Add basic glfw framework
Add GLEW
Add a basic roadmap renderer

Renders using simple gl lines
Add a basic camera class
Render terrain
Add rotation and strafe to the camera
More efficient rendering

Instead of generating and sending each vertex every frame, now the
Landscape vertices are generated at startup, and either buffered in the
gpu, or kept on the cpu and copied each frame (depending on whether the
host gpu supports vertex buffer objects)