w/e
go through sticky map
made other players, other hooks ISKINEMATIC(to stop gravity from affecting things when it shouldn't be controlling them, even thouugh hooks have gravity off, it still might help because of continuing velocities), also started working on having the hooks of other players hit the players instead of just following the position of whats on the players screen it now hits the player and attaches so it looks like the hook is dragging it(finished except for needing to send network cues of isAttached and unattaching so that it doesn't auto stick if it hits a hook that is already attached to something else
Merged in latest from master
Didn't actually change anything, but unity sure generated a lot of files