Moved Skype4COM.dll to a lib folder
reorganized project to output intermediate files to obj folder
reorganized project to output result to bin folder.
added .gitignore file
updated project to Visual Studio 2012
Added LuaScript class and Lua Libraries.
added DiceRollerLuaScript class. Can now run diceroller from within a lua script. Have not yet written script.
inconsistent line endings -> consistified
tab/space mix in indentation -> untabified
Added new LuaScript that handles calls from lua to C functions.
Added DiceRand library of functions for lua to call as a test.
Completed random number generation functions for lua
refactored some of SkypeThread.cpp
wrote the base script for the diceroller, not all features implemented.
renamed test.lua to DiceRoller.lua
Added file comments to DiceRoller.lua
renamed DiceRoller.lua to LuaDiceRoller.lua
Fixed Project setup to do release build
forgot a small change to rename the lua script that is loaded in SkypeThread.cpp
Refactored the Diceroller class to be a little more organized.
Renamed performRoll to performCommand. Added another parameter to differentiate skype ID and skype display name.
Refactored variable names to accord with the additional parameter on performCommand. Anything with ID on it refers to the skype handle (the skype name that is used for login), and anything with name refers to the display name.
Updated internal documentation to reflect change to version 2.1
implemented error log.
fixed a bug in the lua script with the renaming.
untabified DiceRand_Lua.h
accidentally removed error log files from project when reverting before last commit.
Merge branch 'master' of https://git.code.sf.net/p/dicerollerv20fo/code