Added beginnings of TextureLoader; added "final" keyword to properties where it made sense.
TextureLoader's get method is now named as such -- load doesn't make sense yet!
Textures no longer load themselves. TextureLoader loads all unloaded textures at the start of each frame (still gross!)
Convention!
Game is intitalised after GL is created to make everything a bit easier -- GL commands don't need to worry about needing to wait.