Minor correction to windows build script.
Moved TreeCapacator integration to proper location

This closes #297.
BiomeSettting update, and some misc code cleanup.

Biomes settings now accepts 2 or three parameters. If only two
parameters are passed the biome will be enabled by default, how ever if
the third parameters is false then it will be disabled by default.

The march has been disabled by default as it is presently bugged. It
will continue to generate in old worlds where it is enabled in the
config but will no longer be enabled by default.
Texture update - Trees, Leaves and Flowers

Texture update for autumn forest leaves.
Texture for flowers.
Fir and redwood log textures were also updated.
Log turner skipping fix.

When the log turner is used on quarter logs there was the occasional
chance that it would skip over a rotation when switching between block
id's. This was caused by the the quarter logs' use of multiple block ids
and when the block id's were out of order or wrapped around they would
skip the first rotation for a block id.

This closes #299.
Updated to 1.6.2

Updated forestry api to use new fluids as opposed to liquids api.
Update Mod version to reflect 1.6.2
Server BugFix
Resync with main branch bug fixes.

Applied patch  to bring 3.14.0 branch up to bugfixes from main branch.
Initial replanting saplings update

This initial test of replanting saplings has a hard coded 5% chance of
replanting the sapling instead of despawing if it is in a valid
location.
Scarecrow rendering is client side only.

Only use the scarecrow class on the client.
Another update to the scarecrow due to forge
The tree, leaf and sapling update.

Updated the leaf decay code to be in line with vanilla. Fixes Issue #300

Some more work on working on self planting saplings mostly for debugging
purposes. (Issue #298)

And the first test of the grow tree command. (Issues #212 and #295)
More tree generation updates

More stuff in bring trees up to date with vanilla, and added the
killtree command.

Be careful using the kill tree command in heavily forested areas,
particularly in the twlight forest as it will kill all trees/leaves that
are connected to the tree/leaf that you killed via the  command and this
could cause massive server lag.
Self planting saplings completed.

Self planting sapling have now been fully implemented. Closes #298

Sapling default replanting chance still needs to be balanced as at the
moment all saplings default to a 5% chance of replanting.

Also as usual I cleaned up some other code as I came across it.
The block update

All the new blocks for trees and their uses have been updated.
The new logs have uses closing #306.
There is the new knee block for use on the top of knees/roots of trees.
It's interaction with the log turner could use some TLC, but it is ready
for world gen testing so we can close #305.
Horse Update

Closes #307
Autumn Woods Tweaks

Fixed a modification to the big autumn woods generation code that caused
a npe.

Bit autumn woods trees are now more likely to occur, one in five should
be a big autumn woods tree.
More Autumn Tweaks

A couple more adjustments to the autumn woods tree spawning paramaters.
Updated and corrections

The redish "purple" Autumn wood trees have been renamed Red to match
their color.
Some spelling correction.
And some new textures.