Heavy nerf + bugfixes
- Sandwich should behave properly in an edge case now (it positively didn't before)
- Less ammo, longer reload buffer when more overheated
- Reloading rate is marginally slower
- Started a minor code cleanup in the ammo HUD
Replace dynamic mine radius with threshhold toggle
- Also increase base radius by 5px
- Untested, but should work fine *cross fingers*
...This should make sticky traps less annoying, but still have the larger radius that they should.
Fix stupid syntax crash
Sanitize mine knockback
Increase flamethrower direct DPS by 5.1 (~6%)
Per community request
Buff afterburn
Change flame intensity falloff from 75%->25% to 100%->35%
Revamp rocket fading
- Now based on distance to soldier at fading moment
- Passing through unique teammates subtracts a set distance from the total distance to travel
- Rockets collide with things even while fading away, until they're completely gone
Sanitize stab condition syntax to standard
Fix mistake preventing rocket fades to be affected by teammates
Fix problems with earlier commits
Another
Fix a bug which would cause some rocketjumps not to register properly
Fix some syntax issues
Merge pull request #123 from wareya/mmbalance

SUPER AWESOME BALANCE CHANGES THAT ARE POINTLESS TO BETA TEST AND CAN'T POSSIBLY MAKE THE GAME WORSE