Name Constructor variable better for instanceof checks in Entities.all
No longer store game on coquette instance.
No longer pass game into constructors on entity instantiation.
Remove redundant draw() call in bullet and player.
Pass canvas ctx when draw() called on updatees.
Use passed in canvas ctx for drawing ops in updatees.
Pass explicit game obj into entity constructors explicitly again.
Use attribute game for consistency.
No need to make coquette instance a game attribute in simple game.
Make new single file and minified versions of coquette.
Make docs version of example game match latest version.
Pass in delta since last update call into update().
Update minified versions.
Update readme with more information about update() and draw() calls.
Make inline code font size a bit bigger in docs.