fix problem with new outerwall conversion (LOTR/JP)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@517 14438d79-0ffd-4333-8ae7-ea2bdd901387
class Vertex3D reduced by deleting unused inline functions

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@518 14438d79-0ffd-4333-8ae7-ea2bdd901387
clear up/correct some render state settings

unfortunately still some tables have stupid ball-over-flippers issues on my intel gfx

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@519 14438d79-0ffd-4333-8ae7-ea2bdd901387
add flag for alpha ramps to optionally use additive blending

..to cope with 2D-lighting-hacks like halos/flashers

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@520 14438d79-0ffd-4333-8ae7-ea2bdd901387
optimized usage of RenderSetup() for bumpers and lights

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@521 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix typo from 517

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@522 14438d79-0ffd-4333-8ae7-ea2bdd901387
optimized usage of RenderSetup() for kicker and plunger

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@523 14438d79-0ffd-4333-8ae7-ea2bdd901387