WIP: Implementing space ninja gamemode
Secbelts now can hold melee weapons.
Phasing out world loops, pt 1
Space Ninja Gamemode Implementation
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge pull request #3140 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
No more placeholder antags, and WIP space ninja gamemode stuff
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
WIP Ninja GM junk
Raised required players of ninja gamemode (no longer 1, for debug)
Updated changelog with space ninja gamemode changes
Removed debug outputs and fixed double-forging of ninja objectives
Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into staging
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bef
Fixed changelog conflicts
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	html/changelog.html
Removed debug outputs
Merge pull request #3177 from Whitellama/bleeding-edge-freeze

Space Ninja Gamemode Implementation