ChaosNight Upgrades V2

V2 Changes = Added unicode in Blakston.khd for color codes as constants.
Added those constants as the color of the items as Andrew wants to keep
with precident and keep color's as constants.

1) Frenzy Food - chaosfd.kod
- Increases vigor of player to 200 ignoring stomach
- Checks ChaosNight is active, if not active will not work and delete
itself.
- Weighs more than a mortal can hold, so can only be given out via admin
globally
- Color differentiated from a regular Mushroom.

2) Positive/Negative Karma Pot - PKarmaPot.kod & NKarmaPot.kod
- Changes karma of player to -100 or + 100 ignoring stomach
- Checks ChaosNight is active, if not active will not work and delete
itself.
- Weighs more than a mortal can hold, so can only be given out via admin
globally
- Color differentiated from a regular Potion.

3) Changes to Chaosnight.kod
- All changes to the loot table for Chaos Night.
- Removed now obsolete (during frenzy) inkycap.
- Added new potions + food
- Added MSH, Nerudite Bow, Plate Armor (etc)

4) Changed player.kod:
- Added new message ChangeKarma
All other messages regarding karma were either add or lose karma, there
was not a method to simply send a message to change karma.
ChangeKarma amount 10000 = now changes Karma directly to +100

** All compile without errors, no server errors and all tested
thorougly.