Add a README, because 2013
A bunch of basic structure shits
Ignore a bunch of scaffolding shit
Move some stuff over so the demo can bootstrap itself
Readme.
This is my approach to the port.
Functional Vertex replacement
Less noise, more meat
Polygon loading and computation is go
One method left for Polygon
Starting on splitPolygons
Finished porting ThreeCSG.Polygon
Starting on ThreeBSP.Node
Node constructor
Node.clone()
Node#invert ported, and Polygon#flip has been aliased to Polygon#invert for consistency
Cleaned up Node constructor
Node.build() is ported
At least keep my own call sites consistent
ThreeBSP.Node is ported