Game server: corrected the party status updates sent from CUser::SendUserStatusUpdate() (since we now know for sure the cure flags we initially used were invalid... they're the same as the party status states).
Game server: zones where blinking's enabled now explicitly exclude those where you can attack the other nation (e.g. war zones, Ronark Land, Ardream, the Arena zone).
Game server/database: removes the now useless ZONE_INFO.isAttackZone flag.
AI server: no such thing as party state 2, removed this useless check.
Game server: cleaned up CUser::Regene() a little. Needs more work to handle zones like Delos, etc.
Game server: added the zone flag ZF_WAR_ZONE & cleaned up the zone flags to use a prefix for consistency (ZF_), and more understandable constants. Updated war zone IDs (as per older version, but these too are wrong now...)