first actually working c# implentation of socket.io https://github.com/joeandaverde/socket.io-csharp-client
* changed to directly importing components and modules instead of doubling import js/css scripts
* added some monitoring like cpu and memory usage progress bar to admin consule
* changing rooms works propperly based on game type now
* and some other stuff
propper ids for bots, applied to level template
downloading json with c#
aysnc callbacks - although dont work with www
working connection for unity editor ^_^ *high five*!
valid spawnings
only owned ships can be moved now
moving over net should be working now :D
in game hud
package.json
bla
scene
bla
keks
socket android compatible
Merge branch 'master'

Conflicts:
	android/dragnslay/.idea/workspace.xml
	server/ChatServer/main.js
	unity/Assembly-UnityScript-firstpass-vs.unityproj
	unity/Assembly-UnityScript-firstpass.unityproj
	unity/Assembly-UnityScript-vs.unityproj
	unity/Assembly-UnityScript.unityproj
	unity/Assets/Plugins/Newtonsoft.Json.dll.meta
	unity/Assets/Plugins/SimpleJson/SimpleJson.dll.meta
	unity/Assets/Plugins/socket.io-csharp-client.meta
	unity/Assets/Plugins/socket.io-csharp-client/Newtonsoft.Json.dll.meta
	unity/Assets/Src/net/kibotu/sandbox/unity/dragnslay/game/Game1vs1.cs
	unity/Assets/Src/net/kibotu/sandbox/unity/dragnslay/network/PackageFactory.cs
	unity/Assets/Src/net/kibotu/sandbox/unity/dragnslay/network/SocketHandler.cs
	unity/Assets/scenes/initscene.unity
	unity/unity-csharp.sln
	unity/unity.sln
unity can play with android :D