chopped out new colour gen methods
describing colour gen, not currently working
added necessary build files and simple build command script monomake
fixed monomake and imported more depending dlls
cleaned up mono dev environment further, now using .gitignore as intended
colorFromHSV method implemented
added basic high-pass to colour gen.  Cleaned up comments on new methods.  Theorycrafting.
removed double-inline assignment.  I hope that was not some obscure hack, but I do not like compiler warnings.
controlledColor method - Added sigmoidal function to saturation to help increase distinction between intense and pastel colours.
adjusted x-axis offset on sigmoidal distribution function to yield higher odds of high saturation colours.
adjusted default hue filter as the colours are much less saturated in-game than in my test case.