- Updates & Changes to the sequencer rendering
- New queueing engine for background rendering of sequencer effects
- Changes to the way zoom and unzoom renders in the sequencer
Initial Checkin of the D2D stuff
Commit changes from today... Preview WORKS... Just need to get the background alpha mix done
Fix build paths for x86 Configuration
Clean up and consolidate D2DCodeBase
Updated Preview with final code to get it rendering and the Background image to fade as necessary
Updated DisplayScene.cs
Change D2D preview to a fixed size window...
Minor tweaks
Removed parallel rendering from DisplayScene.cs.. It seems to cause a little jumpiness
Remove duplicated DisplayScene.cs file
Only create new bitmap if it's changed
Updated Projects
Changed controller list to sort ascending
Merge pull request #5 from sall/master

Merge from sall/vixen
Merge branch 'master' into D2DPreview
Tied preview update into data being pumped into preview
Updated DisplayScene.cs
Merge pull request #8 from sall/master

Merge from sall/vixen
Moved ComboBoxItem to Controls because I'm using it in other places (Scheduler).