first
renamed some classes and started adding some basic design ideas.
lets try ignoring thses files
Added Entity/Component design. Created small example (draws an antique white square).
curious how github web editor worked.
created simple logger. create entityfactory. implemented simple input querying.
Added readme
improve game spec
added csproj files. We will see if this break other peoples stuff.
fixed broken csproj file
Basic map + supporting files. Removed .suo file(user settings)
Herp Derp map file was base64 zlib compressed... Map should now actually work
Updated with V1 of Spawner Implementation
Added LuaInterface and some structure for Lua integration. Currently hold a global Lua object in GlobalLua class.
Added a controllable player entity.  Created a camera class that follows the player entity... only manipulates data and doesn't actually touch the graphical part.  Other implementations are possible
Removing .suo file
Merge remote-tracking branch 'origin/gary2' into develop

Conflicts:
	ShittyPrototype.csproj
	ShittyPrototype.v11.suo
	src/ShittyPrototype.cs
stuff
Merge remote-tracking branch 'origin/conrad' into develop

Conflicts:
	ShittyPrototype.csproj
	ShittyPrototype.v11.suo
	src/ShittyPrototype.cs
	src/graphics/SceneManager.cs
Better camera