* Try to fix the EV_ACTOR_REACTIONFIREREMOVETARGET timing.
* Reset target list on actor death.
* Try to fix the steps timing.

* Send the step number over the network - otherwise it's impossible to get the
  correct timing if the move event is interrupted or the moving actor becomes
  visible mid-move.
* Call notifyClientOnStep earlier.

* Othewise ReactionFireTargets::advance is called before we can get the correct TUs.
* Also remove the rf targets from a dead actor.
* Send the RF events on pre and post shot RF as well.
* Trying to fix the RF events timing.

* Still not 100% perfect.
* Revert "* removed unused components" (See bug #5099 - Hospital screen CTD)

* This reverts commit 8e64c2a2e13b8dee84ef7214c89dc7264ee67937.