Fix 'r_oculusrift_aimmode 2' to use pitch from HMD for aiming
Switched r_oculusrift_aimmode 1 and 2
Always safe r_oculusrift_* settings to config
Made loading hmd_settings a bit easier
Cleanup
Added some more r_oculusrift_aimmodes
Removed extranous check for crosshair
Removed r_oculusrift_showweapon; use r_drawviewmodel to hide weapon or screen size setting to hide status bar
Removed oculusrift check for bob. Use cl_bob 0 to disable bobbing
Updated readme
Update version to 1.6
Updated linux makefile. Thanks @antoche
Added link to release in Readme