A lot of new functions

HAHA!

Level.playSound(float x, float y, float z, String sound, float volume, float pitch)
Level.playSoundEnt(Entity ent, String sound, float volume, float pitch)

Player.clearSlotInventory(int slot)
Player.getSlotInventory(int slot)
Player.getSlotInventoryData(int slot)
Player.getSlotInventoryCount(int slot)
Player.getCarriedItemData(void)
Player.getCarriedItemCount(void)


useItem(x, y, z, itemId, blockId, side, itemDamage, blockDamage)

added deathHook()