Worked on normal mapping, plus fullscreen mode, but stubbed out win32 fullscreen
Merge branch 'develop' of git://github.com/adam4813/Sigma into planets
Merged upstream changes
working on skybox rendering
Fixed merges
Working on converting to sc format
Merged upstream
Support for Ubuntu 12.04

There are two main changes here:
1) includes in Property.h, GLMesh.h, and SDLSys.cpp
2) cmake compatibility with FindGLEW.cmake and a check for c++0x
moved new includes to header

SDLSys.cpp had <iostream> and <cstring>; they are now in SDLSys.h
Fixed merge conflicts and issues with VS2012 lack of c++11 compatibility
Removed dependency of SDL from cube_sphere, however crashes when using Win32
First Implementation

Attempt at implementation of an ISystem class, that handles the
IComponent objects and the EntityID to component mapping inside the
System classes.

It is being used in the SimplePhysics and OpenGLSystem class, as well as
implementing SET_COMPONENT_ID(ComponentID) define to be able to set the
Component IDs for the different Components.
Commenting and Bugfix

Commented ISystem and fixed a small bug, that could crash the program if
using getComponent with false informations
Merge pull request #13 from wrongu/develop

Ubuntu 12.04 support
minor spelling corrections
Merge pull request #16 from Ohope5/patch-1

minor spelling corrections
Fixed merge, finished implementing star box
Moved shaders so they could be added to repo, adjusted relative paths accordingly
Added cullface options to mesh
Fixed OBJ rendering to properly collate normals, colors and uvs