Fix trap for new state handling
Replace state specific entity support by switchable graphics
Change dynamic_data now containing pointer to current state instead of name
Remove __<state> suffix for all entities
Fix bug permanent data not correctly handling new state mechanism
mgen path: add support for runtime single path via "set_path"
mgen path: add target reached callback "set_end_of_path_handler"
Fix barn to work with new non state suffix entities
Add compatibility default entitiy to update old worlds
Fix crash in rightclick debug handler due to new state data
Fix adding of pathmarkers
Add parameter to disable detailed position state in rightclick debug handler
remove old __default statenames
Fix deer still using old __default naming