Start an inventory
Get git to ignore Vim swap files, making it slightly easier to commit
Merge branch 'master' into feature/inventory
Placeholder key graphics
Have a "conversation" with the key, get a bit more acquainted with how conversations work
Version of the inventory class that seems to be working
Try to allow conversations to use the inventory
Fix the bug I found
Find more bugs
It works.  Now I can give Bill my key.
Remove debugging info
Allow the player to take objects from the scene
The bug I feared would exist does not seem to.
Show how one could make a door
Merge from master -> inventory
Attempt to show the inventory
Successfully show an inventory
Add a link to open the inventory.  (Is there any particular reason that you are not using <a> tags for other clickable UI items?)
Fix bug after giving a person a key
Allow the player to start with an inventory