Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
Fixed more instances of AA timers being eaten

Every time I touch zone/AA.cpp to fix timers it gets uglier.
This should fix the bug reported here: http://www.peqtgc.com/phpBB3/viewtopic.php?f=17&t=14125
It should also fix AAs not being reset when it when you have no buff slots free (confirmed on live)
Simplify conditional linking with libdl
Merge pull request #83 from AMDmi3/patch-1

Simplify conditional linking with libdl
Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system.
Revert change to EnterWorldPacket introduced on 22 April 2013 to fix inability to enter Tutorial or Go Home from character select screen.
Fix mana and timer being used on single target buffs failing

Single target buffs shouldn't have their mana consumed or their
reuse timers set if they fail the Mob::SpellOnTarget call in
Mob::SpellFinished. Ex. Night's Dark Terror not taking hold
(no free slots) or Target running out of range.
Debuffs do not get this nice behavior.
Merge branch 'master' of github.com:EQEmu/Server

Conflicts:
	changelog.txt
bool* foo = false should probably be an error, GCC 4.8+ at least warns about it, clang I think fails on it.
Allow use of Go Home button when Tutorial still selected in RoF.
Initial check-in of bard bot in combat song code.
Merge branch 'master' of https://github.com/EQEmu/Server

Initial check-in of bard bot in combat song code.