Load all elements from queue (not doing this will result in not showing covers!)
Will probably implement a loadOnDemand or sth like that later.
Fixed EAspect.Letterbox
Removed "Vd" prefixes on IVideo functions
Better readability for CSingNotes
Changed texture sizes to more reasonable int
Introduced OrigSize for original size of textures
Added auto property for W/H-Ratio
Fixed wrong sizes for resized textures
Use maximum possible resolution for bmp->texture
Only resize bmp if necessary
Bugfix for OpenGL (missing real bmp size)
Convert STexture to class CTexture
Using null instead of CTexture(-1) for "no texture"
Changed usage of CTexture.Index: You only need to check for null as of last commit
Improved CTexture creation
Improved Texture update handling
Fixed string comparisons
Added CCursor.ReloadTextures without position flickering
Moved CCursor
Removed second texture list in D3D (needed to check for GC disposal of CTexture)
Some styling for Draw classes
Removed unnecessary texture parameter setting on update