gamelib
Hacked Together Workaround for Sublime Build Settings Compatibility
checkBoard Now Returns std::pair<x, y>
Moved GetPlayerID & UpdatePlayerID From Private Scope to Public Scope
Moved Card Flipping Updating to TTcards::moveTo
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Spacing Fix
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Swapped Out const char for std::string; Using Absolute Paths Now

[+] Lets me open app with its own console window for debugging instead of
within Sublime Console
We let SDLInput take care of the poll loop now
Relocated fps counter update to beginning of game loop
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Re-enabled DEBUG_BOARD_CMP
Added Header File OSXFs.h
Minor Re-organization
Sublime Editor Related Hack
checkBoard Returns Vectors of XY Coords Now; New flipCard Method
Major Refactoring on Board Check/Flipping Logic
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Renamed analyze, emcc (Custom) Targets