setup to debug badly wrapped texture
fix some transparency e.g. on weapon sprite
texture logging
fixtransparency method
c commented out matches js
remove subarray call
fixed texture repeating too many times repeating
debug mode switch
DEBUG_FIXED_TIMER, set dlog to empty function if DEBUG_MODE = true
comment out OSD_Printf texture debug info
use Uint8Array instead of ArrayBuffer for waloff, nearly fixes stutter dropping of e1l1 roof