Renders a hard-coded plane without instancing
Implemented hardware instancing
Importer almost working
Parsing for unzipped schematic files (should have no file extension) somewhat implemented.

The height, width, and length have to be hardcoded for now until the parsing bug is fixed.

Included in content is a file called "android" which can be imported as a terrain.
Fully functioning for unzipped schematic files as long as they aren't huge.
Moved code to TerrainImporter.cs

For giant schematics, renders the first 65000 blocks, but imports all of them
Test
Committing before pull
Merge branch 'master' of https://github.com/zombiepaladin/Awe into ChunkTest

Conflicts:
	Awe.sdf
	Debug/Engine.exe
	Debug/Engine.ilk
	Debug/Engine.pdb
	Editor/Controls/TerrainViewerControl.cs
	Editor/Editor.csproj
	Editor/MainForm.Designer.cs
	Editor/MainForm.cs
	Engine/Debug/CL.read.1.tlog
	Engine/Debug/CL.write.1.tlog
	Engine/Debug/D3D11App.obj
	Engine/Debug/DXUT.obj
	Engine/Debug/Engine.log
	Engine/Debug/link.read.1.tlog
	Engine/Debug/vc100.idb
	Engine/Debug/vc100.pdb
	ipch/engine-806875b5/engine-12cbdb42.ipch
Integrated code with zombiepaladin's commit

Added support for regular compressed .schematic files (and removed the uncompressed option)

Fixed schematic import bug
Removed commented out code
Removed unused/unfinished files: Datatypes/TerrainBlockInstance.cs and Datatypes/TerrainOctree.cs
Merged with Sams display code, can now parse and display region files
Mostly finished, works well with region files
Adding Content Files
Updating Assignment 2
Added new features for the viewer including camera controls and the ability to view entire regions
Adding Pull Request: Versaiteis
Merge branch 'master' of git://github.com/zombiepaladin/Awe into Merging
Made changes to integrate saving with the current implementation of Voxel Terrains