First experiments:
- the project file is updated to include the additional cpp files that are part of ofxAssimpModelLoader
- when a model with multiple sub-meshes is loaded, now these are all drawn when the 'Faces' drawing mode is selected (in the original code only the first mesh was drawn when using OF 080. With OF 071 it seems the meshes were merged). TODO: adapt the other drawing modes
- when a texture is referenced by the model, and present in the model's folder, this is loaded. The new drawing function also binds this texture, so that it shows up when the Faces drawing mode is selected
- a video is loaded (copied from the videoPlayerExample) and used as the texture for the object
- a GUI panel 'Show' (as in 'Performance') is added, with a playVideo toggle. When this button is toggled to On, the video starts playing, and vice versa. For some reason, when the video is drawn to the screen directly it appears blue. Calling update() once after initializing does not make a difference. When used as a texture in 3D the colors are good.