Added null pointer check in updateLights()
Created a AbstractLoadStrategy class for custom Load behavior using the
AssetLoader - this is useful if you don't want to load resources from
the actual file system, but from a custom resourcemanager. Added a
default URLLoaderStrategy class to replicate the default behavior and
adjusted the AssetLoader and SingleFileLoader classes to allow injection
of this custom load strategy objects.
add the billboard axis
add a option to create animation instances without sharing the animation geometry
Added Jumpstarter classes.
Started modifying asset classes (Mesh, MaterialBase, MaterialPassBase)
to implement the Jumpstarter system.
Hacked the MipmapGenerator class and the BitmapCubeTexture and
BitmapTexture Classes to avoid generating mipmaps.
merge fix for shared materials
merge update for issue #437
small update to applyContainer
new Mesh(null) will add default geometry in the constructor
calculate the interpolated value to make it more smooth
Merge branch 'dev' of https://github.com/away3d/away3d-core-fp11.git into dev
Merge remote-tracking branch 'away3d/dev' into pro3games
Added settings files.
Added project file.
Changed project type to web.
Removed setMipMap() call when setting bitmapData on BitmapTexture.as to
improve performance.