If an input (axis or key) is mapped to multiple targets, trigger them
all, not just the first one.
Merge pull request #4663 from xsacha/master

Travis: add Blackberry. Improve Blackberry out-of-box compile.
Travis: Remove some redundant env's for Blackberry.
Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
Save the model into the save state.
Perform savestate actions more intelligently.
Load the model from the savestate before deciding the memory size.
Don't break savestates made by HD Remasters.
Minimum version for the memory savestate section is 1, not 0.
Reinitialize the GE on sceKernelLoadExec().

Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
Merge pull request #4667 from unknownbrackets/gpu-thread

Reinitialize the GE on sceKernelLoadExec()
Add a dialog to enter a jit compare address.

For now, requires buttons.
Add virtual buttons for address input.
Optimize DisassemblyFunction::getLineNum() a bit.

Improves scrolling performance in some cases in the debugger.
Merge pull request #4668 from unknownbrackets/debugger

Add a dialog to enter a specific jit compare address
Allow translations of post processing shaders (new section PostShaders).

Minor tweaks.
Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.
Merge pull request #4664 from thedax/modelSelectOption

Add an ini option to allow the emulated PSP model to be changed.
Merge pull request #4392 from hrydgard/multi-press

If an input (axis or key) is mapped to multiple targets, trigger them all.