The rest of the statistics (for now)

That's about all I have.  Getting the randomization of large numbers of dice should be easier in Ruby than Haskell, but i haven't tried it in either yet.  Also, I'm not quite sure on the probability of rolling dice of different sided-ness.  Lastly, the math on this doesn't take into account things like re-rolls or any other post-fix operation.  It shouldn't be too hard to implement, but right now my brain is tired from a hard day of work & figuring out how to use rspec :tongue:.  Good night!