Increase low weight weapon brawl strength a tad.
Double the amount of style required to activate the style meter. Reduce the amount of style lost per death to compensate.
A short section of prone sliding after the player lands to prone lets the player slide in prone without friction. If the player presses a stunt or movement key during this "forgiveness" time, the player stunts as if she held the button down during the end of the stunt. Increase the prone movement speed to make it more forgiving to get up from prone. Hopefully all this will solve the problem of the unforgiving stunt to prone behavior so I removed the land behavior option.
Reduce the eye offset as per TRP's request, add a cvar for it.
Update the instructor for the new dive landing behavior. Fix the out of ammo hint showing when the player has brawl out.
Clear up the interface to grab user info cvars.
Raise the camera during stunts to get the player out of the way.
Drop the range that shotgun damage starts falling off.
Only give slow motion if players are visible to each other. Make slow mo updates more frequent to compensate.
Terminal velocity added so that players diving off buildings don't separate from each other.
Give "Tacticool!" for all weapons. Plus a bit of code reorg.
Inch the grenade timer back down now that other factors have balanced it a bit better.
Instead of ear ringing, do some screen shake when a grenade goes off.
Always ignore the player while tracing. Fixes a bug where the player shoots himself if he fires into a thin nearby object.
The player can only dive two seconds after she's left the ground.
Get rid of ragdolls on the server if nobody's looking at them. Should prevent ragdollsplosions.
A button for switching camera sides.
Temporarily disable the dive arc option. We'll test it out better when we get an indicator. Also add cheat and developeronly options to the acrobatic cvars so that server ops don't try to mess with them.
Animations, muzzleflash for akimbos
akimbos akimbos akimbos