temp Explosions
Added bypass.inventory permission to bypass inventory loss on death; added Int values to config to modify the amount of extra durability damage taken by Iron and Diamond pickaxes when extra hard stone is enabled.
Update plugin.yml

Updated for new bypass.inventory permission node
Quick change to Iron & Dia durability nodes in config.yml
Merge branch 'master' of https://github.com/MKindy/ExtraHardMode.git
Added config node and code to make breaking stone cause adjacent stone to turn to cobble like with ores -- makes a nice mess of things! :)
Added config node and code to make breaking stone cause adjacent stone to turn to cobble like with ores -- makes a nice mess of things! :)
Pig Zombies have a configurable chance to drop netherwart anywhere in Nether.
Switched iron/diamond pickaxe config to ask for number of blocks the picks can mine rather than how much durability damage they should take.
Minor glitch in logic for calculating pickaxe durability corrected.
Explosions #2
Release 3.2.1 Fixed: Falling Blocks Config not working
Merge pull request #3 from MKindy/master

MrKindy: Added configurable tool breakage, stone causing cobble to fall aswell and a perm to bypass inventory restrictions.
Removed Stone Softening Stone. I don't see the point and it undermines the inhibited tunneling.
Removed redundant plugin.yml from src folder
Move Check for the FallingBlocks Cfg to the right Location
Unbundled the EventListeners into seperate classes for each feature
Moved project to maven. Decoupled 3 EventListener-Classes into a seperate class for every feature to improve the readability. Added JUnit, Mockito and PowerMock Testing FrameWorks to the project. From now on the project follows TestDriven development. If your code isn't testable make it testable. Added True Multiworld support to the config. Create a copy of the config.yml, specify your worlds and they will override the default values of config.yml. Some minor code cleanup and logic cleaning like replacing some weird if-else statements with switch-case. Also removed all weird if(!something)return; statements, please use if (something){} instead. Be aware that most of this is untested
Moved project to maven. Decoupled 3 EventListener-Classes into a seperate class for every feature to improve the readability. Added JUnit, Mockito and PowerMock Testing FrameWorks to the project. From now on the project follows TestDriven development. If your code isn't testable make it testable. Added True Multiworld support to the config. Create a copy of the config.yml, specify your worlds and they will override the default values of config.yml. Some minor code cleanup and logic cleaning like replacing some weird if-else statements with switch-case. Also removed all weird if(!something)return; statements, please use if (something){} instead. Creepers won't destroy terrain in protected regions anymore.
Create .travis.yml