Fixed repulsion totem's push direction.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Totems can now have multiple walls connected -> tower walls!

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Fixed knockback making totems sink into the ground...

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Removed some debug output.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Fixed totem wall deletion anomaly, totems now connect to multiple other totems at once.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Minor code improvement concerning monster buff application.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Changed turret API to allow any type of vehicle (allows spawning of an ONS laser turret, for instance); split AddMonster in RPRI into two methods to make things easier in the future.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Fixed disallowing abilities (luckily unused to this day...)

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Moved implementation of vehicle weapon speed into weapon speed ability (duh, UT2004RPG leftovers...)

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
Entirely remove InvasionPro stuff for bots - it's not supported anyway, because in Invasion, the bot class cannot be changed (thank you Epic).
Bots can now do Team Booster and Super Speed combos.

Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>