* Updated to ZDoom 4181:
- Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim. This allows A_FireOldBFG to work properly when freelook is disabled.
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
- Added A_SetDamageType.
- Added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1537 b0f79afe-0144-0410-b225-9a4edf0717df