[SharpDX] Add a comment in MathUtil.Wrap tests for floats to point out that precision cannot be guaranteed and safely tested
[SharpDX] changed MathUtil.Wrap to throw exception if min argument is greater than max to avoid confusion as the correct behavior is not defined
[SharpDX] cleaned up ToString overloads for Color, Color4 and ColorBGRA structures
Merge branch 'master_integration' of https://github.com/shoelzer/SharpDX into pr133
[SharpDX] reordered members of Rectangle and RectangleF to meet code conventions
[SharpDX.Toolkit.Graphics] Added a bool flag in GraphicsDeviceManager to allow setting SharderResource flag for the depth buffer. Fix for isse #110
[SharpDX] Add cast operators to Rectangle/F