animation for attack
finish basic attack animation
add comment to the code
add new attack Shield_Swipe
adjust sth
Combine new hitbox system and animation
testing hitbox activation
HitBoxKeyFrame Implementation
create second player. share same fsm
thomas add flip animation
Revert "thomas add flip animation"

This reverts commit 5586daf8126d38555cb18ebd43e878fcb9573a32.
put "create state machine" under abstract a_fighter class
add hurtbox code and prefabs

create and assign hurtbox layers, made hurtbox prefabs put on odin
prefab, tested collision and its working in this commit
hitbox and hurtbox work

made projectile hitboxes unparented
tighted up hitbox attacks for presentation
deactivate hitboxes on collision
created basic HitBoxCollissionInfoGeneration and GameManager HBCI processor
testing, nothing change
Merge remote-tracking branch 'origin/wolfeNew' into Hieu
create "got hit" state. import heavy animation

add few variables. Use hurtbox to change state when got hit. Still have
few bugs
aa
hitboxtest