more work on camera shifting between modes
Merge remote-tracking branch 'upstream/master'
Removed mouse shift prototype.
Merge branch 'master' of https://github.com/worklist/hifi
Added mouse panning in the Yaw direction - at edges of screen.
Merge branch 'master' of https://github.com/worklist/hifi
working on lookat (eye contact)
Merge remote-tracking branch 'upstream/master'
more work on avatar lookat
restrict avatar body yaw to be between 0-360
Added optional millisecond onscreen frame timer for easier latency timing with high-speed camera
Removed renderPitch(), and renderYaw() from code/classes - we will use bodyPitch(), headPitch() only.
Preventing render bug with mis-scaled mouth (part of screen all black)
removed normalization of body yaw (need to fix springs before we do it)
First commit, audio echo detection, also changed scope to show last buffer played rather than next buffer to play.
Now that we have a Qt context, we can use their shader classes.  However, we
extend the program object class with glm-enabled functions.
Fixes from merge
Let's try initializing glut before Qt, since we're getting a warning on OS X.
Fixes for OS X: GLSL version must be first line in source, don't init glut
(Qt apparently uses it?)
Merge pull request #321 from birarda/injector

add threaded injection of audio via AudioInjector class