AGAL 2 Linker support added. mrt, depth write, conditionals, ddx, ddy,
ted
Merge branch '8.32.Extended' of https://github.com/gonchar/Alternativa3D into gonchar-8.32.Extended
Fix coding style
agalVersion option in ShaderProgram constructor
null reference fix for mesh with isolated vertices

http://forum.alternativaplatform.com/index.php?showtopic=4478&hl=
Merge pull request #53 from makc/patch-1

null reference fix for mesh with isolated vertices
Allows LOD level object name to be specified for ray intersection tests.
added sampler states for working with compressed texture(while using
-swf-version==17,18,19), small refactoring in ATFResource
Merge pull request #56 from gonchar/8.32.SamplerFlags

Added Sampler States for compressed textures
Merge pull request #55 from ChrisDenham/patch-2

Allows LOD level object name to be specified for ray intersection tests.
Camera3D render flags to help with Starling integration.

Add flags to allow disabling of calls to "Context3D.clear" and "Context3D.present" during render pass to help support Alternativa3D/Starling integration.
Merge pull request #57 from ChrisDenham/patch-3

Camera3D render flags to help with Starling integration.