Yay, bitmaps render.
Add SpriteFont.LayoutString extension method for generating a list of draw calls for a string with specified layout parameters
Add ImperativeRenderer.DrawMultiple for drawing multiple draw calls with optional modifications
Expand BitmapBatch.AddRange's feature set to make it easier to reuse precomputed draw calls
Preliminary work on supporting ImperativeRenderer.DrawString for MonoGame/PSM