added new chainsaw startUp and longBogDown assets to repo
Ship Odyssey: Fixed issue #62 : Click & Drag Hook now functions as expected.
fixed event handling for new chainsaw sounds using soundChannel obj
updated asset files with better crossfades put in Garageband; still not dynamic
SO: Changed mouse-over animation for draggable hook.
Merge branch 'russ-phalen-tp-data-games/ChainsawSounds'
updated asset files with better crossfades put in Garageband; still not dynamic. added engineStop.mp3 asset
All Games: Fixed Issue #51. All games now have flash version detection, and a way to get past that screen.
Merge branch 'russ-phalen-tp-data-games/ChainsawSounds'
Ship Odyssey: Renammed "endScreen" swf to "popUpScreen" swc. Moved "help" functionality into the pop up screen. Fixed issue #68: Temporarily removed profit attribute.
Ship Odyssey: Removed 'help' functionality from popUp.swc.

Issues exist with DG. Namely, the treasure sought catagory. It defaults to numeric, and does not update based on the mission.
Ship Odyssey: Fixed issues #61, #57, #68.
Rats now report their data to DG at the end of their dive. Profit attribute temorarily removed.
Ship Odyssey: Fixed issue #75. Booty meter now functions as expected.
Merge pull request #76 from MikeSalyh/master

Pull Request: click+drag hook, pop up screen as .swc, bug fixes: #75, #61, #57, #68, #51