Game server/quest system: implemented PromoteClan() (PromoteKnight() for original scripts); refs #377.
Game server: Lupine eyes now shows the skill icon on each party member's screen; resolves #381.
Merge pull request #384 from Annunaki/master

Added [National Enchanter] 31508_NEnchant.lua script
Game server/Skill System: Ensured items are being taken after the skill has successfully been casted (with the exception of arrows!). Solves #261
Game server/Skill System: Improvement on the last commit.
Game server/Skill system: Improvments on the improvements. Totally did not derp there.
Game server/skill system: just a comment to indicate why the obscure check's needed.
Game server: CUser::CanUseItem() now (like the other similar item check/use methods) accepts the stack size as an optional parameter (default being 1). Also cleaned up some code for readability.
Edited the script to reflect more like the way it's currently handled "Officially" e.g (Noah payment option and Victory payment options to follow).

Cleaned up the ShoutForCharge() function a little.

Code: Formatting/Indenting and ShowNpcEffect() implemented.