Got a script to fire bullets to work, but there are some problems...
- It seems to be off center, so it's not spawning bullets where I thought they'd spawn, which is around the enemy
- Somehow the collision QuadTree seems to think there are only 2 to 3 entities on the map. That doesn't make sense when there are like 200 bullets flying around.
- I'm not even sure if collision detection is even working or not.
- The rotation for the images is off by something.
- I jumped into making the entire bullet script without testing each little thing bit by bit, so that might be a good way to debug stuff.