moving projectle/projectileattributes to their own class
adding TimeCreationIndex
removing model scale & adding json ctor
moving collision object, collection, and handle out of the projectilephysics class and into standalone classes
implementing projectile emitter
adding projectile config files
refactoring for new projectile tracking system
setting access modifier to public
removing projectile rendering from hardpoint
updating for new projectile tracking system
updating for new projectile tracking system
code cleanup
updating project files
renaming handful of fields
making collisioneventdispatcher readonly