OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
Remove "got move cmd for non-existant local player X" message

It always happens at connect and could happen when a local client is removed, no reason to have printf.
Less verbose when missing sound

Before would print 4 message in developer, and 2 in non-developer. Now prints 2 in developer and 1 in non-developers.

Both OpenAL and Base sound show a message about using default sound when fails to load.
Don't call trap_R_RegisterSound each time an item is picked up

Might be an issue if it were not for the fact _all_ item sounds are registered at init.
Don't register chaingun start spin sound each time
Oops, wvulwind is played when chaingun stops
Let cgame set music volume in S_StartBackgroundTrack

Can set volume for intro and loop.
Add g_syscalls.h to Code::Blocks
Move play, music, and stopmusic commands to CGame
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
Revert "5097 - Menu corrupted on start (on IRIX)"

Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.

This reverts commit 92573270de98a20cd78842bd2043cfe07bc5b2e1.
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	code/renderergl2/tr_bsp.c
Drop sounds starting with * before allocating sfx slot

Causes handle 0 to be returned by S_RegisterSound.
Merge remote-tracking branch 'ioquake3/master'
Read defaultSound from gameconfig.txt
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
Move say/say_team message mode to cgame
Show "Tell $(NAME):" for message mode 3 and 4

Generalized message command and prompted.
Give a hint as to what VM_Call failed
Fix running dedicated server using client

VM_Call with NULL cgvm.