Added the basic tile editing.
Fixed a few bugs. Moved the tile map/get out of the editor (mapmouse) section and moved it to the map section where it belonged.
It was 3am when I finished last night and I have no clue WTH I added. It works. So commiting.
Added the frame class, based on old SNES GUI code.
Had to change frame/window calculations from old SNES GUI code to work better with Love .9
Added the ability to specify a mouse cursor in plugins/editor/assets as mouse.png. If one is present, it uses that and draws according to scale.
Added centered fading logo.
Made it so the map can allow for saving/loading of all layer cameras. This is good for the editor, but also for saving games for an RPG.
Added frame functionality for GUI, added widgets to the frames, added the ability to change focus based on frame selection. Add widget tooltip based on mouse hover.
Tried to fix multi-tile select.Even copied over working code from old project. Still not working.
Multi tile select is now working!
Added map saving, closing, added top bar. Merged multi tile pick and tile pick. Made so you hold down on mouse button to get it to select multiples.
Merge pull request #3 from pauljessup/Editor

Editor