Isometric to Orthogonal Coords

Isometric to Orthogonal position change for objects
Coments Fix
[#167] remove remaining coffeescript traces from build process and documentation

will be added later if someone can provide a pull request for it !
updated changelog
typo / url fixes
[#202] - Fix me.Renderable width/height/angle on TexturePacker rotated===true

- Use a private variable for the "source rotation" angle.
- Set the width and height properties on the object as expected.
- Swap width and height when drawing and the "source angle" is set.
Souldn't adjust Position for "regular" Objects in othogonal maps
Typo
Merge remote-tracking branch 'obiot/master'
[#167] fixed the name of the minified build
[#203] Disabled video scaling interpolation by default

Also change the way it was currently implemented, to be sure the setting
is applied to all created context (that can potentially be scaled).
[#203] Fixed disabling interpolation when using preRendering
[#200] added the possibility to specify TMX property value to be JSON decoded

value must be prefixed by `json:`
Small fix
.
Follow up patch for #200
[#66] added a default melonjs jsdoc3 template and modified the corresponding gruntfile

note :
- doc generation is still broken (but as i'm working offline without the
online jsdoc3 documentation, i'm stuck !)
- the "new" jsdoc3" melonjs template is the same as the default template
(waiting for @DbLK?)
- old melonjs jsdoc2 template has been moved to the same directory
Merge pull request #204 from andyveliz/master

Fixed default objects positioning for Isometric maps (andyveliz)
[#204] fixed the `adjustPosition` function for orthogonal maps

@andyveliz, we really appreciate the patch, but please next time do more
testing before before proposing a pull request !
Add TMX levels in preload order

- Fixes out-of-order levels with async loading
- For `me.levelDirector.nextLevel()` and `previousLevel()`