larger points features for easier selection
compensating for a bug in open layers where when finding the number of tiles that fit a bounds, they are essentially assuming that the bounds starts in the beginning of the tile resulting in missing some tiles on the edges.
slight improvement to skip creating a temp bounds.
Disabled syncing when the user is offline.
Implemented a throttle for tiles on Android to prevent crashing on resync.
Merge branch 'master' of https://github.com/ROGUE-JCTD/arbiter
hack for iOS 6 so that get features are not cached hence resolve the bug 'features jump back on iOS 6'
Merge branch 'master' of github.com:ROGUE-JCTD/arbiter
Added a hack around the jumping feature bug.  Attribute menu will now open automatically when a point is added.
Attribute menu will now close when the user presses save.  Fixed a bug causing 'toggleAttributeMenu' to behave incorrectly the first time it was called.
Disabled map.zoom to prevent crashing.
Removed icons from tracking.
Fixed button name.
Merge branch 'master' of https://github.com/ROGUE-JCTD/arbiter
Revert "Disabled map.zoom to prevent crashing."

This reverts commit 3ef0ebed4135ee4412687668c8f84e04467f22dd.
Reverted icon change, need to do a little more with it.
Fixed
Do not change zoom while caching tiles since it causes android to cache more things and we believe is what causes it to crash more easily (which seems like android os yanks the app).
Merge branch 'master' of github.com:ROGUE-JCTD/arbiter
Added a cancel button to the attributes menu. Removed a piece of dead code created by my last commit.
replaced the logo.
Fixed server login issue.
- set numZoomLevels to 19 to be sufficient for our td1 base map and is what ism should really be set to anyway.
- changed ams layer format to png instead of jpeg since ism also saves png by default. bit easier to know what we are caching and test.
- when caching complete forcing a refresh so that the tiles are pulled.