(texture 0) or (texture) without an argument sets no texture
Render to texture and shaders functionality (needs cleanup)
Cleanup, support for -DRENDER_TO_TEXTURE
Move state type to Flowskell.State and give it to initTextures
Cleanup ShaderUtils, add notice to original source
Implement (blur f), add Lib.Shaders
Version bump, update TODO
Update docs, examples
Update TODO
half-baked digital clock example
Fix some depth buffer and frame buffer stuff, add Debug flag
digital-clock example now counts with 3 different bases
Can now control top level rotation with mouse
fractal examples update
Add a function that stores an OpenGL texture as a PNG file
Cleanup, remove some redundant brackets