Restructured project such that the rendering abstraction layer is now in a different DLL
Updating application to use straight directx11 via sharp dx
updating ripple config for ninject
Rebuilding of material parser and added some monad bs
Possibly added support for all renderstates, needs thorough testing
made renderstate parsing generic, removed dupe code
Added new linq and monad extensions. Updated parser to properly handle single line comments. Fixed bug with reading in phantom renderstates in material files.
Now generates input layouts for vertex buffers and materials in DX11 render device
Cleanup of material parser class
removed old command line tool for full desktop tool for compiling content
Added clobber/clean definitions to rakefile. Setup bootstrapper for xenon.content.tool project. Next up adding material compiling to app and testing reading in material info for game