Set default material manager options.
Polycode is now built against LuaJIT, and all lua code is now byte-compiled.
Yes, ALL Lua code. Lua code from the project, and even Polycode's own modules.
I revamped the crap out of the project script to accomplish this, and made it more project-agnostic in the process so that others can more easily use it in their own projects... Not that people will commonly be using Polycode outside of the IDE on Linux, but hey, you never know. I also added functionality to the script to update Polycode.
Polycode with LuaJIT bytecode works perfectly. This should lead to some pretty sweet performance gains!