Added two C++ methods declarations and a TODO comment
Set USE_CYTHON = True in setup scripts
Looks like BackSpace was renamed to BackSpace internally.

To be clear, the master branch should be compatible with the latest
SFML code, and the rc-compatible branch should be kept compatible with
the RC. Currently, this only concerns the BACK_SPACE constant and the
removal of the default font. The Python API is the same on both
branches.
Fixed a bug that would sometimes make the app crash when using custom'' render states
Remove Shader bind method.

It is no longer present in SFML2 and breaks the build.
Fixed crash when using a custom RenderStates object
Merge pull request #52 from L-P/fix-unbind

Remove Shader bind method.
Renamed RenderTarget.convert_coords() to mapPixelToCoords().

Also added RenderTarget.map_coords_to_pixel(). See commit
6ce6014dd8517ee3012c0b969484f6bc258e65ef on SFML's git repo, or this
Github page:
https://github.com/LaurentGomila/SFML/commit/6ce6014dd8517ee3012c0b969484f6bc258e65ef
Python 3: fixed Image.load_from_file() not accepting unicode strings
Updated the documentation
Fixed Image constructor bug (need to look into the stream attribute to see if it's still needed)
Fixed Image constructor bug (need to look into the stream attribute to see if it's still needed)
Merge branch 'master' of github.com:bastienleonard/pysfml-cython into rc-compatible
Updated the code to build with the latest SFML changes (Python API unchanged).

The C++ Texture.bind() and Shader.bind() have been made static methods, see
https://github.com/LaurentGomila/SFML/commit/91e1743516377e16d675b6486301aeba5b20bef8.