Heightmap works
Mesh updated (added MeshBuffer for meshs containing subobjects)
Materials added for nodes
- 1 texture channel available.
Removed vertical synchronization
Improved render distance (now 100000 instead of 1000)
Added FPS counter
Added normals on heightmap
Added day/night cycle to demo
Skyboxes
Day/Night procedural shader.
Day/night shader works.
Fixed error with EOF character causing crash when loading a shader.