Exposing a way to fully stop the player and not requiring to be in ReadyToPlay to stop. I found I was very often in "Unknown" although I was playing and thus this method wouldn't allow me to stop (although I was playing!)
Merge branch 'vast2' into dev
Support for VAST 2 "multi" <Impression>
Trackkng Impressions (or else what's the point?) — Needed to expose the currentAd for that.