texture checkin now compatible with prman

Now all textures are compatible with prman as well as any
renderer that can read exr files. Lastly, the ubershader was
updated so it no longer does gamma correction in shader; this
should always be taken care of at texture checkin.

Also, in hou_asset_mgr, made all print statements into print
functions and replaced all instances of os.system() with
subprocess.check_call() (which is far cleaner).