v0.9.1.0

- fixed and rebalanced NPC endurance to damage in relation to new Armory
outfits:

* made sure that heavier meshes have bigger protection instead of
defauly low one
* created a number of custom protection settings which were no existant
in vanilla like: ligh armor + heavy helmet ot heavy armor + no helmet

- rebalanced repair bonuses to mutant skins

- completely rebalanced all explosive items and ammo types in all
aspects & created UI props system to support that

- disabled IED's from being detected by NPCs

- added all corrected texts from Trikzter

- added all new 'generic dialog' options written by Damjan and corrected
and implemented thru dialog_manager by Trikzter

- added descriptions for civilian explosive items

- diversified usage sequences for repair items and added new sounds from
Damjan (wip)

- restored previous version of game_relations.ltx is newer one made all
Loners friendly and thus unresponsive to being attacked

- restored previous version xr_reach_task - it is faulty in a sense that
squad targeting causes 'error with visual' crash but all instances of
squad targeting have been disabled so it might not occur

- reduced a bit head damage for NPCs

- added '+' to repair UI in relation to bonus given by meterials

- made Noah's dog blind and silent (final attempt to make the last
longer)