Revert weapon pickup change causing base incompatibility. Fixes #383
Add clientNum as another argument to "chat" reliable commands for better client identification by mods
Clean up score/teaminfo parsing on client
Improved .sab parser. Speed and size safety
Add log entry for renames.
Filter out more than 2 @ symbols in a row in names to prevent use of @@@MENUS_* etc.
Validate userinfo on connect as well.
Set the correct playerstate groundentitynum in ClientSpawn.
Setting the entitystate version causes it to be overwritten by BG_PStoES.
Display Padawan name in failed connect log message if no name was found.
Set "Bot" IP in session information for use elsewhere.
Fixed turret that gets killed by a nodrop volume not clearing the owner's already placed state.
Don't ever set groundentitynum to -1.
Fix tcmd to directly send as a forward-to-server cmd.
Fix tcmd so that it works with crosshair player being 0.
Merged ioquake/ioq3@adc143e
Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?)
Fix siege dead spectators not predicting (cg_predict) going through body type things. (NPC's, players, turrets)
readyToExit is a qboolean so set it as a qboolean not an integer.
Reset emplacedIndex when stopping following just in case.
Removed some cruft from g_local.h
Use Q_strncpyz in g_log.c instead of manually doing it with strncpyz and clearing.
Use ARRAY_LEN macro in CalculateRanks for numteamVotingClients instead of manual size of 2.