implemented a first onhit-animation called blink_red using the attachMovieClip method inside the healthscript. right now the movieclip won't be removed (instead blink_red just has an emptyframe-loop inside its animation), might cause performance issues.
works similar to the duplicateMovieClip method but copies the MC out of the library instead of the stage (which might be usefult for things like the fireball and its lights).
Worked on the hand deathanimation. Instead of looping the whole anim it now only loops the last part where the hand is on the ground.