Move the code out of unity
Initial commit - moved out of unity
Stuff
ALways use select as the event, so attack doesnt need to be called by the units
Game could theoretically end
Now you return the number of living units
Cell phone now attacks and all that jazz
Simplify to one unit class
Conflict resolution
Return 0 if there is no enemy with that name
Generic cleanup
Move the state machine to use stateless
Update stateless
Moving towards observing
Make the callback appropriately, with test refactoring
Add a done waiting event
Cleaned up the state machine by removing silly observers
Added the sin wave effect
Cubicle Wars State Machine now can add units
Add to the interface the ability to add a player