merged from pre-dda mod
finally stopped npcs leaping to their death in a quest for some random cookie
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into feature/npc
reload if in vehicles over using melee
Merge branch 'master' into feature/npc
why I should at least complile code before I checkin
allow use of silenced firearms, added combat option for player to toggle
npcs detection for incoming cars
merge conflicts fixed
undo new avoidance system because I didn't think how it was going to work, and it doesn't
added basecamp, tied into bulletin boards
allowed npcs to wait at basecamp
Merge branch 'master' into feature/npc
Merge branch 'master' into feature/npc
Added missing brackets.
Merge pull request #218 from fs0/master

Missing brackets in newcharacter.cpp
Make diffuse mongroups use rl_dist() for distance calculation so they can tile.
Center forest monsgroups in the overmap.
Added 'Dark Days Ahead' to app window, will be adding version numbers when applicable.
Changed carboy to the more generally understood term 'jug'