redo-convoy main-mission

- add randomization to convoyed vehicle
- add randomization to the armed vehicles protecting the convoy
- add randomization to the starting spawns and routes taken on by the
convoy
- add comments incase someone wants to adjust the mission
- atm all routes are route 1 untill we get del1te's new routes :)
add convoy to mission controller

with increased weight for testing purposes
missing ;

these keep haunting me :P
too much ;

apparently that's also possible :P
Merge pull request #18 from A3Wasteland/Mainmisison_Convoy

Mainmisison convoy
minor changes

- disable some buildings without positions
- remove 9mm guns from lootspawns
- add chance to finding optics for SMG or silencer for ACP
huge edit!

forgot a comma
Merge pull request #19 from A3Wasteland/lootspawner_changes

Lootspawner changes
Now requires you to actually have a repair kit in order to repair a vehicle
Update mission.sqm
Update README.md
Lootspawner, convoymissions

-Both convoy missions updated and activated
-random routes and vehicles
-lootspawner also spawns items correctly now
(medkit,toolkit,surpressor,FAK,Optics)
Merge pull request #20 from A3Wasteland/ConvoyMissions_LootspawnerFix

Lootspawner, convoymissions
Merge remote-tracking branch 'origin/Development_main' into ObjectSearchUI
Added a batch script to speed PBO creation