v5.5.4 Pre-Release #1

*SideOnly to all client-only classes.
*Proxied electric chest GUI.
*Overhauled sound system to not require direct TileEntity accesses.
*Fixed sounds continuing after server disconnect.
*Fixed /mk version command.
Added APIs to repo

you win @Calclavia
Attempted Jenkins builds
build.xml fix

be prepared for many more commits!
fix?
Maybe...
Getting there
Directories :(
Spellcheck
Testing
Equals
Alright, have your slashes
Hopefully
Try, try again
Fixes
v5.5.4 Pre-Release #2

*Once again reformatted SoundHandler to function better.
*Removed useless proxy methods.
*Dimension IDs in BlockWrapper.
v5.5.4 Pre-Release #3

*Mechanical Pipes for liquid transportation.
*Fixed a few javadocs.
*Fixed electric chest misbehaving in item form.
*Fixed private value accesses.
*Even better sound handling.
*More efficient item charging/decharging.
v5.5.4 Pre-Release #4

*Updated IC2 API.
*Fixed a few bugs in LinkedPowerProvider.
*Fixed Electric Chest NBT data save.
*Registered all items with GameRegistry.
*IStrictEnergyAcceptor for @liquidgithub.
API changes

*Renamed BlockWrapper to BlockVector.
*Moved BlockVector to API.
Improvements!

*Inventory-based Electric Chest animation.
*Cleaned up build script.
*ItemRenderingHandler now initially handles machine textures.