Can now update globe view without triggering watchers.  Pinch delegate now centers.  Random file cleanup.  Added a bit more OpenGL optimization.  The line shader programs now handle backface culling.  This means we can use lines without drawOffset and only priority.
Updates to active objects.  Cleaned up the z buffer logic.  Line shader now does backface culling.  Vectors can now be subdivided to a minimum number of points.