Omega via svn r9347:
remove unused local variable
Cache another global that's called very often (every single time you mouseover something or change targets.
ultrashining via svn r9348:
zhTW update
Omega via svn r9349:
a little patience scenario. i have 4 more mods i'm working on at same time but i will commit them one at a time to get localizers started. this mod does almost nothing though because transcriptor didn't record a single buff for the resource gathering. that stuff doesn't record in CLEU so i'll have to run again and pay closer attention to buff names and use UNIT_AURA for resource process and timers
Omega via svn r9350:
Add another scenario that's basically skeleton right now
Add all quest ID flags for world bosses and ToT. Working on a feature to show whether or not a boss has been killed that week that will show up in GUI on mod load and update when boss dies in the EndCombat handler too.
Omega via svn r9351:
Add very simple checkbox or X that says whether or not you are loot eligible (excluding normal/heroic. quest flags are for once a week flags like LFR loot, legendary quest items, boss rep)
NOTE, IsQuestFlaggedCompleted sucks. It's buggy and returns invalid half the time. None the less, I add feature anyways cause it's cool when it actually works. when it fails, people can rage at blizzard about it
Omega via svn r9352:
revision flag
Omega via svn r9353:
Looks like quest flags bug is tied to reloadui? update comment. I'll post bug report and hope they address it.
ebmor via svn r9354:
JiKun nests: normal10 double nests added, double definition of current/next nest direction eliminated, overall readability improved
Omega via svn r9355:
prep some gametooltip localization for the quest flags icon
Switch icons around cause it makes more sense to check off ones that are done vs ones that aren't.
ebmor via svn r9356:
JiKun: uuups, fix IsDifficulty LUA error
Omega via svn r9357:
#Add more warnings to Zanvess
#Add Unga Ingoo scenario
Omega via svn r9358:
loadDelay is broken, if you zone in while in combat, throne of thunder never loads, ever (confirmed in LFR and heroic, had to manually load mod cause trash was being fought when i entered). i look at code, i can't find ANY reason this should happen, seems impossible. tandanu?
On a side note, maybe fix primoridus icons not resetting?
tandanu via svn r9359:
fix issue with mods not loading if PLAYER_REGEN_ENABLED fires while InCombatLockdown() is still true (which shouldn't happen, technically.)
Omega via svn r9360:
Sometimes, trash mobs get spells off as they are dying and range frame gets opened again after UNIT_DIED event and gets stuck open. to fix, we now call a 3 second delay on hide range frame on mob deaths so we don't get lingering range frames on trash mods.
Omega via svn r9361:
While at it, give ToTTrash a model id. hello Gastropod. :)
Omega via svn r9362:
fix wrong achievement for ungaingoo
Omega via svn r9363:
fix lua error
Omega via svn r9364:
more checks to prevent windstorm warnings from being scheduled when he pushes and casts it at same time.
Omega via svn r9365:
*Re-enable cosmic barrage timer. Very important on heroic for us. Variation does not matter. Timer isn't so much for figuring out when next one IS, but rathor when it is NOT (that guarenteed 22 seconds we can group up safely)
*Ignore monks completely in iron qons target scanning. (he chooses monks as a target THEN decides whether or not they are eligible, if they are in melee, he switches to a 2nd target instead. This is a quick fix for now. something more elaborate needed later to check monk location against highest threat tank)
*fix another iron qon herioc bug (don't schedule throw spear in phase 4)
*Improve range and info frame stuff to reappear in phase 4 since new lightning storms/arcing lightning go out.
Omega via svn r9366:
test push