(+): converted the project to Cocos2D 2.0 and ARC.

Cocos2D is not included in this project, but it is used as an external
static library.
Instructions on how to obtain it, build it, and install it can be found
here:

https://github.com/Panajev/CocosLib#howto-install
(x): minor Xcode project changes.
(+): turned FPS and SPF display on and added missing font BMP atlases.
(x): added notes on ta key change that has been performed on this fork.
(+): improved Cocos2D 2.0 compatibility and the demo application.

Taken a few hints here:
http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-w
ith-box2d-and-cocos2d-part-1
(+): added static library target for PRKit.
(x): local script fixes.
.gitignore changes.
(x): fixed compilation issues with Cocos2D templates using this library.
(+): added MacOS X target.
(x): fixed script. It now correctly includes header files.
(x): removed unnecessary link build phase.
(x): revised -draw method.
(x): fixed sample build issue.
(x): fixed shader program initialization.
Merge pull request #7 from Panajev/master-v2

Updated to Cocos2D 2.0 and ARC-ified..   Thanks Panajev!!