A new method to attach a ParticleSystem to a node in the scene
Adjusting garbage effects. The glowing ball effect has failed to be good looking enough, period. Need to many adjustment and experiment. Trail ribbon is good for short distance and not too fast object. For fast moving object there's still visual artifacts. And next I am going to just implement a plain old garbage number above character animation.
update project file
Merge branch 'master' of github.com:godfat/cubeat