Changes:
 * Gave entities a setContainerSpace function.
 * Set the camera's container space.
 * Preparing for rendering the world.
Adding in lots of comments to help me work out the up and coming
battleplan.
Wrote more comments.
Added more comments.
Wrapped up comments and now starting up the code.
Gave world::Render a copy of d2d so it can grab the windows's width and
height.
Calculated space on screen at once.
Trying to get it to traverse the tiles it needs to render.
Commented out a feature since it's not necessary right now.
Added warnings to the space get neighbor functions.
Fixed the inability to traverse to other space.
Render function now moves left.
Adjusting a comment.
Bulk of the world render code is now done.
Minor changes:
 * Grouped two defines together.
 * Changed SPACE_SPRITE_DIMENSION from 32 to 64.
Added space's nosprite sprite.
Moved the world render call to game's generic update function, in
between two of the interface draw calls.