Started working on getting code to compile in clang.
Code now compiles using clang.
Merge pull request #224 from xycaleth/master

Fixed code to compile under clang on Mac (hopefully Linux too).
Fixed a bug in SP where moving along walls at certain angles allowed for players to accelerate beyond control. Thanks to @Agustinlv for this fix.
Fixed #223: Removed fx_flashRadius, in favour of an auto-sizing flash radius. Also
reverted 73e6c9177b, as it broke more than it fixed.
Forgot to replace hardcoded value with constant when fixing flash radius.
Update README.md

Updated Buildbot links.
Merge pull request #229 from deepy/master

Updated Buildbot links.
Fixed #220: demo browser showing correupted directory names.
Merge pull request #228 from xycaleth/master

Fixed fx flash problem and removed fx_flashRadius.
Merge remote-tracking branch 'upstream/master'
Last fix to #220. Removed trailing slash from the demo directory
definition.
Merge pull request #230 from xycaleth/master

Fixed corrupt demo browser list.
Commenting out an invalid assert in SP G2_API.cpp
Fixed dynamic glow not being enabled on Linux/Mac MP.
Merge pull request #232 from xycaleth/master

Fixed dynamic glow not being enabled on Linux/Mac MP.
Fixed unregistering the wrong command (userinfo, supposed to be clientinfo) in cl_main.cpp
Don't add cl_consoleKeys to windows, because its only used by SDL code.
Disable the g_engineModifications cvar in game code since its not used with OpenJK code
Some fixes to windows code, other os' and cl_main changes to follow