adding jurisdiction details to voxel stats dialog
use node->trylock() in VoxelSendThread() to handle shutdown race condition
remove noisy debugging
Merge pull request #1255 from ZappoMan/bugfixes

use node->trylock() in VoxelSendThread() to handle shutdown race condition
handle changes in server list properly
Merge branch 'master' of https://github.com/worklist/hifi into remove_noise
removing more noise
removing more noise
Merge pull request #1256 from ZappoMan/remove_noise

Remove noise
Merge pull request #1257 from ZappoMan/new_voxel_scene_stats

Adds details about the connected voxel servers to allow debugging of client side jurisdictions
removing more noise and dont sleep if we failed to lock the node
removed some noise, and made persist thread less sleepy
Merge branch 'master' of https://github.com/worklist/hifi into remove_noise
Merge pull request #1258 from ZappoMan/remove_noise

removing more noise and dont sleep if we failed to lock the node
added some debugging to see why the servers are spinning out constantly checking for dirty tree
Merge pull request #1259 from ZappoMan/bugfixes

added some debugging to see why the servers are spinning out constantly ...
fix new VoxelPersistThread behavior so it's actually only checking dirty bits every each persist cycle
Merge pull request #1260 from ZappoMan/master

fix new VoxelPersistThread behavior so it's actually only checking dirty bits every each persist cycle
add Paste To Voxel
Merge branch 'master' of https://github.com/worklist/hifi into paste_to_octalcode