Cleaned up some configs.
Added a way to remove components from an entity.

Added IsVisible property to Texture.
Texture loading in place, needs a DDS loader for the WPF side. Copies must be made to a local scratch dir to load in C++.
Added Vector2.
Fixed a crash in Entity.
Fixed method calls in script manager.
Added a script to make the texture follow the pointer
Hooked sprite selection up to display.