adding island and water textures. Island textures generator with world
maker and water textures taken from jmonkey
Adding some walls around the mirror in dwarf scene.
parsing of primitive types
use texture blend factor to scale height map offsets
Some fixes for gpu tesselation
Adding time input type that sums up dt when enabled.
Allow to overwrite default mesh primitive
Allowing to turn of vignette and radial blur effect in tonemap shader
allow to set reflector normal and point explicit (before only mesh normal/position was supported)
Adding water shader and scene. Based on deferred water article on gamedev. I am not happy with waves yet...
More accurate sun diffuse color.