Make g a global.
Use selected combat style after wearing or throwing your weapon

Conflicts:

	player.cpp
Use selected combat style after eating your weapon
Let i_rem use selected combat style
this catches most cases of freeing hands
Use selected comat style when bio_claws are deactivated and processing active items
remove_weapon uses selected combat style
TODO comment to refactor handling of styles
remember combat style after cjaracter creation
Fixup get_combat_style() to no longer pass a game reference.