Fixes to the following crashes seen on PEQ:

http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67404#p67404
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67105#p67105
Fix for non-standard eqemu options in cmake, please don't do this in the future. Thank you.
AA fixes for PEQ's reported crash
Quick fix to issue with self buffs

casting_spell_targetid isn't guaranteed to be correct at that point in the code
Quick fix for now
Fixed issue with SE_StackingCommand_Overwrite

SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
Revert "Fixed issue with SE_StackingCommand_Overwrite"

This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
Stacking issues should be resolved now

I have a feeling this could be slightly better, but it works correctly.
Bandaid fix to CopyCharacter function.
Added #showspellslist command to show us a mob's spells
Fix procing off of unattackable things

This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
Fix issue with SpellType_Charm case in AICastSpell
Fixed crippling blow issues with berserker frenzy

Also added two rules to control when to enter/exit berserker frenzy
Fix haste caps

Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
Merge branch 'master' of github.com:KayenEQ/Server

Conflicts:
	changelog.txt
Merge pull request #95 from KayenEQ/master

Spell Effect fixes and additions
Changed enable/disable recipe to confirm change made.
Fix blocked buffs from failing

When a buff is blocked it should just fail to be applied
instead of interrupting. Mana should also be eaten.
Merge branch 'master' of github.com:EQEmu/Server

Conflicts:
	changelog.txt
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.