almost finished armor implementation; comment and logging cleanup; added all structure values by tonnage and accessor
big change to mech loadout scheme - all options object now, with automatic defaults at xtor time. updated mech vm appropriately
fixed saving armor issue; refactored armor view models to be more elegant
fixed engine components; updated engine layouts; added hps calculation
added raven, aws-9m, and hbk-4j loadouts in new schema; fixed armor loading problem with pre load zero out; added armor locations array
created weapon extend methods; leveraged in dps and hps calculations; fixed machine gun errors
Reworked mech loading into 2 drop downs; created hardpoint colored display; weapon slots are color coded correspondingly; new overall font
big loading change; moved the item ids enum; added another dragon variant; the loadouts are loaded post initialization; fixed ams error for hardpoint display; moved module logic into extension methods for items
added light mech loadouts (rvn, jr7, com); fixed ferro-fibrous armor calculation error
Added a crapload of loadouts
all lights, most mediums; changed loading; lots of enums
Refactored upgrades to be boolean values; added custom booleanValue bindingHandler; updated loading, saving and mech_loadouts
artemis roughly implemented; enabled drop down; modified slots to display
added YLW and first CPLT-A1
Added catapults, cataphracts, and awesomes; fixed bug in AWS-9M
Updated items json with current stats; added stalker loadouts
Added AS7 and hero mech loadouts; removed id and ref tables; removed broken withDigits calls; founder mechs ignored in selection