changed collision to work with new tile system

Alarms are broken since merge with paul_branch :( .
Changed javadoc comments and a few minor details

Javadoc comments finished except foor class GameView, which is not
relevant to the programmer. Some minor changes such as removal of
deprecated and unused methods, introduction of named constants.
aanpassingen 7 maart

details!
aanpassingen 7b maart
debugding weg bah
Vissenkom-game en twee rendering bugs

Compleet vissenspel, geselecteerde features
2 bugs in rendering (Rect voor rendering GameObject, na collision),
missing gameTiles
Same as 218f8dcf29b1e832fdc7e631922ba61fb11bb65c

added functions + MyGame starts vissenkom. Functions for custom
rendering + object touch detection added.
javadoc only
javadoc van gamepackage alleen, met changes Bas

Complete Javadoc, maar zonder de nieuwe klasse MyAndroidGame van Bas,
Lars heeft zojuist filmpje gemaakt met proc van Manifest, dus die klasse
is niet nodig
updates in depth, motionsensor and improved api

Added depth of objects in drawing, now exact. Bug fix MotionSensor (init
magnetometer)
Ignore -diff in doc directory
Merge branch 'master' into Paul_branch
Merge branch 'master' of https://github.com/rhmtts/game-api-android into rhmtts-master

Conflicts:
	.gitignore
	AndroidManifest.xml
	src/android/gameengine/icadroids/input/MotionSensor.java
	src/com/android/vissenspel/Vis.java
Merge branch 'rhmtts-master'

Conflicts:
	.gitignore
	AndroidManifest.xml
	src/android/gameengine/icadroids/input/MotionSensor.java
	src/com/android/vissenspel/Vis.java
Merge branch 'master' of https://github.com/ddoa/game-api-android
Merge branch 'rhmtts-master'

Conflicts:
	src/com/android/vissenspel/Vissenkom.java
herziening renderer
Merge branch 'Paul_branch'

GameEngine.java is from Paul

Conflicts:
	src/android/gameengine/icadroids/engine/GameEngine.java
	src/com/android/vissenspel/Vis.java
	src/com/android/vissenspel/Vissenkom.java
Motionsensor changes Mathijs
Fixed problems resulting from improper merge in upstream