Added Collections
ShowFlyText has customText (ie. for ent ticks)
Tangible Objects now have "Volume: 1" attribute
Weapon Objects now have "Volume: 1" attribute
Update static_map_locations.py

Vreni Island and Tyrena coordinates fixed.
Merge pull request #96 from DAK-/patch-1

Update static_map_locations.py
Merge pull request #97 from Ziggeh/master

Cleaned up the Comfortable clothing script for trandoshan males
PvP & OptionsBitmask refactor

These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
Start of FactionStanding, Custom Object Scripts
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/services/object/ObjectService.java
Add buff callbacks (buff effcts can be removed)

If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do.  It uses the same params as
the other functions in there do.  For example:

def handleClearBuffEffect(core, actor, buff):
Condition attribute updates when condition is set
Fixed minor PlayerObject persistent error
Added quick GM commands for QA

We can put permissions on these or whatever is needed later
Fixed factonService ordering
More work on AI and spawns
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	src/resources/objects/tangible/TangibleObject.java
Added MissionObject Baselines, Waypoints can be added via Planetary Map now
Corrected Deeja Peak Location
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2