no random moves if player does not know what to play
removed unused code
1.5 mio training games with new approach
simple networks again
generic approach for generating network inputs
generic approach for generation of network inputs
different strategies for parts of the network input
trained nets
500k trainings
refactoring and new input strategies
simplifying generation of input neurons by using strategies
strategies for declarer position and player position
strategies for cards played per trick
trick playing strategy
renamed strategies, tried another combination
new strategies
new strategies and backpropagation trainer
fixed strategy for current trick and next card and raised hidden neuron
count to 100
playing best card or random, neural net for every trick
another try