created a controller module for Firebase and included it in the index.html project file
added a callback to the FirebaseGroupAdapter to read from the data store and call PlayerActions methods to move the ball on screen --currently it is VERY sensitive
MULTIPLAYER: input data is now based on the average of all connected users in Firebase
removed extra comments
merged to get up-to-date from master
moved firebaseGroupAdapter to the js folder
altered PlayerActions to accept variable throttle to facilitate motion.  this allowed for a MUCH more playable expereience via a smoother acceleration curve based on mobile input
merging from remote branch.  Better acceleration based on throttle
updated Game.js to use the new move functions in the PlayerActions object.
corrected an edge case that caused a screen flicker
Merge pull request #37 from salarkhan/firebase-input

Firebase input