Removed a bunch of copy pasted code regarding moving pulled atmos by clicking on turfs or conveyors. Now this is handled by a mob proc, Move_Pulled()
Now all turfs work with this feature. (shuttle shitty turfs didn't because they were not part of /floor)
Added a check on Move_Pulled() to see if the pulled atom is on a turf. This will stop the sleeper exploit and others.
A world << "" passed, deleting it. Sorry.
Added some restrained() checks for mechas at entering on them.
Pulsing the bolt light wire with a multitool will now update the sprite of the airlock.
Added a distance check for when you remove an ID of the HoP's computer. If failed, it drops on the computer's location, just like a borg or AI interaction.
Removed the in_range() check and made the ID card drop on the floor and then call for verb_pickup(). The user will be the one who clicked the button, of course.
It looks weird so maybe it should be better to move the verb to a mob proc and make the verb call for that proc.
Afaik this verb was never used like this, I would like to hear opinions. Specially from gia~
Fixes the "wrapsortjunction", the disposal pipe that sorts wrapped objects. It had a duplicate New() proc.
Gitblame best tool, the award goes to donkie.
Fixes engiborgs deleting their own welder by creating a flamethrower.
The attackby() of flamethrowers can lead to flamethrower_screwdriver() and flamethrower_rods(). Two new procs that handle the creation of a flamethrower.
New object /obj/item/weapon/weldingtool/largetank/cyborg. This new object does nothing on the flamethrower creation procs.

I'm not entirely happy about this.
Resolves #677 - Overwriting a buffer now works correctly (you no longer have to clear it first). This was due to a bad link (one missing '=' after the buffer's num parameter.

Resolves #730 - The dna-modifier window will not refresh if you move away from the console whilst it is busy pulsing a dna string. It will close instead.

Reduced irradiation multiplier due to (continued) complaints
Increased accuracy.
Spoon-fed-station13 :baby_bottle:

Modified   code/game/dna.dm
Fixes ShowInterface() using usr instead of user. Thanks MrPerson.

Also added a pause to the end of both mapmerge batch files, to stop them autoclosing when doubleclicked (and hence hiding errors).
Database related fixes:
- Fixes the following SQL error:
[13:44:09]GAME: SQL ERROR during death reporting. Error : [Table 'ss13.death' doesn't exist]
The issue was with cyborg death logging, which was not updated properly to log into the correct table.
- Fixed the SQL schema so it properly logs deaths and the legacy_population thing (which logs how many admins and players were on every 5 minutes). If you already have a database set up and don't want to completely wipe it (Let's be honest, you really don't want to do that), look at this thread for help in updating the database properly: http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=194
Merge pull request #871 from errorage/DBupdate2013-06-27

Database related bugfixes
Merge pull request #837 from Aranclanos/Sleepers

Pulling sleeper exploit fix.
Merge pull request #838 from Aranclanos/HandcuffedMechs

Mech & handcuffs fix.
Merge pull request #842 from Aranclanos/BoltLights

Fix for bolt light sprite on airlocks.
Merge pull request #843 from Aranclanos/TKIDsteal

TK ID steal exploit fix.
Merge pull request #852 from Aranclanos/CargoMails

Wrapping objects not being sorted properly fix.
Merge pull request #853 from Aranclanos/EngiborgFlamethrowers

Engiborg flamethrower/welder fix.
Merge pull request #857 from Carn/MoreGeneticsFixes

Resolves #677 - Overwriting a buffer now works correctly (you no longer ...
Merge remote-tracking branch 'refs/remotes/upstream/master'