MinecraftForge/FML@3714426e19f8f0edaaeda8c787993f8f3615a44d fix derp in example builscript
MinecraftForge/FML@01fb451b6918599de5e732d7ff30c761438ab930 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc6fc65ea7e79707a75ff4d6ea0ea031 Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec308d3929d68d3d9fafabcfef37e95c37 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37ceb8ab945208206aec86739a2138329 Update gitignore
MinecraftForge/FML@38cec7a11fae7cf12bda3a8d16a50bb6136d8886 The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f20bc9bbfbe1391fb16c6f5ca5fd4344 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfaf4a25a8349021b9cca5ef4ba0b541c Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c7e9286f917342af2669e5888fa0a17 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359c2e6eca13cd6606465ee36086a7113 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a5cbe34786be8fd41f9818b5ac929bc More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15eabdec189daa8662e9ffdf0b5a09dbe ID loading from the server save now works.
Kill liquids finally.
Bump data for 1.7 start.
Some work on 1.7, waiting for Abrar to fix a few things.
Updated FML:
MinecraftForge/FML@a30f17362764f3e4e594386e193f9e4368e6836e Add sonatype snapshots repo for SpecialSource snapshots.
MinecraftForge/FML@b2550b8a693315ccc205f5315eac67c5283d7af9 Add mappings for Items/Blocks fields.
MinecraftForge/FML@57f7f1d7abd304d3e9f42567f1d66c10122e4ec6 Update for fixed Enum cleaning and names.
MinecraftForge/FML@99c681ad8736e4976053718c3d453b2fb30eefe0 Did it manually, forgot it needed the end comma
Updated FML:
MinecraftForge/FML@1d71c017f45aa7ed9d7d7c5ed5250a8d22477980 ID syncing.
MinecraftForge/FML@fd36f50d8210342f65cb0272bac56a3bcc42dd18 Cleanups
MinecraftForge/FML@89e4e483c204c11b6fdfed34893fc223a7d6a899 Add in a remapping event for mods to consume.
MinecraftForge/FML@cd417c6786256fa23f181ff0b76696bc6dfb0291 Fixed remote and local connections work with mods now.
MinecraftForge/FML@ef492407ef812bb6bbc7f0bd8efbd16d07efcafb Entity spawning works.
MinecraftForge/FML@d0d31d9575403eb2ec058898b86ffd99a9220f75 SpawnAdjustment packet. Clean up stuffs. No more compile errors.
MinecraftForge/FML@3e278acb71e4e3d0406e80f0fad5071c9215ed33 Fix stupid possible compiler error.
MinecraftForge/FML@009d4dee2328cc8d97b74177a2c5a3c359e6564a Fix the exc file. Fix the deobfremapper for handling inner classes.
MinecraftForge/FML@49cb893d12bd4f82b5d1b50d1e6517a256525d32 Fix exc this time *sigh*
MinecraftForge/FML@31efcfc3b2085f5d4e070ddab34a0be1481b4c6f Clean up patches for latest exc.
MinecraftForge/FML@7a4ceebf5efe5b3650080cf912e371d92fc70a55 Kill old patches and add rejects to ignore file.
MinecraftForge/FML@7ea571f593464ad4226ba845da27ff66161621b1 Fix AT, Fix exc. Almost works now!
MinecraftForge/FML@b852e302851cfaf77e1db6f86408e8d049703656 First functional release under reobfuscation.
MinecraftForge/FML@df870c1a3341d8e2e88d7fc3e2f3d9ed2507989f Update shiped ForgeGradle for 1.7
MinecraftForge/FML@55aa337f952bc72c5a001a6ed661978b11822c63 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
MinecraftForge/FML@0098c57f94808751062ee45f2ee267324bb42089 Merge pull request #316 from AbrarSyed/patch-4
Comment out fluids until King gets his hands on it
Killed a few hundred compile errors.
Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
netty strategy.

Updated FML:
MinecraftForge/FML@3b2994a3def35a2d3058960b71dc59dc48b802f9 Some patching touchups
MinecraftForge/FML@557357fe179529e0b44aab2f3fcef0c5adf981d5 Update for log4j2
MinecraftForge/FML@a2b324beb2ef6ec73000678c9305fd70d4ec1643 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38afe15fddf5db0be882f5627f503a37c6 Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c307579f162d47e0388a9d75bcd0a6e Fire a user event down the channels when a handshake has occured.
Updated FML:
MinecraftForge/FML@32561265fc935cd6639d5b2e086e879f375676fa Ticks, Player events, keybindings, all migrated to the new event driven system.
Inital patch update for 1.7.2, Doesn't compile, not done yet.
Updated FML:
MinecraftForge/FML@a17489172cd54ca955548b15fa0669c9f95d7f45 Code to disable mods at runtime, or other times.
MinecraftForge/FML@85516d9588ebfadbba25f21b2f973e4e81abbaa6 ICraftingHandler, IPickupHandler are now both events.
MinecraftForge/FML@e4b63a1801b453797f5e820eb3f5bd42e6d43948 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
MinecraftForge/FML@ef3856f9a34e82a05cb2b7715e3611f8fb1a9a6b Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a27a6c6ae60f6e8ab38337defddc16d3
MinecraftForge/FML@31ea100b29dfdb4fc907e212c3d49a5240ca72a9 Working on id missing handling
MinecraftForge/FML@3e76dfba34aaba4397fc3fb2bd28e0d1f0abe3e4 More tweaking on id stuffs at worldload
MinecraftForge/FML@f860c8ad3bc7537f885b27c7f045b5b1140c05f4 bump to legacy launcher 1.9 with logging unification stuffs.
Refactored BiomeManager stronghold add/remove methods to support new

MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
Get object based on identity not name.
Forge uses the FORGE channel for packets.
Fix MethodNotFound crash when shutting down internal server.
Fix:
  Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
Updated FML:
MinecraftForge/FML@58132ccda3a575f10fc209c421fd5d80e01164cc Add new required --accessToken to launch specs.
Bump version to 10.12.0 to mark 1.7.
Fix debug HUD rendering semi-transparently.