simulation.parts() iterator
simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
simulation.pmap()
Merge pull request #140 from mniip/lua

some lua iterators
add back sim.partNeighbors + some alternate spellings
88.0 beta, build 271
fix BRMT always acting like it was created from TUGN
fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110
CFLM is a gas ... not a liquid. Fixes #116
fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 , fixes #108
forgot to push this commit, SDL should only be included in 1 type of way
fix NEUT not setting off DEUT directly under it (save 1236560)
Add back replace mode and specific delete *

* only usable by Lua
change some wall descriptions a little
fix version tagging in saves
fix sim.loadStamp return value, remove VINE_MODE
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme