Added machine code for Biogenerator, seed extractor, microwave, grinder, smartfridge, hydro tray, gibber, megaseed servitor, nutrimax

Tested:
>Hydro trays start wrenched down and can be properly unwrenched, moved, wrenched, and still work
>Water/weeds/pest/etc all work fine
>Smart fridge loads and vends properly. Seed stats don't get changed
>Seed extractor properly extracts and maintains the seed stats
>Biogen accepts plants, grinds properly, enter/ejects beakers properly, makes fertilizer, milk, meat properly
>Meat spiked a monkey and harvested meat
>Microwave cooked food and after grinding had the proper amount of reagents in them
>Sugarcane added to the megaseed servitor vend list below white beets - Previously you could only get one by ordering an entire 10 point seed crate of seeds you already have for just 1 sugarcane seed.
>Harebell and sugarcane seedstock
>Cursory check to make sure the large beaker works now that I fixed the address
>Get nutrimax and megaseed in and tested
>Tested the grinder with a syndie cake. Worked and quantity of reagents was accurate
>Stuffed the clown pilot in the gibber and it worked

Existing Issues:
Things I'd need an actual coder to do:

>Goddamn microwave has ALL the components and the circuit board inside its "ingredients" container after construction.
>Meat spike deconstructable via wrenching. - It's constructable with 2 metal sheets.
>Enable maint panels via screwdriver on all of the machinery - microwave, smartgrinder, seed_extractor, hydroponics (hydro tray), biogenerator, nutrimax, megaseed
>Machines deconstructable via open maint panel+crowbar like autolathes, exofab, etc.


>Plant bags able to dump into microwaves. Seeds into megaseed servitor with expandable tabs based on plant species with a  Potency:yield:production:endurance to differentiate quality of the seed. Shit can just be vended and stuffed in the storage room if bloat becomes an issue. Or maybe a seed destroyer option as griffbaity as that'd be
>Smart fridge doesn't give the "No Products Loaded!" message after construction and when re-emptied
>Hydro trays need to start at 0 water 0 fertilizer
>Vending machine code reworked to accept stock whitelisted by the vending machines board when the maint panel is open. aka stick seeds into the medaseed servitor
>A jerry rigged "deconstruction lock wire and restock wire" 
>Vending machines vomit their stock out when deconstructed to keep in line with~
>Constructed vending machines start empty

Since you can just build more megaseed/nutrimax you may want to comment it out due to abuse potential. They're all semi-invul walls until they can be deconstructed. I didn't think at all on tech levels, components etc. I just threw stuff in there to get that out of the way. Feel free to adjust.