MAJOR refactoring

This update changes a major way the pond functions. Materials are now
made from just one resource. The update also (hopefully) contains some
performance improvements. I found that many of the function previously
were not acutally working, or were working improperly causing life to
flourish at rates they should not have. I have fixed that as well.

List of Changes:

- Recaclulated 1/9 for Filters
- Changes materials to single items, just like resources
- *WILL CHANGE* Generate 50 of each organism type on init and
    map click
- All organisms now move, and search for their desireable.
- Path finding increased to 9
- Simplified eat function
- Simplified share function (only for producers)
- Simplified produce function *TODO rename*
- Removed strength sharing/stealing from life function, simplified
- Simplified reproduce function
- Unified make random organism *TODO make acutally random*
- Converted line ends for seedrandom to unix