Bullets Implemented

Bullets created from player with Space
Fire rate + bullet speed + startShootPosition offset defined in player
class
Bullets move according to which direction player is facing
bullets collide with terrain and are destroyed
bullets that go out of bounds(rect in gamelogic for now) will be
destroyed
bullets that collide with player are destroyed
players take 10 damage when collide with bullets

Not at all sure if this works over a network, requires useability
testing