adding sober and alcoholic conducts in you.h and cmd.c and potion.c
fixing booze state transition in potion.c
adding bag at start equipment for the elder class in u_init.c

TODO:
populate the bag with a bunch of apples and oranges

IDEA:
legendary item: melchior bag that can produce oranges or apples when
applied

quest item idea: magic six pack of booze, refills itself only after a
amount of time (could be in function of the drinking skill) and only after
all 6 beers have been drank
removing fruits in inventory
adding fruits in starting oilskin sack

TODO: dipping a fruit into a potion have a chance of making booth
fix Makefiles from usb
Merge remote-tracking branch 'worstconfigever/master' into elder