I shit you not: mingw complains about '>>' instead of '> >' in nested template declarations
successful linux build... with changes supporting eventual windows build
fails at link due to unreadable symbols in mingw libstdc++.a
these are the required packages, not that it works yet
on the one hand, this is a kludge. on the other hand, it fixed the problem
so close and yet so far: no available fedora package for GL or GLU
still works for linux, now has thousands of (different) errors for Windows. previous error with link not finding libraries: fixed
okay, all those errors were it not finding libstdc++ on its own. now, undefined reference to WinMain
this reduces output somewhat for the more common task of linux builds
as usual, still works for linux and still doesn't work for windows. Now just need to make the tools find winmain
fuck you windwos
kludgiest fix? I guess the return type/arg signature of main might be somehow wrong, because g++ was claiming it was undefined, and there's some routine SDL uses to make a wrapper for main to initialize stuff, or whatever. But this BUILDS. Now someone needs to see if it runs
ho hum
merge in upstream
er, merge in changes from upstream
and delete this
merge in upstream/alpha
Replays are now broken. However, the game is moving over to an input system that can fit in 15 bits
The game currently outputs the same thing as the replay
dir container now does all the lifting outside of menus