initial code for collision map
image generation, but need more wall information
non-map objects now contributing to collision map

map needs to be transposed, i think...
collision map now outputs correct orientation
proper generation of collision minimap

still need to figure out how to remove NPC-sprites / objects
properly rendered collision-maps
sekeletons for mini map classes
copying to ImageMemory.

next step, how to get this to a StillImage...
SDL->StillImage, but still not able to render
image dimensions and rendering set.

image is not scaled right tho...
image is displayed, but in uniform size.

need to figure out
a) how to use that to my advantage
b) the image itself smaller
proper scaled creation of image
bug fix and moved the render code
slight render changes
set left/top back
proper scaling for images
slight buffer / image changes
location, location...
re-testing rendering before playing with viewport
camera position updates on map