Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
- used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1.
- Fixed: crash when closing ZDoom in the save menu and a memory leak.
- A_AlertMonsters flags submission by NeuralStunner.
- Merge DUMB commit d31fb2084659b64d07eb0644d9bacfd67059d066 to zdoom.

    Fixed C++11 compilation error on Mac OS X
Shut up warnings from the customized DUMB code.
Merge branch 'maint'
- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
Merge branch 'master' of https://github.com/rheit/zdoom
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
Merge branch 'maint'
- Fixed uninitialized variable in A_AlertMonsters.
- fix c++11's compile problems.
- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
- removed unused constants in p_map.cpp.
Merge branch 'maint'
Merge branch 'master' of https://github.com/rheit/zdoom
Add some awareness of short file names

- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
Fixed: Make A_SetTics work with weapons.

- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.