Initial commit.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Update map with walls, fix parsing bug.

Map was being rotated during parsing.

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Remove unnecessary GAME var assignment.

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Increased sample map size (20x20).

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Make viewport follow player.

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This branch is a total f--king mess.  Sorry.

Committing so I can move stuff to my USB drive.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Move TweenEnd assignment & listener to Player component.

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Add MapEntity component, init thru Map.addActor() method.

Initialization was previously done from game.js.  Ugly.

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Enemies move!  (Randomly...but still!)

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Enlarge viewport to 20x20 tiles.

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Mix up map layout a bit.

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Add GAME.stats; add enemy move stats.

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Implement better Math.randomInt().  Thanks, Internet!

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Move enemy initial position.

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Remove unnecessary if() statement for enemy move.

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Add log(), GAME comments, and roll().

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Enemies can be attacked!

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Hack: Turn timeout using Tween(); add comments.

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Update map layout.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Move MapEntity to top of player.js.

Signed-off-by: suicidepills <atom.mac@gmail.com>