More basic setup work for particle emitters.
Add a grid to the particle editor viewport.
Add a grid to the model editor.
Have the model editor camera automatically position itself to show the entire model.
Silence a warning in visual studio.
Fix a bug where the image viewer was not showing the image.
Some minor changes to some shaders in the default renderer.
Reorganization.
Fix a bug in the math scripting library.
Improve the quality of bloom in the default renderer.
Reorganize the audio and rendering scripting libraries.
Improve audio playback so that a sound played with Play(const char* fileName) is also played in stereo mode (no 3D positioning).
Rename a function to avoid some ambiguity.
Add vec2, vec3, vec4 and quat getters to the math scripting library.
Add some improvements to the audio scripting library.
Reorganize the Scene and Scene Node scripting libraries.
More refactoring of the scripting environment.
More scripting refactoring.
Cleanup.
Reorganize files for the particle editor.

This is mainly just a test for a better file structure. Not fully sure if this will stay, so it's just the particle editor for now. The particle editor is chosen because that is what is going to be worked on next.