Pre-Alpha 1.15

Added Main Menu Screen. Attempted to add message box but it didn't work
right. When that works correctly - that will be version 1.2
Pre-Alpha 1.2

Got Message Boxes working! Health / Armor UI is up next, followed by the
Wounding System.
Pre-Alpha 1.21

Icon bar exists but doesn't work. Is drawn flickering across the top of
the screen.
Pre-Alpha 1.23

Fixed icon bar - it stopped flickering and now properly sits on the
right side of the screen. Added an inventory screen with a crude
wireframe of the player character.
Pre-Alpha 1.235

Broke keys somehow.
Pre-Alpha 1.3

Added new wounding system, working on fixing it.
Pre-Alpha 1.5

Added shops. Added items to shops. You can buy items now! Hooray! Still
working on a way to equip them and have them effect the player, but
that's in the works! You can now also go down multiple floors, although
it goes down forever.
Pre-Alpha 1.6

Added a new monster, the skeleton! Redid the sight algorithm to one
based on raycasting rather than one based on nodes. Minor tweaks to the
monster movement algorithm. Armor and Weapons actually function now.
Emergency commit.

Committing in case something happens due to Hurricane Sandy. (Power
going out, fries PC, etc.) Unlikely but entirely possible.
Pre-Alpha 2.0

Major weapon system overhaul. Axes and Spears have the correct attack
patterns now.
Pre-Alpha 2.1

Changed a bunch of stuff in the code. Added Icon Bar Functionality,
Changed how the monster spawning works, Added a new monster, Actually I
think I added 2 new monsters. There are also a bunch of new items too.
Pre-Alpha 3.0

Added a ton of shit. Crossbows, Potions, More Items, More Monsters, a
Paperdoll, a shitton of quality-of-life improvements. A mini main menu
in-game, fixed a few bugs too. There was an especially entertaining one
that would let you shoot arrows at enemies after you had died.
Pre-Alpha 3.1

Added new art assets mostly. I'm not sure what else made it into this
version? Whirlwind attacks for Swords and Bashing Attacks for Maces I
think.
Pre-Alpha 3.2

I put in scrolls. I'm committing this code + pushing it to the site Just
In Case I break something really badly and I have no idea how to fix it.
Pre-Alpha 3.21

Added a bunch more stuff with scrolls. Most of the spells work properly
now, with the exception of the two acid cloud spells! Also there's a
bunch of new art (woo)
Pre-Alpha 3.3

Spells are done except for a couple of small bugs that I'll be fixing
with the character / class update.
Pre-Alpha 3.31

Made some sight + smell code revisions. Still doesn't work properly but
w/e.
Pre-Alpha 3.32

Same as before, etc.
Pre-Alpha 3.4

Added mouseclick support for spells, and bashing attacks, and simplified
the mouseclick process for charging and shooting your bow at things. I
also made it easier to add mouseclick support to special attacks in the
future.

Fixed up a bunch of stuff in the game, I made the sight algorithm work
better (potentially? I haven't had a chance to test this particular
iteration yet because my computer is being slow and I want to go to bed)
and I tightened up the use_icobar functions - by which I mean that I got
rid of the 5 partial ones and now only the full one exists.

Oh and the other 3 characters are now completely in the game, wireframes
and all.
Pre-Alapha 3.5

Made monsters work off of List<gridCoordinate> instead of
gridCoordinate. This will make adding large and huge monsters to the
game possible.