Fixed gamepad not working for PlayerIndex.Two and beyond.

Added another model of 3rd party Xbox compatible controller
Added support for single int parameters in MGFX (in a somewhat dirty way)
Fixed BeginOpenContainer->EndOpenContainer not working properly
Fixed root path of StorageContainer not being inside of SavedGames/ContainerName
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
License headers for all current content pipeline source files changed to refer to LICENSE.TXT.
Set Xbox compatible gamepad layout by default
Limited to the first 4 gamepads to avoid crashes when too many gamepads are connected
Added missing Leaderboard* and misc GamerServices classes
Fixed the project references for the Windows 8 App Store Projects
Fixed the Content issue where the F# project project template was not packaging the contents of the Content directory propery.  This is just the addition of an attribute to the template file.
Implemented Guide.BeginShowMessageBox/EndShowMessageBox for WP8 using an alias to Microsoft's XNA Guide class.
Removed unnessasary reference to SharpDX.WP8.
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Merge branch 'windows8_fixes2' of https://github.com/Nezz/MonoGame into develop3d
Add Mouse as Touch and Mouse Gesture support.
The behavior is off by default and is controlled via TouchPanel.EnableMouseTouchPoint and TouchPanel.EnableMouseGestures
It is only supported on Windows 8 with this check in.
Change isTouch to isMouse for TouchPanel.AddEvent
Use const for reserved mouse touch ID
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Updated the Installer to include the Windows Phone Assemblies and Templates
Updated the Installer to install the VS2010 templates in VS2012 as well.
Fixed the Windows Phone template to reference the correct MonoGame assemblies based on the Platform it is targeting.