This is the implementation of buffergeometry with lines: f53b27533f1c577a92074f8ba15f52700ddcb3d6 in webglrenderer2
update spacing
update Webglrenderer2 to make bc94173866497e066aa8abe7f564392075f38ec5 work also
OrbitControls: Added Firefox support. Fixes #2908.
fixed multiplyVector3Array in Matrix3 and Matrix4
SoftwareRenderer: Fixed the distortion bug and experimented wth a hacky way of passing different "materials" to the rasterer.
SoftwareRenderer: Renamed callback to shader. Inlined shader code.
SoftwareRenderer: Avoid clearing when there is nothing to clear.
SoftwareRenderer: Workaround for avoiding drawing outside the buffer.
CanvasRenderer: Fixed MeshDepthMaterial.