Implemented the cube-rendering again with the new bind-ops
Rendering-Paths for VBO and IBO-using Meshes
MeshLoader: fixed buffer loading
Mesh: transferred BindAttributes from MeshLoader
ProjectLoader: started serialization implementation
SceneLoader: added class to read full scene
SceneLoader: working on creating entire scenes
Added a basic glError-class for printin gl errors
Made changes to Resource- and scene loading
Resolved bugs with std::find
vsanywhere test
modified vs-files
Changed test scene
New shader displaying normal directions, Implemented component-based sceneNode-gathering, implemented rendering of all meshes in a scene
Transform: converted to component
Transform: fixed bind operations
Fixed some bugs with the sceneGraph-loading
Implemented basic camera loading
Implemented Camera-loading from assimp
Rename: Mesh->MeshComponent