Some Optimizations, did work as you said but its similar and faster. And you shouldn't think to much about it David... Excuse me for not deleting everything at once
Some Method Extractions, Bug fixes, hardcoded stuff removed
deathmap with fiels init
Started to fully implement movement
Solved merge conflicts
Inserted Random assignment of Professions and Mindsets
Some EDeathFields; still needs a wrapper i think
Fixed, i don't see the problem
Comments & little Opt
Some renamings, mr grammar...
Some Comments and guidelines, so David won't mess it up ;)
Little extensionmethod for ints: InRange(...). returns the range in which the int is. Might be valuable :P
HumanSnapshotWrapper (A hell lotta room for optimizations, feel free to...)
HumanSnapshotWrapper used in DeathMap
little bit of Deathmap Debigging, how'd have guessed: doesn't need an nxor, an != is enough...
Added IsAtHome-Method in Human.

Minor changes in Movementcomponent
Added VacationMindset and simple DayOff Mindset
Implemented mindset-component.
Deleted .orig files, changed Constructor Human ->currentcell = homecell
Fixed Movementcomponent error. Did assign Populationcells that are NULL before