Fixed bug hitboxes (again).
Fixed canvas invalid size check.
Fixed strange redraw bug. Well, I removed the symptom, by changing the lineWidth from 0.9 to 1? Its using the old ink api which may be the problem... not sure.
Its verified, ink.circ is broken.
Whenever the lineWidth is set > 0 it draws a filled rectangle for me. I don't even know, but I am changing it so I can get decent video of the game.
Bullets were not being applied if you killed their attacker before they got to you. This is fixed.
Pulse was not working, again it was because it got its rootNode incorrectly.
Pulse is now less useless as its range scales (slightly) with the tower range.
Git ignore stuff.
Minor fixes so I can pull request.
Stupid .lapse files.
The game is not ready for scaling yet.
Testing IE bug.
IE dynamic loading text.
Confirmed IE bug is because IE doesn't delay onload call if more scripts are loaded within scripts.
Added by IE hack, although hopefully it won't be needed with the progress changes.
Made path hitboxes considerably smaller, now they fit their appearance much better. However they still jut out a bug (set DFlag.drawAllObjectBoxes to see). This is because they act like lines and yet are (like everything else) rectangles. I could have them have their own internal representation as lines and just have them draw like rectangles... but it would be more work than is worth it and still not the correct solution.
Oops, added a bug which made towers always attack random, fixing now.
Helped aleviate dragging bug, so that each tower can only make 1 network dragging indicator.
All of the attack types should now scale properly.