Began adding spikes
Fixed image-related things left over from seth branch
Fixed drawing of spikes to do FOV darkening on a per-tile basis
Fixed bugs in spike drawing
Added damage to spikes
Changed maximum delay of spikes
Fixed bug which gave multiple spike damages in one frame
Merge branch 'master' into spikes
Increased the damage done by spikes
Fixed tileCache-related bug with duplicate doors
Changed algorithm for max length of spikes, fixed game-over drawing
Merge branch 'spikes'
yayyy pokey things!