Moved initializing of shader variables from rendercascadedshadowmap() in DxManagerRender.cpp to
Renderdeferredperpixel() in DxManagerDeferred.cpp.
Shadows no longer use transparency in textures to save performance for editor & testing. OBS! THIS IS ONLY TEMPORARY!

Signed-off-by: Markus Tillman <reetopps6@hotmail.com>