add detonator framework
add explosion- particel
change bomb and detonator prefabs
detonator will instanciated
bomb will be destroyed
villages destroyed after explosion
minion controller fix, wrong movement valve
Merge branch 'feature/Explosions'
bugfix controller animation minion
bugfix valve rotation
new Base-Tile Mesh
minion looseAttentionRange is smaller
bugfixes, valve, animator, buff, particle-water, shortcuts, bomb, waypoints
fix position and scaling shortcuts
explosions&firework, new village textures
implemented camerashake, minion is reduced
bugfix in explosions
Merge branch 'origin/develop'

Conflicts:
	Assets/Scenes/Scene1.unity
	Library/InspectorExpandedItems.asset