Made function getQValues/0.
Made MarioState.viewDim non-transient, because it is used in toString/0. In MarioState(String configFile): set 'amountOfInput' and 'representation' after calling setAllproperties/1. In MarioState(Environment, oldState) and in MarioState(LevelScene, oldState): set 'amountOfInput' using viewDim of oldState. DieCheck is rewritten with ternary if-statement (a?b:c). ToString/0 uses tabs to allign values in representation.