merge this one instead actually

fixed bug where jumping is whack when a GrabbablFigure is placed by the level editor. new bug where the order of Figures placed into the level matters. For example if coins were placed before boundary figures, then when checking for collision, the coin is detected as collided with the player figure and then hops out of the collision detection, and thus not detecting any other figures next in the collision vector (possibly boundary figures). boundary figures should be placed first and then any other figure next.