Update SQLOperation.h

Extra ';'.
Merge pull request #9357 from WyldePointer/patch-1

Remove extra ';' from SQLOperation class.
SQL: Update 2013_02_18_00_world_misc_equip.sql

Fix "column `id` in field list is ambiguous"
Thanks Guybrush

*Should* not have caused any issues but warnings are bad.
Scripts/Eye of Eternity: Fix vehicle crashes

* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
DB/Quests: Fixes Chill out, mon

Really closes #5200
Core: Fix non-PCH compile (missing headers on some of the scripts)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests

* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).

Connected with: #5757
Core/Vehicles: Give description to unknown seat flag

* There are 28 vehicles using for what is stated in the description  - it handles keeping specific emote states (animations) for passengers entering vehicles, I'm not 100% sure if is connected with the aura states that apply them. There are videos for every single known creature that is using it. 31583 - is clearest example since has only this flag as unknown on seat 0. Putting it here only to give direction to where researching should be made if someone dig into it more or can implement support for it.
Core: Fix non pch build
Core/RBAC: Fix multiple permissions and remove multiple config options that are currently implementes by RBAC
- Remove config options: CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_GM_LOG_TRADE, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
- Fix RBAC_PERM_SKIP_CHECK_CHAT_SPAM (Was checking spam for those that had the permission)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_CHAT for sender of whispers (Restores GM being able to whisper players)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_MAIL for sender
- Fix .ticket assign <Player>, with last RBAC change it was changed by mistake from Player to Account
Core/RBAC: Change default db permissions to behave like a server with default config before RBAC conversion
(Missing change from previous commit)

To enable any of the removed config option you should now add the proper role to the proper groups
IE:
AllowTwoSide.Interaction.Mail = 1 --> Add role 19 to group 1 (Add it to players)
Typo fix... ¬¬
Scripts/Eye of Eternity: Fix not being able to press release button on death during phase III
First step of comment style refactoring to doxygen-style.
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Handlers/ChatHandler.cpp
Buildsystem: Add support for compiling with MinGW on Windows

Tested with:
- Windows 8 x64
- MySQL 5.5.30 win32
- OpenSSL 1.0.1c (32 bits)
- No PCH
- MinGW with GCC 4.7.0

TODO:
- Fix compile/link with PCH enabled
- Fix compile with WheatyExceptonionReport enabled (ignored for now)
- Fix compile of .rc files (ignored for now)
- Test with more platforms
Merge pull request #9385 from thomas007788/Doxygen

First step of comment style refactoring to doxygen-style.
Core: Fix warnings for msvc
DB/Misc: Fix some db startup errors