Added flags for sized and fitted clothing
Added random fitted clothing generation in add_item
Use IF_FIT flag to determine encumbrance reductions
Remove fitted items, added IF_VARSIZE flags to fittable clothing
Updated to new profession code.
Crafted clothing comes fitted
Item description shows clothing fit status
Merge pull request #399 from origamiwolf/CDDA-itemflag

Using IF_VARSIZE and IF_FIT flags to generate fitted clothing
Bandages & First aid no longer display uninjured body parts (This is purely visual, still WIP)
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Clothing can now be made fitted using a sewing kit.
Fix tab display after starting a new preset/random character
Fix up ordering of body parts in character screen
Add noise emitter as a new electronics craft

Noise emitter: meant to draw zombies to a given location. Uses 1 battery/turn.
Return a copy of a ter_id instead of a reference to avoid crashing.
Merge remote-tracking branch 'dda/pr/402' into fix-history
Fix up ordering of body parts in character screen.
Disassemble some obsolete caching code, slight performance increase.
Adjust help test on guns to include firing modes.
Add lightstrips as a 0-level electronics craft

Meant to last for about 5 days on 15 charges of batteries, and provide 1 light. Not able to be deactivated, but can be disassembled once dead.
Remove ~ from list of inventory keys as it's not readily available on spanish keyboards.