EMI: Remove round as MSVC does not have it
GRIM: Be a bit more explicative.
GRIM: Don't use int where floats are due.
ALL: Make file executable for 'make check'. Thanks to Pino Toscano.
EMI: Save LState sleepFor and bump savegame to 22.3
ALL: update
ALL: fix previous commit
EMI: Fix compile warning.

Overloading a virtual function doesn't really overload it, but hides the base one.
Revert "GRIM: Don't animate hidden models."

This reverts commit f694563d1c9edce97f3e7cf181fd877f61d0e751.
GRIM: Stop a chore when fading it out. Fix #621
Merge pull request #697 from klusark/round

EMI: Remove round as MSVC does not have it
GRIM: Always try to stop the mumble chore in shutUp(). Fix #633
GRIM: Don't draw the zbuffer of OBJSTATE_UNDERLAYs. Fix #143
GRIM: Find the sector with the exact name in MakeSectorActive().
GRIM: If setting a walk chore with no costume use the old chore costume. Fix #28
GRIM: Make Sector::getName() return a Common::String.
GRIM: Do not update the colormap two times for the same one.