Update SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
Corrected _crashName Issue.
Crash Markers.

Added Makers to crashsite in preparation for other items
Fixed Readme Error
Updated Credits
Updated Zeds/Loot system.
Updated Versions
Merge pull request #163 from KillzoneKid/patch-37

log_entry does not get updated on disconnect if player killed
New LootDrop HeliCrash_No50s

Server admins can now specify within the CrashSpawner If they wish to have 50s or not.
Add Loot table to crash spawner to remove 50cals.
Spawn Fix's loot & Zeds
Changed Timer from 20 secs to 8.
Removed Radius Markers.
Updated Readme

 - We dont have a 1.7.4 Repo.
Update SQF/dayz_code/actions/player_dropWeapon.sqf
optimized publicEH.sqf

optimized publicEH.sqf
unloading server and client by avoiding useless code execution
prepared arrays AllPlayers &  AllPlayersVehicles

introducing global var arrays for fast access to all players and to all
players + all vehicles
so we can use it now for example:

count ((getPosATL _x) nearEntities [AllPlayers,_keepAwayDist])) == 0;

(instead of "CAManBase" which give us zombies back too)
server_cleanup.fsm cleared
Merge pull request #186 from fred41/1.7.5-PerformanceUpgrades

1.7.5 performance upgrades
Update SQF/dayz_code/compile/fn_inString.sqf