Fixed badness in NPC_AI_Jedi.c (WP_ForcePowerUsable has 2 args in reality, but externed as having 3)
Fixed COM_ParseExt 1 byte buffer overflow issue in MP
Disable epilepsy mode with r_clear 42 in MP
Fixed some general buffer overwrites, possible NULL dereferencing and one particularly volatile issue where writing a .sab with a saber whose name is too long causes nasty out of bounds memory access.
Merge branch 'master' of https://github.com/Razish/OpenJK
Tweaked CG_AddRadarEnt and CG_AddBracketEnt as Ensiform suggested, after I noted some issues in VS' code analysis.
Corrected a few potential buffer overruns that might be caused by some nefarious server mods...
Commented out some derp "if(0 && ...)" checks in the code
Fix overflow in CG_ParseTeamInfo from ioquake/ioq3/cde5fcfb
Fix overflow in CG_ParseTeamInfo from ioquake/ioq3/cde5fcfb
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed clientlist color bleed on team free
Corrected issue #171. Thanks to @redsaurus for the tip.
Fixed issue #171 for real this time (again, redsaurus' idea)
copypasta'd sdl gamma stuff from ioquake3
If an engine cvar is already containing flags like systeminfo/rom, you don't need to respecify in a module list.
Show value of handle out of range in cvar_update
Includes some fixes from ioq3 in q_shared.c.
- "strcpy -> memmove as string does overlap which should be avoided according to the manpage. Thanks to Jacques Boscq."
- "include offending string in error message for varables that contain blacklisted characters"
- "Also send empty valued system cvars, fix proposed by DevHC"
Fixed crash in jampgame due to eezstreet's earlier commit
fixed endless loop with SDL when starting up in fullscreen with r_allowResize 1