Fixed colored armor not working at all in loadouts
Fixed anvil names not being saved to loadout.

I also fixed "lore" too, but I do not know what it is.
Fixes gh-594 - blockheads:off now results in a colored helmet
gh-604 Add TagAPI support to War.

Used for changing color of player names while playing a match of War.
http://dev.bukkit.org/server-mods/tag/
Prevent players from smuggling items into warzones with ender chests.

This is mainly for servers such as the Warhub, where most players can make
their own warzones. Inexperienced zone makers may place ender chests in
zones which makes their zone susceptible to smuggling items.

This may also apply for zones which would like to use ender chests for
aesthetics.

Hopefully this change shouldn't be a problem. I cannot think of any way
that an ender chest would be used inside of a warzone.
Fixes gh-608 - loadout "first" will be given on join and each battle after

When a player joins a warzone for the first time, they will be given a
loadout called "first" instead of the default loadout. After they have died
once, they will receive the default loadout. Players will also be assigned
the "first" loadout every battle if they are on the default loadout when
the battle ends.

I do not know how servers will deal with players who might constantly leave
and rejoin the zone in order to get the loadout back. This could be fixed
with a war change if it becomes necessary (maybe remember the player until
the battle ends). But, as always, if a server does not want to have a
"first" loadout in a warzone, they do not have to create one.
Add permission based access to warzones

Adds a team default permission configuration option. Default is
war.player. It is modifiable at the zone level and the team level. In
autoassign zones where there is a mix of teams that some players have
access to and some that they don't, the player will only ever be placed
in a team he can access. You can't /join a team you don't have
permission to join.
Added new classes to manage loadouts instead of the hashmap method.
Add new loadout class support to the existing loadout subsystem.
Add support for new loadout system to base classes and configuration
subsystem.
Closes gh-617, gh-609, gh-514, gh-319, tag gh-589. Add support for
permission specific loadouts.

Loadouts can be defined with a permission which can limit who can access
the loadout, in mostly the same manner as I did in the zone-permissions
commits. The permission can be used to only allow say VIP and above to get
a certain loadout (for donation benefits) or to allow the server's lower
ranks a class only (to allow lower ranks to survive faced with the server's
experienced players).

This is controlled by an additional argument to /zonecfg.
Example: /zonecfg loadout:vip:server.ranks.VIP - allow only VIP players
access to the vip loadout.
To remove the permission, re-make the loadout without the permission
parameter.
Example: /zonecfg loadout:vip - remove the permission requirement for the
vip loadout.

To allow a lower rank access to a loadout only, you can use your permission
manager's feature of negating a permission (if supported by the plugin).
Example: /pex group recruit add server.loadout.noob, /pex group builder add
-server.loadout.noob - allow only recruits to have access to a loadout
which requires the permission "server.loadout.noob" (with PermissionsEX).
Updating version to 1.8-PREVIEW (Nimitz)
Merge pull request #579 from cmastudios/zone-permissions

Add team-based permission requirement
Merge pull request #587 from cmastudios/fix-colored-armor

Fix loadout issues + permission-restricted loadouts, thanks @cmastudios!!!
Merge pull request #610 from cmastudios/colored-names

Add TagAPI support to War