fixing random test failure
I haven't profiled yet, but tackling the obvious memory leak
didn't regen the constants on version bump
outline of the game
Generating thrift files
Adding structure of tic tac toe
starting up a ruby agent, and driving some behavior from there
Giving the players a position... leaving it called position in case of potential consolidation of code
Forgot the ticket
small readme changes
Finally, sample agent not erroring...
I wonder how long this has been broken... thrift needs to be at my fork until I get around pushing that http patch
Deleting submodule in attempt to repair it
Readding my temporary fork of thrift
file name consistency
Didn't know requires were case sensitive
More case sensitive requires
More case sensitive requires
More capitalization...
Moving directories around... there was starting to be too much duplicate code for the web