Changed farZ from 5000 to 1000. High farZ makes directionallight frustum to big.
Added support for PCF, and shadow for all types of lights.
Changed BiasValues
Added ambient for directionallights.

Changed ShadowIndex for spotlight and pointlight
Added support for blending.
fixed warning
Gives a gameobject to every player
Fixed a warning
Changed how lights are added for testing.
Added GetIntersectingInstances for OBB.

Now tree has a min Area. Nodes with a area lower that this number will not be created, parent will now just grow instead.
Added support for blending in CombineFinal
Fixed warnings
Added full support for shadows.
Changed to 16384x8192 shadowmap

Now has shadowsupport for all types of lights.
Merge pull request #46 from CarlRapp/TENFIRE

Tenfire