Merge branch '#30_Advanced_GUI_Implementation' of https://github.com/augmented-go/augmented-go
Refs #20, Implemented virtual board
Merge branch 'master' into #20_virtual_board

Conflicts:
	Go_GUI/GUI.cpp
	Go_GUI/VirtualView.cpp
	Go_GUI/VirtualView.hpp
changed texture paths of virtual stuff
Refs #20, added images to res/textures
setting virtual view to refresh when new gameinfo arrives
Merge branch '#20_virtual_board' of https://github.com/augmented-go/augmented-go into #20_virtual_board
caught some faults in attaching virtual view.. my fault!
Refs #20 , fixed scale bug, added bigger textures for board and stones
Merge branch 'master' of https://github.com/augmented-go/augmented-go into #20_virtual_board
commit the right images again
The backend sends the pointer to the game board once after the game was constructed, this pointer will then be valid until the GUI exits the application.
This is needed because the gui needs the game board also in other functions besides 'slot_newGameData'.
injected a debug-setup and connected the virtual view of the gui
Switched back to sending the board pointer to the GUI for each new_game_data signal and the GUI now caches this pointer internally for its use.
Refs #20 , added bigger images for board_9x9 and board_13x13, added some comments, added check if board_size is valid
updated comment for the cached GoBoard pointer
replaced tabs with spaces and adjust the settings in my IDE
-.-
Merge pull request #67 from augmented-go/#20_virtual_board

Closes #20 virtual board