Player controller working well enough.
implemented bouncing + minor additional debug controls
PLAYER CONTROLLER WORKING, BRO
Cleaning up code
Saving before GameObject implementation
Saving before messing with Astronauts
in the middle of transferring parts of Player to Astronaut
Astronaut convert working, but messy. Saving before I break something.
Gravitator type selection and creation implemented.
Began adding GUI elements. Rudimentary messaging system in StrandedAstro (to be combined with GUI).
GUI framework and pop-up messages implemented. Astronauts talk!
Cleaned up level editing interface
Continuation of GUI build-out. Added GUI colors.
Fixed leveleditor to save planet types. Added astronauts to leveleditor.
Can now release astronauts.
Added ofxSpriteSheetRenderer
Added comets (import/export level doesn't handle comets yet)
Fixed stupid bug I made.
Astronauts collide with one another; levels save astronauts