And a build fix. Nothing new... move along
Core/Objects: Some optimizations to object updatemask building
Core/Object: Fixed a mistake in update mask building - fields marked with UF_FLAG_PARTY_MEMBER should be sent to the entire raid, not only one subgroup
Core/EventMap: Internal changes and doxygen doc

See http://www.trinitycore.org/f/topic/7003-doxygen-documentation-and-hacks for details and examples.
Thanks to @Shauren for several hints.
Update WheatyExceptionReport to print Windows 8
Core: Warning fixes
Merge pull request #9132 from Regigicas/crashlog

Update WheatyExceptionReport to printf Windows 8
Core/Debugging: Made WheatyExceptionReport::_GetWindowsVersion code more readable and added check for Windows Server 2012
Fix engrish in doc
Core/Loot: Items in generated loot will now be split in multiple stacks if their count exceeds max stack size defined in item_template
Fixed a few file names to improve searching.

Signed-off-by: Krogonos <bryan.mayer26@yahoo.com>
Merge pull request #9134 from Krogonos/master

Inconsistent file naming convention
Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI, only when AttackStart is called.
Merge pull request #9131 from m7nu3l/patch-3

Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI, only when AttackStart is called.
DB/Misc: Add full script for Something Stinks (A:24655 H:24536)

Rename an sql file.
DB/Creature Text: Corrected some texts & type fails -- more to come; Soon (TM)
DB/Misc: Add full script for Pilfering Perfume (A:24656 H:24541)

Closes #5205
Core/Dungeon Finder: Simplify Spell Luck of the draw code
Core/Dungeon Finder: Partial recode of "group list" using existing Lfg functions
Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
Core/Dungeon Finder: Corrections to previous commit
- player::inRandomLfgDungeon was supposed to return if current player map and difficulty are the ones player applied for