Added Ators Gonna Ate. Renamed Daily Dungeon choices in choice panel to keep them together and clear.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13052 b29ace70-8910-0410-8dcc-aa2fc6433167
Decorate battlefield monsters, no matter where you find them.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13053 b29ace70-8910-0410-8dcc-aa2fc6433167
Add desertExploration setting to track percent of desert that is explored.
Initialized to 0, set to whatever the map says when you look at the desert
beach, reset to 0 upon ascension.
Obviously, updating from adventuring and turning in items to Gnasir still
needs to be added...


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13054 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix "pull outfit" for niche aftercore case

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13055 b29ace70-8910-0410-8dcc-aa2fc6433167
Make sure that all Coinmasters have "accessible" methods, rather than
depending on NoSuchMethod exceptions being thrown.
a CoinMasterPurchaseRequest requires that the Coinmaster be accessible for
canPurchase() to be true.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13056 b29ace70-8910-0410-8dcc-aa2fc6433167
When you ascend, after w refresh the session, force a concoction refresh.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13057 b29ace70-8910-0410-8dcc-aa2fc6433167
Nah, that can't be it.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13058 b29ace70-8910-0410-8dcc-aa2fc6433167
Update desertExploration when adventuring in the desert, using a pamphlet, or handing in the jar/paint/rose

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13059 b29ace70-8910-0410-8dcc-aa2fc6433167
Update desertExploration when using a drum machine with worm-riding hooks

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13060 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix updating of _pantsgivingBanish

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13061 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix new accordion entries in monsters.txt

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13062 b29ace70-8910-0410-8dcc-aa2fc6433167
CreateItemRequest.getInstance must always return an instance if the item is
a creatable item, whether or not it is possible to make it right now.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13063 b29ace70-8910-0410-8dcc-aa2fc6433167
When you turn a Chibibuddy on, you lose the Chibibuddy (off) and gain a 
Chibibuddy (on)


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13064 b29ace70-8910-0410-8dcc-aa2fc6433167
Set PYRAMID quest progress to step11 whenever desert exploration percentage
hits 100 from any means.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13065 b29ace70-8910-0410-8dcc-aa2fc6433167
When you use a modeling claymore, look at the island map and synchronize kill
counts with the images on the map.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13066 b29ace70-8910-0410-8dcc-aa2fc6433167
Added three Pocket Lints, added effects on Bottled Beer from Beer Garden.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13067 b29ace70-8910-0410-8dcc-aa2fc6433167
Reanimated semirare monsters are not semirare encounters

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13068 b29ace70-8910-0410-8dcc-aa2fc6433167
Track daily stolen accordions in _stolenAccordions
Add "accordions" command to tell you everything about stolen accordions
Fix typos


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13069 b29ace70-8910-0410-8dcc-aa2fc6433167
Add wandering accordionist accordions


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13070 b29ace70-8910-0410-8dcc-aa2fc6433167
Make a few unnoticable tweaks to accordion modifiers based on checkitems


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13071 b29ace70-8910-0410-8dcc-aa2fc6433167