No longer bother to handle skill requests from AI when a non-existing (or not set) skill is attempting to be cast. Also don't bother displaying the debug message for AI requests. Resolves #418.
Replicated original myrand() logic; min/max should indeed be swapped if min is larger than max.
Disabled unused event and updated --comments
Merge pull request #419 from Annunaki/master

Lua scripts: Disabled unused event and updated --comments
Game server: fixed a bug with code only in release builds.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: cleaned out some magic numbers from class promotions.
Game server: removed now-unnecessary debug from CUser::ShoppingMall().
Revised AI attack logic to rely more on the game server, so it should be a lot cleaner/saner now. Refs #106.
LUA Scripting: Added 14202_Clarence.lua script (Needs LOTS of work but we have a base)
Merge pull request #422 from Annunaki/master

LUA Scripting: Added 14202_Clarence.lua script (Needs LOTS of work but w...