webgl basic testing stuff (v4)
* jquery
* webgl-debug
* gl-matrix
* shaders as inline script blocks
rename
v5 changes
* use requireJS in standard
* externalize access to shaders via jQuery AJAX
* clean up lot's of debug stuff
update readme
Merge branch 'feature/requirejs+externalshaders' into develop
refactor and extend with colors
* add color buffer
* add vertex info for colors
* rework debug
* nicer camera
* add some inline code documentation
readme
Merge branch 'feature/refactor-v5' into develop
v6 changes: css/viewport, cube, fps counter
* add mesh for cube
* care for frames per second handling
* add fps counter
* add missing shader parameters for color
* nicer demo page
how to run
v8 : textures
* add lost context handling
* add UV coords for the cube
* fill and map texture coords buffer
* care for texture loading (via ugly jQuery DOM method)
* remap camera
* add some key eventing for testing context lost events (debug...)
* change shaders to use texture sampler and texture coordinates
* add some text textures
Merge branch 'release/2012-release'