Updated comments at top of each file. Working on finishing

class definitions. Game, Tile, and Object are complete
stashing commit, working on Weapon.h/.cpp
stashing commit. Working on header files still, started

with Game.h and then those directly inheriting from Game (and so on and so
forth). I think I only need to implement copy constructors in classes which require deep copies (such as Inventory or EquipList). Otherwise I can use the automatically generated copy constructor within the create() and clone() methods
Still working on header files in Alphabetical order. On EquipList
changed EquipList to contain pointers to Weapons and Armor
Revamping project and massively reducing the number of class-

es I have. It was getting too large. Removed unneeded files from git commit
as well as removed them from visual studio project. Instead of having all
classes inherit from one main Game class, there will be multiple base class-
es that derived classes will inherit from, depending on what they represent
added .vcxproj to branch
renamed Attributes to Dna
renamed Character (class) to Player (class)
Working on EquipList class definition (in Entity.h)
finished header files for classes (save for Map and MapLayer)
working on source code for classes (completed Armor and Object)