fixes for cmake
Added config files
Graphics packs from ogre
Moved EMirrorTypes into CSpriteTexture class
Added explosions class (implemented bolt explosion)
bomb moving and throwing
added strength for throwing bomb depending on holding time
bomb flies smoothly (i hope)
added bomb explosion
Jumping is possible while holding down the jump key
Added blue debug drawing for explosive (endangered) tiles
added functions for a explosion to affect tiles (untested)
explosion calls maps function for explode tiles
added green debug tile
DebugDrawer draws links
DebugDrawer draws links
Added links to map (from to, missing, to check if tile at origin/target is a door)
removing some some gfx