Now reporting how many WardSpots have been loaded by the mapdatalib.
Fixed point of interest for Towers.Alt.Hellbourne.Bot.T3; it had the same id as another PoI causing it to not appear ingame.
Fixed several nodes on top of others to appear ingame by moving them 0.2 units further up and to the left. This is required for the mapdatalib to load them properly (since it uses the BotMetaData.GetClosestNode function to retrieve a list of nodes).
Increased the precision of the mapdatalib to 100 units radius, which should be enough for WardSpots.