Increase fungaloid spore attack frequency

Number of spores spawned is adjusted to be ~ the same.
Allow for ::infect to use disease intensities

Also move spores into a stacking 3 intensity disease
Merge to mainline
Fungaloid rebalance!
Lower fungal infection chance
Suppress "covered by spores" messages when it's fungus

They are already spore covered, after all.
Stop chain lightning seg-faulting on fungal swarms
Fungus spread 1
Merge to mainline

Conflicts:
	mapdata.h
Change fungal bed and marloss bush symbols
Add new "TREE" and "YOUNG" (young tree flags)
Fungal spreading
Finalize fungal spreading
Merge to mainline

Conflicts:
	data/json/items/comestibles.json
	monattack.cpp
	mondeath.cpp
	mtype.h
	mtypedef.cpp
Some monster tweaks
Move the useful coordinate to angle function to map
Spires fling instead of teleporting
Remove extra ::infect arguments
Fungal group rebalance
added a circular radius to check for free space for a monster, set at 3. Added functions that take a point