Fixes bugs in drivers/drv_cscr.txt
E2: Sped up code upload to new E2s
Client no longer needs a valid Entity to upload to (server still checks)
This saves waiting until the client hears about new entities
Closes #146
Renamed effects, many sents to Gmod13 SENT naming convention
Edits in next commit
Finished conversion of many SENTs to Gmod13 name scheme
Singlefile SENTs help remove lots of folders (#99) and makes consistency easier
To those updating over FTP: Be sure to delete and reupload your /lua folder!
E1 Example gates: Removed, since the tool is gone
E2: Stopped autosaver from saving blank or new (default) code
E2: Fixed closing tabs leaving behind blank spaces
#159
E2: Added config for browser width, increased default 25%
#159
E2 Editor: Added WorldClicker checkbox to wrench menu
When on, allows you to click outside the editor window to update/place E2's
Disabled by default as dragging the mouse outside while down autoclicks in v152
Closes #159
User Stool: Readded
Holograms: Scaled holos partially offscreen are visible again
Fixes #164
Wire Stool: Renamed to Wire (Legacy), use Wire Advanced!
Closes #116
E2 quota convars: Can now be set lower than default
Wire User: Now passes its own owner rather than its target's
Fixes #160
E2 Files: Updated to Net library
Raised default max filesize to 300
Fixed fileList not showing folders
Should probably resolve #165
E2 print(..): Fixed not printing when len > 249
Spawner/Socket: Fixed some timers with old arguments
Fixes #166
Made it possible to call strings as though they were functions. This makes it possible to, for example, have callbacks in user defined functions.

Very minor edit which really doesn't do anything to glon.lua
Update lua/entities/gmod_wire_spawner/init.lua

If a player disconnects and someone tries to use the prop spawner,
the spawner will try to add a cleanup entry to a NULL player, throwing an error
No need to add a cleanup entry to a player if they don't exist.
HDD: Fixes #170