Remove another extra space (elliptic)
Decrease encumbrance for StormDA: 17 -> 15.

To make it more competitive with FDA/plate armour.
Fix a crash in equip_name_to_slot
Throw the gauntlets.

This reverts commit 7f8b6d85697774a182b3f40aca21e2286d5c32a3.
Remove a reference to searching in the rest command description.
Add a missing tag.
Tutorial improvements to french translation.
Don't load ghosts if --seed is specified.

Kills the reproducibility.
Fix magic immune enemies appearing "unaffected" when resisting Bend Time
Replace bracers with gloves

Bracers of archery become gloves of archery, and are identified on equip
instead of on sight.
Fix ui_random() using the main random generator.
Make the clua console available outside wizmode.

Avoids having to exit the game to edit the config every single time.

Currently, you need to edit the config in the first place to add these
oh-so-obvious runes:
bindkey += [~] CMD_LUA_CONSOLE
Don't try to spawn kraken tentacles out of bounds.
Give primary spellcaters 2 Spc.

It made no sense hybrids like Sk or Wr got more than them.
Wz remain at 3.
Don't give Vp and Dg +1 mp beyond their mp apt.
Nerf He starting Invo: 4->3.
Give CK same starting hp as other Fgt 3 classes get.

This is a +2 hp buff!
Give hp/mp from Spc/Fgt a linear factor, remove class-based bonuses.

This means your class determines only your starting package, instead of
having permanent effects.  For example, at XL 27 Fgt 27, HuFi had 252 hp,
HuFE 246 -- both now get 249 hp.

The formulas for Fgt and Spc are somewhat flatter now, making the usual
advice to postpone training Fgt until at least level 8 less wise.  Spc has
massive stepdown, so these changes are less pronounced there.

Not sure what to do with Invoc/Evoc.
Store unmodified hp as 0.
Give Invoc a small linear factor too.

So DKs can animate dead at the game start.