WIP: Tidy up the forum sync
Add the .env file to be ignored

The .env file specifies environment variables that foreman will set when
its contents for me include
  RACK_ENV=development
  PORT=3000

The TWILIO envvars could go there too, but that's playing with fire. I
don't want people to accidentally receive text messages from me.
Added mysql back
Updated gemfile.lock
Merge branch 'master' of git://github.com/Aaronneyer/cwru-hvz-source into forum_sync

* 'master' of git://github.com/Aaronneyer/cwru-hvz-source:
  Updated gemfile.lock
  Added mysql back
Only require mysql once
Properly display the message of forum synchronization
Merge branch 'forum_sync'

* forum_sync:
  Properly display the message of forum synchronization
  Only require mysql once
  Updated gemfile.lock
  Added mysql back
  WIP: Tidy up the forum sync
Death to utc_offset

Rails is actually decent at handling time zones, provided the stuff
stored in the database is stored in UTC. To do that, the key line is
setting the Time.zone somewhere before anything happens on the page.
Move all times in the database forward four hours

Since they were inputted into the database in UTC-4, this resets them to
normal.
Fix a bug in displaying tags on the homepage
Fix the countdown daylight savings time things
Fixed heatmap to work for old games. Removed unnecessary compass initializer
Add an ability for administrators to register arbitrary people

At any time, any person. With great power comes great responsibility
Merge branch 'master' of heroku.com:hvz-cedar

* 'master' of heroku.com:hvz-cedar:
  Fixed heatmap to work for old games. Removed unnecessary compass initializer
Add the views for Admin Registration

I always forget to include the views. I should write a git hook for
that.
Don't choke the squad page if someone's person entry has been deleted
Fix admin registration in the event that they have logged in before
Use local time for the tags#create page
Prohibit players from changing their names once the game begins

C'mon guys, this is getting out-of-hand...