Removed more unused console functions.
Implemented Sys_TranslateKey and Sys_TranslateKeyToUnicode
Added initial game input functions
Replaced the zlib and libjpeg that comes with Doom 3 with the one that comes with BlackBerry
Attempted to implement GLES compatible implementation of GL_DepthBoundsTest
Added runtime check for GL_UNPACK_ROW_LENGTH support
Modified LOG bias code so that it can be checked and executed at runtime
Added GLES specific driver for r_glDriver cvar
r_lodBias has an adjustable min/max for GLES 2.0 and up instead of GLES 3.0 and up
Removed extension checks for extensions that aren't compatible with GLES
Added extension check for GL_EXT_disjoint_timer_query for timer checks
Removed necessity for GL_OES_rgb8_rgba8 to be needed to use GL_RGBA8