Updated binaries to SharpDX 2.5.0 dev build (May 22)
Update to the OUYA bindings for ODK 1.0.4
No API changes, just a library update.
Latest SharpDX DirectX11-net40 for Windows desktop systems.
Latest SharpDX for Windows 8 Store apps.
Merge pull request #35 from Nezz/sharpdx25

Updated WP8 binaries to SharpDX 2.5.0 dev build (May 22)
Merge pull request #36 from SickheadGames/master

 SharpDX Update For Windows Desktop and Store
Merge pull request #34 from KonajuGames/ouya-1.0.4

Update to the OUYA bindings for ODK 1.0.4
Added Windows Audio Session API wrapper for WP8

This is the WinRT WP8 wrapper for the Windows Audio Session API that
will be used by Microsoft.Xna.Framework.Audio.Microphone to access raw
microphone data on the WP8 platform.
Updated version of the WP8 WASAPI wrapper.

Weeded out a timing bug, fixed the namespace and made sure that the
.winmd file is compiled with the correct filename.
Added MacOS support for the ManagedPVRTC.dll
Added pvrtc binaries for mac
Renamed PVRTexLibWrapper.dll to pvrtc to make it work with mono.
Added Nvidia.TextureTools.dll.config for Mac and Linux
Built libraries for OpenAL support on Android.
Added SharpFont and its Mac and Windows dependecies
Added Assimp config file and mac dylib
Added Linux versions of nvtt.
Built on Ubuntu 12.04
Merge pull request #38 from KonajuGames/android-openal

Built libraries for OpenAL support on Android.
Added Missing NVTT files for MacOS
Updated Mac dylib's to not include absolute paths
Update OUYA API to 1.0.8
Merge pull request #37 from Aztherion/master

Added the WinRT WP8 wrapper for audio capture through WASAPI
Added libs for the Linux MonoDevelop plugin