Corrected asdoc comment
Added ability to ignoreTimeScale on a case by case basis for both ITicked and IAnimated objects
Added logic to exclude certain logic from execution while in editor
Created a Pause and UnPause game action Also moved the expression value helper method to the ExpressionReference class as a static method
Cleaned up timer object and tied its ignoreTimeScale to the trigger component it is attached to if it implements the appropriate interface.
Created TimeShift action