Better fuse calculation
Level::getSafeSpawn() look for solid block
Level::getSafeSpawn() on player normal spawn
Lowered TNT explosion force from 4 to 3
Correct item drop related to explosion power
Tuned power again xD
Player check is done with equal name, not alike
Fixed entity motion condition
Incremented speedMeasure() size
Merge remote-tracking branch 'origin/master' into MultiLanguage