Manually added the iOS & OSX platform Samples

Need testing o those platforms

*ToDo - sort out scaling issue where game is not filling the screen on some platforms, probably add resolution independent render
Update sample template with iOS and OSX platforms
Minor fixes, added virtual thumbsticks
Fixed resolution rendering issue, just need to add other control methods
Updated Platformer Sample to use new MonoGame NuGet packages.config

*Note - Windows GL build is currently unable to run due to bug in Windows GL DLL, should be resolved with next NuGet update
Merge branch 'Platformer2D-Sample' of https://github.com/DDReaper/Samples into SpaceWar-Sample

Conflicts:
	Samples-Content.sln

Merged NuGet updates from Platformer Sample, and updated the Spacewar sample to also use the new NuGet packages

Patched the missing TouchUI helper files, will need to regenerate them.
Merge branch 'SpaceWar-Sample' of https://github.com/DDReaper/Samples into SpaceWar-Sample

Conflicts:
	Samples-WinStore.sln
	SpaceWar/Content/Audio/SpaceWar.xap
	SpaceWar/Game/Ship.cs
	SpaceWar/Platforms/Windows/SpaceWar.csproj
Updated from server refresh - outsync