Added the different weapon effects
the effects should work now properly now. The poison splash (as of now) overwrites the other section's weapon effect, but that will be fixed in a later update.
added basic skeleton for SectionEffect functionality
Did a lot of work making SectionEffects work. Not complete yet, still needs to be tested and stuff. Groundwork should be there - The rest should just be fine-tuning and bug-fixing as things come up.
Finalized (except for poisoned, which doesnt attack above it) the effects. They should all work. Probably.
Fixed some of the merge conflicts
Fixed all compiler errors with the effects merge.
Broken code commited for help
Update baseblock prefab to use its own towerpoint
Changed stats for weapons so different factions are actually different. The each have different 'Max upgrades' associated with them as well.Also (Hypothetically) changed the upgrade system so that each faction has a different upgrade for different weapons
Fixed a bug with the firing
Combined with master. Looks good... A few bugs, but nothing to serious I think. Poison might not work properly.
Fixed some bugs with Posion Splash