DO NOT COMMIT/PUSH WHILE IN EFFECT
- Texture files splitting in progress.
- Code refactor in progress.
- Need official names for random ores
- WILL NOT COMPILE
DO NOT COMMIT/PUSH WHILE IN EFFECT
- Moved texture files around
- Got textures for Anvil, metal items and rock items in place.
- No blocks from geology until ore names given
- Still working on chemistry custom item renderer.
DO NOT COMMIT/PUSH WHILE IN EFFECT
- Chemistry item textures 100% working.
FEEL FREE TO PUSH/COMMIT NOW.
- Not merged to MASTER yet
-> Lab bench broken, do not use or risk crashing the world FOREVER
-> Anvil not tested
-> Radioactive Elements decay in creative inventory (in the item picker)
- Fixed Anvil textures.
- Lab bench crashes with NPE randomly, do not use or world will be corrupted.
- Still have them ores to implement, then port to 1.5 is COMPLETE!
Renamed all the ores, added textures etc.

1.5 PORT COMPLETE!
Temp fixxed chemistry block due to 1.5 texture changes
Refactored some stuff and pretty much fixed anvil.

Moved chem back to recipe system.
LabBench finally has texture.
Merge branch '1.5_update' of https://github.com/AITS-Team/AITS into 1.5_update
Merge pull request #2 from AITS-Team/1.5_update

1.5 update