Primitives.buildUV() - use subGeo.scaleU and subGeo.scaleV
fix for FDT compilation
formatting to animation package
formatting to audio package
formatting to bounds package
formatting to cameras package
formatting to containers package
formatting to controllers
formatting to core
formatting to debug package
formatting to entities package
formatting to errors package
formatting to events package
formatting to extrusions package
formatting to filters package
formatting to library package
formatting to lights package
formatting to loaders package
formatting to materials package
formatting to paths package