Parallel can use a ticker too! Beautiful.
Drop increment: 0, we'll just use promises for all deferred actions
Faster promises and ticking and....stuff
So much refactoring... Private gone, ticker subsystem overhauled
No more manual ticking
Initialization shortcut
60 physics ticks per second
Make emit much more efficient in most cases by inlining function calls
Fixes for joystick handling (I believe this is tested to work with xbox 3600 controller now, yay!)
Refactored the FrequencyContext stuff on entity, and removed the Entity.tick() responsibility form Room, that was bad.