New helper class to handle argv (command parameters)
vsx_vector now has midpoint() function
vsx_quaternion now has to_axis_angle as well as from_axis_angle.
Implemented use of argvector class to handle argv in application.
Moved vsx_avector_nd to its own header file
Merge branch 'master' of github.com:vovoid/vsxu
- improved mesh renderer to not upload UV's more than once in the beginning (performance)
- improved font renderer in face counter render to use proper path to font png file
- removed vsx_font.cpp and .h from mesh renderer
New math module: module_quaternion_to_axis_angle
Updated blur module to use color buffer instead of pbuffer equivalent (performance)
Set version to 0.4.0
New module: renderers;opengl_modifiers;buffer_clear clears color buffer
vsx_texture now has support for color buffers without depth buffer and or alpha channel
- time looping in animation sequencer
- time looping in main sequencer
- engine supports run_only to precalculate stuff
- statelist updated to use correct texture buffer type
- mesh generator ribbon cloth now supports configurable floor
- new mesh generator module: mesh_sphere_octahedron
- new mesh generator module: mesh_sphere_icosahedron
- cal3d module supports pre-rotation (and pre-rotation-center)
- texture buffer single (supporting feedbacks) now supports multisample as an option
- new module: render_surface_color_depth_buffer - texture buffer with depth buffer (FBO:direct to texture) (performance)
- new module: render_surface_color_buffer - texture buffer without depth buffer (FBO:direct to texture) (performance)