Wiping out old tiled implementation.
Missed the gwt module def.
Initial commit of new maps api.
Made the flip/rotate of tiles more sane (and less like the Tiled implementation). Added rotation, removed flipDiagonally. Changed loader and renderer to accomodate.
Boo, I missed the private field in the last commit.
Not forcing tiles to match the tile size of the layer they are in.
Trying some things with the TiledMapRenderer stuff.
Simple benchmark, Small fix to TiledMapRenderer2.
Initial SpriteCache based renderer.
!A - Adds GLEED system using new API
!T - Consistency pass on map base classes
!D - Deletes GLEED extension (moves it to core)
!T - Updates map, uses sensible texture size and more than 200 objects
!F - Adds touch controls to GLEED test
!T - Better real screen size handling
!T - Changes m_mpp for m_units (metres per pixel)
!T - Adds GLEED map documentation and license headers
!R - Makes the GleedMapLoader use the Map class instead of the GleedMap one
!D - Deletes GleedMap class (there's no hope for me :-|)
Merge pull request #219 from siondream/mapsapi

Adapts GLEED system to new maps API
Merge pull request #229 from xoppa/new3dapi

New3dapi, Catch up changes from master
Merge pull request #230 from xoppa/new3dapi

Add basic lighting shader
!B - Fixes y coordinate in RectandleMapObject for GleedMapLoader
!T - Changes gleedtiles.txt atlas filter to be Nearest