Changed how to determinate if an object should be removed.
Added a light on every Lamp-model
mUnit has to be alive if we want to use LookAt
Stuctures wont collide with EnemyUnits
CrazyBitch will stay in the game for 10 seconds after she dies
An enemyunit now needs to be facing a target and have vision on it before attacking it
Added State Dying and a deathtimer. When an object is in Dying-state the timer starts and the state will change to dead when the timer reaches the end time.
Moved UnitsPerMeters to stdafx
Now plays deathanimation
removed orig files
Changed back to beta version of assimp