Forcing a Frames.Destroy whenever we are deleting a page.
Minor tweaks to prevent selecting a nil page
scr reset will now reposition the editor to the middle of the window
Don't use AnchoredBound's points for the WoW API
proxy::Painter accepts a QPainter directly
Initial implementation of a QGraphicsView, not yet working
More work getting these pieces implemented
Continued work getting everything implemented
Always disable scrollbars
Moved some event utility functions into a separate file
Add some missing requires
Propagate the size of the scene to Lua, so it can be resized appropriately
minor includes
Added LuaGraphicsWidget
Propagate graphics/view layout to all frame types
Removed the now-outdated render loop code
Began breaking apart AnchoredBound to allow better refactoring
Use new OOP naming convention
Removed persistence stuff from stackedFrames

This stuff was interesting, but this script is more of a debugging tool,
so it's nice to keep it simple.
Added a couple validation methods for Bounds