tiny change
cleaned up some camera code and added some functionality for first-person view
initial transition from vector to multi-dimensional array in AgentList
increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum.
added methods to camera class to check for when the view frustum needs to be reshaped (but the calls are not yet being made - need to make sure the right place to use it)
add typedefs for stl iterator implementation
fix bug based on dynamic end of agentList iterator
update avatar-mixer to use new AgentList iterator
update audio-mixer to use new AgentList iterator
fix domain-server to use new AgentList iterator
update voxel-server to use new AgentList iterator
Merge remote-tracking branch 'upstream/master' into agentlist-array
resolve conflicts after merge with upstream master
prefer -> notation to (*TYPE) for AgentList iterator
squish types in audio mixer, use -> notation for other avatars
prefer arrow notation in avatar-mixer iterator loop
remove line breaks in DS for loop
spacing cleanup in Avatar class
fix indent in Avatar class
spacing fixes in Avatar class