Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
Fixes the DME (I hope)
Removes some Stray Colons.
Correctly fixes AI/Cyborg blobs this time. Unlike other game modes blob didn't manually remove the restricted jobs from the possible antag lists in pre_setup().
Nuke Op Gloves: The Blackening

-Removes the yellow gloves on the Nuke Ops shuttle. (They were completely redundant, as the gloves they start with were already insulated (!!!)).
-In return, adds a laundry room to the nuke ops staging area, allowing them to paint their gloves as they please if they want to be stealthy.
-Removes 'SWAT' gloves in favor of the less-weirdly-specific combat gloves. Codewise, they were exactly the same.

Updates spacebattle.dmm, as it had an instance of swat gloves.
Adds a link in the mapmerge tool instructions to assist in setup.
Makes Icon_name Redundant due to Obj Limbs
update_icons.dm altered to reflect this.
Removes super secret definitely not a proc for Augments
This should never have happened!
You can now force any game modes in secret that would start normally.
Fixes #1600
Removes the roomfiller n2o canister, replaces with a normal canister. For Aranclanos~
Merge pull request #1606 from Cheridan/Map

Nuke Op Gloves: The Blackening [MAP]
Merge pull request #1561 from RobRichards1997/11/10/2013-Limbs-are-Objects

Changes Limbs into Objects [Merge/Give Feedback]
Merge pull request #1604 from dumpdavidson/blobfix

AI/Borg blob candidate fix, secret mode forcing fix