Added a basic frame to build on
Ignoring the compiled files
Ignored project files
Added a timer to get the time passed since the last frame
Added a cube class
Added a bunch of enums
Added the ability to save information about the ongoing game
Added a entity base-class, and fixed GameState enum
Changing enums to enum classes
Changed entity methods to non-virtual
Initializing all members
Cube is an entity
Added a class to represent the ground
Saving the gamestate
Adding forgotten includes
Removed redundant members
Fixed visibility issue and changed ints to floats for more precision
Acting/Drawing + Correct types for storing pointers
Store pointers instead of objects
Load the stage