Bring back debug of AI target choice
Make the format of high scores more future-proof
Rename the Quit effect to Escape
Don't show many 'fall down' animations for the same actor

even if he gets hit after he's incapacitated.
Fix a few strategies in AI to prevent monster move repetition
Slightly edit the cabal description
Hack around a last-minute smelling bug
Reveal all items not only on restart and victory
Don't let projectiles and actors that can sniff leave smell

TODO: add special, smelly projectiles; they are great for fooling
smelling monsters.
Corretly halve the score in some cases
Start the combat arena on level 3
Award score for skirmish based on time, not loot
Treat one-level dungeons as if they have depth 10

for item, monster and room generation, etc.
Lower the average score for skirmish victory a bit
Let the scroll of spawning work in skirmish mode, too
Don't let summon factions disturb winning conditions
Rename summonning effects
Ignore summoned actors factions