Pickup class is pointless /game
Removed pickup component, did it with head instead /game
Added removal of entities from scene to /core
Centipede head now chows down flowers /game
Rigid body takes weight into consideration when stopping velocity /core
Added proxying support to the eventable /core
Added flower to eaten event /game
got array and array.length mixed up /core
Use flower coords to determine rock spawning
Sorted out a timing issue in core meaning things weren't rendered properly on spawn /core
re-added the defence unit, really thinking my vels etc need to be in per-second amounts /game
Added the idea of a bullet component in core /game
Added bullet component to /core
Bullets are physical /core
Defence unit now fires /game
bullet is colldeable, not physical /core
Changed engine to do physics and logic etc by the second, rather than by the frame
Helps if you do it by second rather than millisecond /core
Level-adjusted speeds etc - also per second /game
Animation changed to do time per frame rather than frames per frame /core