changed coolor
added resource
Added isRightArrowVisible etc
Inventory arrow now in place
Fixed up inventory presenter
added colors in the constructor
removed awt ffom color linkage
Removed the gaps between panels in swing ui
fixed up stuff
Fixed bug that allowed interactivity during scene entry
added new parallel version of playAnimation
handed a null returned on enterScene, by replacing it with doNothing.
added verbsPanel.setWidth
added inventoryPresenter.getWidth
moved the setActiveState(GuiStateEnum.CutScene) to be before callOnEnterScene();
Upgraded generator to XXXXEnumAPI stuffs
Finished changing types to two enums an int and a short
added inventory/scene size settingmethods to internal
- change animationCode to String
- PlayAnimationAction
- added isInventory
Half Revert "- change animationCode to String"

This reverts commit b34a216cb410bb39d426254bec99cf8a97962d73.
Updated the documentation
GuiStateEnum fixed for docs
added long explanation about static checking