Make VideoPlayer::playVideo block until the video finishes
Merge remote-tracking branch 'scrawl/master'
Fix always false comparison

SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
esmtool: fix swapped comparison operators
Add a separate on-hit method to handle objects being hit
Add Class::onHit for creatures
Only raise weapon skills for the player
Handle the OnPCHitMe script variable
Implement HitOnMe script function