Server switcher now consistent

Uses BindCommand and sends its network message to the ServerClient, not
the Player of the person switching.
Forgot to change one timer.
Get connected count differently

We can probably trust the engine's function more than counting our
table.
Just in case
Merge pull request #20 from Person8880/develop

Develop
Merge pull request #21 from BrightPaul/develop

Develop