Final movement patterns for ClassicF1. Closes #76

Other changes:
*BasicEnemies drop bombs in every orbit, except spawnOrbit and the
Ground-level orbit
*When the ClassicF1 formation runs out of it's default targets (which
are facilities), it starts targeting groundcolumns.
Moving orbital defences, a bit more preloading
Actually moving orbital defences

closes #53
Merge branch 'master' into grunt