No longer require ClientMissionCleanup to be present to add particle emitters.
Remove namespace from header

Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
Just making sure the error output is consistent with the other errors.
RenderMeshExample won't render transparent materials properly, this commit will fix it.
GuiShapeNameHud frame and fill rendering is now useful.
fix for issue 484
fix for issue #365
assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
Change default damage and white flash

Change both the damage flash and white out values to return 0 by
default.  This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods.  From
https://github.com/GarageGames/Torque3D/issues/395
Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut

Change default damage and white flash
Merge pull request #488 from Azaezel/484

fix for issue #484
Merge pull request #449 from Phantom139/uuidreplacement

UUID Replacement
Merge pull request #456 from smally/tsnaming_heapcorruption

Heap corruption caused by incorrect Torque Script naming
Merge pull request #470 from TarasPodoroga/development

RenderMeshExample won't render transparent materials properly
Merge pull request #489 from Azaezel/365

fix for issue #365
Merge pull request #491 from Azaezel/playerDustSupport

Player dust support
Reinstate entire-control fill and frame.

The settings for fill and frame around names are now called labelFill and labelFrame.
Added padding to GuiShapeNameHud labels.
Merge pull request #478 from eightyeight/guishapenamehud-fill

Make GuiShapeNameHud frame and fill rendering useful