Implemented storage and restoring of global entities and core entity management state.
Initial work on chunk storage
- Removed Advanced Config and menu (dangerous, users shouldn't be messing with this)
 - A little cleanup.
Implemented core entity storage in chunk stores.
Added setBlockRetainComponent functionality to force a block to be retained
Some refactoring around the Storage Manager.
Updated to logback 1.0.13.
Idea project generation now configures the copyright notice and entry point annotations.
Added background-threaded serialization and compression of chunks to the storage manager.
Exposed GlobalStore
Allowed the saving of stores without deactivating entities (to allow saving without quitting)
Switched to using the StorageManager for player stores and global entities.
Switched over to using the new StorageManager for storing players, chunks and global entities.
Moved owner off of NetworkComponent and made it more central to entities.
Added alwaysRelevant field for entities that should not be stored in chunk/player stores.
Implemented storing and restoring entities with their containing chunk.
Added @Owns support for maps containing EntityRefs
Fixed the AABB for chunks
Fixed ownership of Bone entities for SkeletalMeshComponent