Added dependencies into the project.
Updated git ignore
Removed obj
Removed build output
temp hack to get the code to compile.
Basic UI framework working. Added some components and screens. Plenty more to go. Added a 9 slice mode in UIImage.
brought text box back in. Added UI debug tools. Added string parser. Added UIscript parser, still to plumb in. Added a faster matrix class. Created an input manager to deal with interaction depth issues.
Added a font wrapper so we can do px fonts.
Working on screens. Working on text box component before moving onto text edit. Added keyboard support to input manager.
Bit of progress on UITextEdit. Reworked a bunch of stuff to support word wrap & scaling.
UITextEdit now supports mouse text selection.
> Made UICollectionViewer more generic, then we can use it in buy mode / live mode for other screens
> Copied Appearance & Outfit from MeshViewer
> Work on the sim create screen
Better multiline support in the text edit.
[D] Text input alignment
	[D] Max chars, max lines
	[D] Frame on empty system for text inputs
	[D] Vertical Scroll bar
	[D] Holding keys down in text box to repeat character
	[D] Ctrl + X on text
	[D] Ctrl + V on text
	[D] Ctrl + Backspace
Some functional work & some preloading performance improvements.
Work on preloading. Got it down to around 18 secs on a standard hard drive for UI & thumbs. Needs to be better.
Worked on login UI. Started to hook up a service client layer to finish implementing the CAS functionality.
Select a sim page now looks close to real one.
City picker mostly done, few bit of work left on the list box control.
Added head rendering back in. Made the scene rendering a bit more sophisticated. Added cameras & 3d debug tools. Added a Linq data connector to try it out.