DLL version
Added debug lines for velocity vectors
Dirty fix for bullets - they're initially set to targetVelocity so they are running full speed from beginning
Stash Comit - DON'T WORK
Added better explosion
Bullets are being destroyed when collided to enemy
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch
Merge remote-tracking branch 'origin/KonkitDLLBranch' into Zyga_Working_Branch
Add UnitTest's - to test Colider

Big changes. Reactored game objects.
Improved objects instantiation.
Create a scene moved to LevelBuilder