Fixed failure to compile scripts in js if no scripts found.
Using Coob in a non-static way.
Removed JS threading (not implemented in Jint)
Oops, now I did.
Fixed Entity writing, input and output now match.
Entity updates work properly.
Commented sleeping because it makes everything delayed, gonna need a better fix.
Moved some stuff to Testing plugin and added OnClientDisconnect hook.
Fixed only 1 message being processed per loop.
Added null check to start the server successfully!

in reality it shouldn't even reach this part in future if it's going to
be null
Added ingame message upon d/c from invalid packet
Merge branch 'master' of https://github.com/xEnt22/Coob