First steps towards getting the camera blob working. Got stuck on a clean method to add LED entities to the corresponding medium.
Merge branch 'master' into camera
Added a second stage of initialization for media
Added Doxygen comments in medium.h
Removed raw distance and blob area in ci_colored_omnidirectional_camera_sensor.h
Merge branch 'master' into camera
Added a postspaceinit function to the RAB medium to update the RAB medium after initialization.
Fixed the logic of disabling an LED: when it's disabled, its color is set to black
Added a post space init function for the LED entities that adds all the LED entities in the space and performs a first update.
Fixed an error message in omnidirectional_camera_equipped_entity.cpp
More work on the generic omnidirectional camera sensor. Now the blobs are checked, but everything is still to be checked.
Prepared a test for the camera with the foot-bot.
Inverted the order of destruction of component entities inside a composable to fix errors when distributing. Changed unordered_multimap with standard multimap.
Removed useless const statement from CSimulator::GetMedium()
Fixed error message in media initialization.
Added enable and disable functions for camera Lua interaction
Fixed visualization of arena boundaries
Fixed the logic of adding/removing LEDs to/from LED entities
First implementation of the colored blob omnidirectional camera. It does not check for occlusions and it does not completely work yet.
Added the omnidirectional camera entity to the foot-bot entity
Testing the camera
Fix to the compilation of the grid test