp and stop duplicating the Mesh.
Fixed AssociatedLegendreTest for GCC 4.7.3 on Ubuntu.
Merge pull request #10 from bentoogood/buildFixesGCC473Ubuntu

Build fixes for ubuntu 13.04 - gcc 4.7.3
Adding a new constructor for InternedString that takes a 64bit signed integer and convert it to string.

The implementation uses a static map from numbers to the InternedStrings for quick instantiation.
Also it results on the same InternedString created if passing the corresponding numeric string.
Using it in SceneCache for quickly finding the sample entry names.
Fixed LinkedScene write bug, added test case

LinkedScene was erroring on write if you wrote a link, then wrote some transform samples into the link whose first time didn't coincide with the link's first bound time.
Making sure the g_numbers map is initialized before any static numeric InternedString is instantiated.
added InternedStringData/InternedStringVectorData to DespatchedTypedData
sceneInterface:link has now been broken down into sceneInterface:root, sceneInterface:fileName and sceneInterface:time in the LinkedScene, although the mechanism for writing a retimed link remains the same
changed the names of the link/time attributes in the LinkedScene
totally disabled time remapping for legacy linked scenes, plus fixed a typo/bug
fixed first time write bug
Made sceneInterface:link.time readable from all points in a LinkedScene Hierarchy
Storing the sampleTimesIndex as a IndexedIO::Directory as opposed to a double entry to force preloading that info once at open time.
Building full scene paths in a better way with no double /