Initial commit
Initial commit
Initial commit
Merge branch 'Stations' of github.com:gametechnology/psi-2013 into Stations
Initial commit
Merge branch 'Stations' of github.com:gametechnology/psi-2013 into Stations
Research for flocking implementation, including the rules of flocking
Added Sprite entity
Added new files to project file
Added a sprite to the ShipmapScene
Created the start of the GalaxyMapGenerator class
Start of GalaxyMap.
Added MapSector class for GalaxyMap
Added GalaxyMap to solution;

Moved MapGenerator and MapSector from build folder to source folder;
Added Template of enemy with associated cpp file. Currently consists of mostly empty functions and getters & setters for all the private variables.
Added the basic implementation of the Stations UML Diagram

(also non-working Station Templates included)
Merge remote-tracking branch 'origin/Stations' into Stations
Fixed a bug where stations could not be added and added all the stations to the ship. Run in release mode for now, as I get a strange violation error when running in debug mode.
superclass test from tutorial http://www.learncpp.com/cpp-tutorial/112-basic-inheritance-in-c/
super class test with use of seperate .cpp files

tutorial: http://www.cs.bu.edu/teaching/cpp/inheritance/intro/#Employee-class-def