init
tab to space
Split files

main : config, and first run
code : code running
input_buffer : istream
result : ostream
stack : stack
Refactoring "code.js"

bug check and fix latter
Refactoring "input_buffer.js"

bug check and fix latter
Refactoring "input_buffer.js"

bug check and fix latter
Refactoring "result.js"

bug check and fix latter
Refactoring "stack.js"

bug check and fix latter
Add "InputBuffer.js" comment

JSDoc's @returns comment
bugfix 'code.js'

SyntaxError....
Fix page and main script

Dont't show some errors.
This mean open the page, and script.
NOT!! "script is working!"
Fix js -> html  script load point change

JS load is CRAZY!
Because, used $.getScript but its don't know error line...
This not cut out for the development
Syntax fix code.js, input_buffer.js

.Get , .Set , .~~~(on other many) syntaxes...
fix prototype

Fix result.js and stack.js
Is the correct answer of syntax in class extends ...?
bugfix.

This fix mean can virtual running!
For visualize script running, must more fix&commits...
fix loading script

jQuery cant add <script> DOM object
jQuery call eval() when do it
Fix naming to "jsBefunge"

what mean "jq" in "jqBefunge"
use jQuery? no. what do you mean...
because jq -> js changed name
Add event class.

I was goint to make a generic.
Not only use jsBefunge, can use anything

But, cannot use in addEventListner ( or jQuery: on(~~) ) function.
umm, To work with these, use CustomEvent ?
(document.createEvent, dispatchEvent, ...other)
Add super class reference

jsBefunge.Result and jsBefunge.Stack
this.__super is super class reference

// example usage:
jsBefunge.Result.prototype.push = function(v) {
  this.__super.push(v);
  console.log("Pushed: " + v);
}
Add push, pop in Stack define

for Event fire system...