EBX client, server, basegame, etc
Update credits for EBX
Clean up an old comment
Use default player defines in q3_ui
EBX default player model names
Rename Code::Blocks workspace / client project for EBX
Expand modable usercmd_t bits from 8 to 32
Fix MSG_ReadDeltaKey setting bit 1<<bits often

MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'

Make trap_SetUserCmdValue compatible with Spearmint.

Conflicts:
	code/cgame/cg_view.c
	code/client/cl_input.c
	code/game/ai_main.c
	code/game/bg_misc.c
	code/game/bg_pmove.c
	code/qcommon/msg.c
	code/qcommon/q_shared.h
Merge remote-tracking branch 'upstream/master'
Restore usercmd_t::stateValue to 32 bits

Changed to 31 bits while figuring out why it was broken.
Make it easy to pack more variables into usercmd_t
Merge remote-tracking branch 'upstream/master'

Conflicts:
	code/game/bg_misc.c
	code/game/bg_misc.h
Remove unnneeded TA_WEAPSYS_EX_COMPAT from bg_misc
Update TA_HOLDSYS and TA_WEAPSYS_EX UserCmdValue related code
Remove unfinished non-work Wii platform code
Restore qfiles.h to Spearmint
Fix compiling BSPC
Merge remote-tracking branch 'upstream/master'