SDL_HapticLeftRight is in upstream!
Grumble, C# structs...
Changed text input events to byte instead of char

Added hint for background joystick events
fixed reversed const definitions

See http://hg.libsdl.org/SDL/file/8f71b590aff6/include/SDL_events.h#l49
Added overload to SDL_RenderCopy method to allow SourceRectangle to be passed as an IntPtr. This allows developers to pass IntPtr.Zero to take advantage of internal SDL default values for null rectangles.
Added all source/destination null parameter overload variations for RenderCopy. Added function comments to explain their use. Fixed inconsistent tabbing.
Doc cleanup. Because I am a lunatic.
Right. Like I said. Lunatic.
Adding methods to map to SDL_Delay and SDL_GetTicks in SDL_systimer.h
SDL_systimer docs