Don't remove winquake.res from the .gitignore again or I will murder you in your sleep.

... :)
Inlined com_clamp and com_clampi
Added Com_AbsClamp and Com_AbsClampi (because some joker deleted my macro for ABSCLAMP)
Fixed issue with unresolved external on Com_Clampi that I didn't check before I commited (:D)
Analog joystick improvements to walk animation (caution: slight pmove change, nothing to worry about though, promise)
Added Sil's fix for viewmodel weapons back in as an #ifdef. It doesn't work for me personally, but it works for some. Good 'nuff.
Should fix #137
From ioq3:
Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423
This should be the correct fix for, https://github.com/Razish/OpenJK/commit/49abb2c93f2c38ee036933a2fee8fd089029cace
And prevents getting around sv_maxping.