knock down 5 walls when generating the map in order to have more than one path from start to finish
many improvements in both user interface elements and behind the scenes
code. reimplemented dragons as an array of enemy objects. added
pickaxe sprite, added dragon flying animations and direction changes for
the enemies. made the maze larger than the window and added
click-and-scroll capability; subsequently changed the wall destroying
and building to right click.
removed unneeded dragon sprite