BUGFIX: Magic system now allows for skills without set skill requirements. Also fixed the death/blinking check & fixed a typo in AI.
Transformation items now, upon use, show the transformation list (beyond that, type 6 skills aren't implemented).
Let's not blindly follow original logic here, it's smarter to just retain the item ID (not the skill ID for future looking up simply to associate with this item ID...).
Fixed a couple of typos.
BUGFIX: Death packet is sent correctly for spawns now (previously the region would be unset before it could send that packet to the region).
Cleaned up CUser::BundleOpenReq() a little (we already have a pointer to the region!).
BUGFIX: Fixed an issue where loot IDs were being shared due to a race condition.
BUGFIX: The Z region should be set correctly now.
BUGFIX: Ensure that when a socket's closed the local read buffer's reset (write is OK).
Merge branch 'master' of github.com:twostars/snoxd-koserver

Conflicts:
	Ebenezer/MagicProcess.cpp