Added very basic level select scene and script.

LevelSelectSceneGUITest.unity
LevelSelect/levelSelectTest.cs

Signed-off-by: Ryan Taite <ryataite@uat.edu>
Merge pull request #32 from Minalien/master

Combat System Window Demo
Levels 3-5, new unit types, and a healthy heaping portion of squads.
Implemented alternating turns. Fixed the ignore list. Working on the other bug.
Just to get ignore list working.
Added the squads into the levels.
Spent time researching delegates, then started wring code to create custom buttons using enums and delegates.  Created a MouseControllerBehavior.cs to handle the different states of the mouse. Work in progress....
Fixed merge conflict.
Fixed conflict with Trenton's PR
Fixed grid issues!

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Added a ChangeTextureBehavior.cs that changes the texture of an object based off the input of the mouse.
Who turn it is, is now displayed. The turn ends when the last unit is moved, though the turn switches during the last move, will fix later if needed. I have also locked down the merging bug, though merging may still be there, I have not been to get the bug to trigger.
Updated my simple LevelSelect/levelSelectTest.cs to have a loop to make buttons for the scenes.

Signed-off-by: Ryan Taite <ryataite@uat.edu>
The fence system is in, so checker board for the movement points. The array will not stay set, for some reason, until this is fixed the grid editor is not working.
Merge pull request #37 from AlexReiss/master

Here the grid editor, and turn features you request.
Added userprefs to ignore list.
Merged Hobo42-master.
Fixed the bugs, put summary comments in.
Merge pull request #39 from AlexReiss/master

Fixed the bugs, put summary comments in.