added noise interface, WhiteNoise, EPNoise and multiTerainGenerator
added choise in gui for MultiTerainGenerator
added some more variation to multiTerain generator
changed ChunkGeneratorManagerImpl back to orginal
fix to unoticed division by zero
more music and dynamics in it
more music and dynamics in it
more music
small changes
Fixed transparency rendering in the GUI - removed individual blend settings from various aspects, and wrapped the whole gui rendering to blend.
Fixed loading of shader metadata, broken by a previous change to asset management tightening up on file extension behaviour. This was causing textures to all render as black.
* bugfix: Incorrect handling of adjacent chunks in LocalChunkProvider.checkChunkReady()
* bugfix: Incorrect initialization of loop variable in PerlinTerrainGenerator.generateChunk()
Reimplemented TeraArray and TeraSmartArray in a more abstract way as a base for sparse block-data.
+ added abstract class TeraArray
+ added abstract class TeraByteArray
+ added class TeraByteArray8Bit
+ added class TeraByteArray4Bit
switched to the new TeraArray implementation in class Chunk
* bugfix: Incorrect initialization of loop variable in PerlinTerrainGenerator.generateChunk()
* bugfix: Incorrect handling of adjacent chunks in LocalChunkProvider.checkChunkReady()
* fixfix: replaced unnecessary loop with an if-statement
Merge branch 'develop' into simple-sparse-chunk

Conflicts:
	src/main/java/org/terasology/world/chunks/LocalChunkProvider.java
fixes to MultiTerrainGenerator and light mod
fire texture