reduce levels of town books
(cherry picked from commit d915ac2bb264d33f78c368b970f60ef06fe901b2)
give thematic spell-book drops to monsters
(cherry picked from commit c3bb20842a0b3152482082b1d36c67b744f363ee)
Cursor fix in bigtile mode
(cherry picked from commit ce09dcc019566692111cb5ab3392c4377f0f3f0c)
Fix to UTF8 in html screen dumps
(cherry picked from commit d1d6f17429c69cd32554dd267c63302fba40019a)
Stop crashes when changing to ASCII in SDL
(cherry picked from commit 3bc56a4cb547af1e8ab9ca35f744f50a4f8a65f3)
Fix for #1690: Clean up msg_repository[].
Fix for #1691: Reformatted Greater Maia description.
Fix for #1708: Correct comments for X: in p_race.txt.
Fix for #1709: Use isMainWindow instead of isKeyWindow for detecting
front-most window in main-cocoa, and don't try to change font for
non-Angband windows. Also update the font selection panel when windows
become main.
Make the character sheet layout a little better-spaced
Add a prompt if you try to deactive Word of Recall, just to make sure.
Add option to show damage player does to monsters.
Rename =Delving to =Digging, for thematic consistency
Remove social class, stop maximize appearing on the character sheet, and make the combat info a bit more logically ordered
Rewrite the character sheet display to stop using the type system in z-type.c.  It's a lot simpler now.
Redesign character sheet, changing the fighting and shooting skills scores into numbers comparable to to-hit scores, and rearranging so that it sits next to other combat info.