Mantis #2817 : http://mantis.team-mediaportal.com/view.php?id=2817
Resume Music Playlist when user cancel dialog in MyVideo.
Add Option to disable Internal Bluray Player.
Set by default Internal Blu-ray player (on fresh/upgrade when no setting exist).
Mantis #4136
Update "Use Internal Blu-ray" option in GUISetting and on skin files (Default/DefaultWide/Titan).
Use useInternalBDPlayer instead of useInternalBDMenu.
Merge branch 'BUG-4109-Scrolling_for_CheckButton_and_ToogleButton' into Titan_skin_dev
Add one more line to render loop to avoid lines to "pop in" in case visible lines use less space than control dimensions
fixed handling of linespacing (was inconsistant and not working properly);
fixed juddering (now smooth scrolling possible even when using bigger fonts, faster scrolling speed and linespacing set)
Fixed Mantis 4117 - Scrobbler state cannot be changed in Music Playlist
Added property "textpadding"to GUIToggleButtonControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding"to GUICheckButton.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding" to GUIMenuButton.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding" to GUISpinButton.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding" to GUIButtonControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding" and "textpadding2" to GUISelectButtonControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding" to GUISpinControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding1" and "textpadding2" to GUIButton3PartControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.

Done additional code cleanup:
- removed all redundant type casts
- removed redundant code in get/set method
- fixed potential null references
- fixed outdated XML comments
- fixed a few typos in comments
Basic Cleanup of GUIListControl.cs

- removed redundant type casts
- convertws a few of the endlesa if-then-else chains to a switch statement. Looks like someone never heard of switch before.
- merged a few of the if if if if chains. Looks like someone never heard that an if can have more than one condition
- removed redundant code
- various code adjustments for readability
- removed a ton of braces where they shouldn't be and added braces where they should be
- fixed some potential null references
- fixed some XML comments
- removed redundant initialisers
- removed never referenced assignments

This code really needs a serious cleanup. The constant if-something-return sequences (often nested) are just masked gotos.

This is a prime example of spaghetti code. It can't get worse. Cleanup is urgently needed. No one can debug this.
Added property "textpadding1", "textpadding2", "testpadding3" to GUIListControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.
Added property "textpadding", "textpadding2", and "textpadding3" to GUIPlayListItemListControl.cs

The new introduced property "textpadding" pads a label with the number of given pixels (based on the skin resolution) after the text, therefore reducing the area in which text can be displayed to prevent overlapping of graphical overlays on the right end of the control.

Additiona Code Cleanup:
- removed redundant type casts
- removed redundant code
- removed redundant initialisers
- various code adjustments for readability
- fixed some potential null references
- fixed some XML comments
- removed never referenced assignments