Adds a new hair, Curly (yeah not really that curly but still)
Curly fixed, cripples added.
2 new disability types, and fixes curly hair again.
Long bangs from disability PR.
Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
pls go
Removes a space from preferences.dm.
Fix: Converted Cultists not receiving objectives

For some reason Sabbat moved the line that executes the memorize_cult_objectives proc into an if statement that checks if the mob doesn't have a cult_mind...
Fixes the DME (I hope)
Removes some Stray Colons.
Fixes #1543

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Fixes #1566

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Cleanup of pipe unwrenching code.

Fixes #1509

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Really fixed the Free Objective bug this time!

Changed get_unconvertables to search in player_list instead of mob_list - it was picking up the dead clowns on the banarium shuttle, which of course had no mind datum.
Added a check to that proc to make sure the mob has a mind datum
Added some admin log messages to notify them of errors.
removed debug edits
Bedsheets can be worn, details in PR.  Fixed merge conflicts hopefully.
FIXED ISSUE WITH COLORS NOW BEING ITEM_COLORS WHO CHANGED IT WHY?
 * The Allow AI config option will now correctly stop players from choosing AI as a job.
 * The job select screen will now fill in the rest of the last column, so it doesn't look uneven.
I can't into spelling.
 * Fixed SS13 causing players to stop auto-connecting to the server because of duplicate keys.
* Fixes suffocating in mechs.
* Tidied up the atmos mech code a little.