copypasta'd sdl gamma stuff from ioquake3
If an engine cvar is already containing flags like systeminfo/rom, you don't need to respecify in a module list.
Show value of handle out of range in cvar_update
Includes some fixes from ioq3 in q_shared.c.
- "strcpy -> memmove as string does overlap which should be avoided according to the manpage. Thanks to Jacques Boscq."
- "include offending string in error message for varables that contain blacklisted characters"
- "Also send empty valued system cvars, fix proposed by DevHC"
Fixed crash in jampgame due to eezstreet's earlier commit
fixed endless loop with SDL when starting up in fullscreen with r_allowResize 1
Merge remote-tracking branch 'upstream/master'
Few fixes to the paknames/checksums stuff from ioq3
Removed melee string from simple hud, just use the double dash
Adds cvars to toggle falling and weapon bobbing.
- cg_fallingBob
- cg_weaponBob (this also toggles the idle weapon bobbing too)
Fixed alpha color printing in RE_Font_DrawString for color coded texts
Somehow this didn't get split to not be added last commit.
Disable these silly anti-duel options in basejka but disabled in like every other mod
Cleaned up bad string checking functions for callvote kick
Fixed 2 issues with Com_StartupVariable from ioq3:
- Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
From ioq3, "Fix systeminfo command, fix by DevHC"