Removes analogIndex from Game::gamepadEvent.  Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Conflicts:
	gameplay-tests/src/TestsGame.cpp
	samples/browser/src/FormsSample.cpp
Fixing the FormsSample from the merge.
Updating the luagen doxyfile to use the correct relative path.
Updating the lua bindings.
Reverting changes to project files that would have enabled XInput by default (with paths specific to my machine).
Merging gameplay.sln
Merge pull request #952 from ablake/next

Gamepad form input changes.
Gamepad can return from getJoystickValues and getTriggerValue if the control doesn't exist, rather than assert that it does.  This simplifies some code e.g. in the samples.
Changing the default setting of consumeInputEvents to 'true' for all controls.
Tweaking the forms in the sample browser and particles sample, as well as virtual gamepad behaviour, accordingly.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #953 from ablake/next

Changing the default setting of consumeInputEvents to 'false'
Re-add Visual Studio template files (reverts fe907e5ac7)
Merge pull request #955 from kwhatmough/master

Re-add Visual Studio template files
Merge pull request #956 from blackberry/master

Merge master into next
Fix my previous merge, due to renaming in next.
Merge pull request #957 from kwhatmough/next

Fix my previous merge, due to renaming in next.
Exposed game command-line arguments to Lua script via a global "arg" parameter.
Merge pull request #958 from sgrenier/next

Exposed game command-line arguments to Lua script.
Fixed possible issue with script event lists being indexed out of range if an event was unregistered during the invocation of another script event.
Merge pull request #959 from sgrenier/next

Fixed possible issue with script event lists being indexed out of range.
Merge branch 'next' of git://github.com/blackberry/GamePlay into next