Added in script for calculate max score, altered calcuclateOptimalCrop to take absolute value of diff between crop optimal score and gameWeather
Corrected logic error, made the SMALLER of absolute values indicate the optimal crop
Added function addScores to calculate the payout for each turn using the optimal crop, takes arguments from for loop that runs through all the turns of gameWeather and all items in optimalcrops
Restored code for function newScore, including moving points flag, etc
Changed points_flag and points_fill to start at very bottom of the points bar.
Set flagHeight equal to fillHeight to keep the two values aligned
Deleted starting height of 1 of #points_fill, now starts at zero. Restored previous code that increases flag height and fill height by perTurnHeight. Flag WORKS.