Pushing inn v1.08(d) changes

[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjo's mission select (prevents recurring missions)
[Added] Mission intel and author info to the splash screen
[Added] Gunstore radars are back!
[Added] New side mission Hostile Helicopter
[Added] New main mission Hostile Helicopter-Squad
[Changed] Weapon and item prizes in the gunstore
[Changed] death sequence when killed
[Changed] baseparts that kept falling over
[Changed] reduced the spawn of foodsacks/watercanisters (life sux) 
[Changed] Logisitic checks on init (caused long waiting times/lag)
[Changed] Enabled groups in Blufor/Opfor
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed