Implemented basic sprite rendering, with loading and cache. Refactoring and change of approach for quad dimensions and UV-coordinates are needed, though.
Mini refactoring : Added helper methods. Some little fixes
Added texture loader
Added scalariform config. Reformatted all codebase
Merge pull request #1 from xaoc3dgraph/basic-texturing

Seems nice. Thanks for refactoring, I forgot how to scala T_T