Toggled Metabolic Interchange bionic, active power sources
fix cr and whitespace
Merge pull request #1 from atomicdryad/fix_cr_and_whitespace

fix cr and whitespace
Separate furniture and territory
Made vehicle actually show up when constructing

The vehicle cache wasn't being updated. Fixes bug in issue #976.

Also, made a default vehicle name in case player leaves it blank.
Added *.cbTemp and gmon.out to .gitignore
Tweaked the fuel consumption code to make wood yield more
changed add_item in veh_interact so it does not ignore weight/volume checks, overflow radius of 1 atm
Merged seperate furniture layer, vehicle caching and interaction fixes, and extension to fire duration.
Fixes #1798
mp3 player won't be audible if we're deaf.
Some fixes and improvements to quadrants house generator
Made bionics manifest show correctly
Made morale items load correctly
Merged PRs #1810, #1806, #1804, #1799, #1766.
updated how to start a new world with the option on the main menu.
Merge PR #1813.
Pistol Crossbow Recipe Skill Fix

Changed pistol crossbow recipe to use archery as secondary skill.
Didn't seem to make much sense that it required firearms skill and all
other bows required archery skill. Even if it's called a pistol crossbow
it's still a crossbow, not a pistol.   Unless there's some other reason
I'm not seeing in which case disregard this pull request.
Merge PR #1816
Added comments to quadrants house generator