Import passlib-1.6.1 as security/py-passlib.

Passlib is a password hashing library for Python 2 & 3, which
provides cross-platform implementations of over 30 password hashing
algorithms, as well as a framework for managing existing password
hashes. It's designed to be useful for a wide range of tasks, from
verifying a hash found in /etc/shadow, to providing full-strength
password hashing for multi-user application.
+ py-passlib
Import Flask-Mail-0.9.0 as www/py-flask-mail.

The Flask-Mail extension provides a simple interface to set up SMTP
with your Flask application and to send messages from your views
and scripts.
Import Flask-Principal-0.4.0 as www/py-flask-principal.

Flask-Principal provides a very loose framework to tie in providers
of two types of service (Authentication, User information), often
located in different parts of a web application.

Looseness of the framework is provided by using signals as the
interface.
Import Flask-Security-1.6.8 as www/py-flask-security.

Flask-Security allows you to quickly add common security mechanisms
to your Flask application.
+ py-flask-mail
+ py-flask-principal
+ py-flask-security
Added security/py-passlib version 1.6.1.
Added www/py-flask-mail version 0.9.0.
Added www/py-flask-principal version 0.4.0.
Added www/py-flask-security version 1.6.8.
apply arm hack to earm too
this package can be used on either NetBSD/arm or NetBSD/earm
Changes 1.3.2:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command
- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect
- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
- Fix: [Admin] Ensure that sent and received length of json strings are the same
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full
- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it manageable
- Fix: Make content list appear faster
- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak
- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references
- Fix: One could build bridges over owned land of another company
- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger
- Fix: Provide a warning when no vehicles are available, and tell what to do in that case
- Fix: Possible reading of uninitialised memory due to undefined execution order
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD
- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly
- Fix: Small memory leaks
- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent
Updated games/openttd to 1.3.2