Moved shadow-mapping blur pass creation from PhongEffect to LightShadowController.
Add mipmapping, filtering, wrapping, format property on alphaMap
Creating a new AssetsLibrary in ParserOptions if nothing is set
Implemented Feature #1308 WireframeDebugController
Fix delete triangle function
Implemented Feature #1166 refactor SceneIterator into XPathEvaluator/Vector.<ISceneNode>
Fixed Bug #1277 color mask should be in the ShaderSettings not the DrawCall
Implemented Feature #1335 Merge Cube and PCF shadow mappings
Added a new attenuation shader part that takes into account constant, linear and quadratic attenuations
WireframeDebugController wouldn't work if the target is already added in the scene.
Same as previous log.
Comparison between 2 null values was not handled in a Signature.
handle stencil related GPU render states properly