Fixed mouse scroll wheel on WinDX desktop.
FindImporterByExtension() is no longer case sensitive.
Fixed case where a disposed texture is still in the TextureCollection.
XAudio2 creation can fail.
Removed unnecessary garbage generation from Model.Draw

Problem: Model.Draw method was generating considerable amount of unnecessary garbage by allocating new bone transform matrices arrays with every call to the method.

Solution: New static field was introduced which replaces the role of bone transforms array. This array is static in order to save memory. We do not need separate instance for each Model because the transforms are set always directly before drawing the Model. At each Draw method call, the array is checked if it is null and is long enough hold transforms for Model with highest number of bones.
Fix to using Any() instead of Count().
Update Model.cs
Merge pull request #1490 from Discosultan/develop

Removed unnecessary garbage generation in Model.Draw
Fixing SoundEffect.Play so that it sends the default pitch in Xna, 0.0f.  The old value of 1, caused extremely high pitched sounds in Xna on iOS and SoundEffectInstance already uses 0 as the default.
Merge pull request #1493 from nickdarnell/develop

Fixing SoundEffect.Play so that it sends the default pitch in Xna, 0.0f....
Merge pull request #1466 from SickheadGames/miscfix

Misc Fixes