have eve only inject audio when another avatar gets close to her
lower Eve's volume to about 75%
I just did a headotomy (removed all head-related stuff from Avatar and made it its own class)
Merge remote-tracking branch 'upstream/master'
clean up from headotomy
some space removals in Interface main.cpp
remove old style walking sounds
mode cleanup after head operation
type squish in eve main
more type squishes in eve main
remove an extra g
Merge pull request #290 from birarda/master

eve should only inject audio when somebody gets close enough
remove some leftover walking sound stuff
Merge pull request #293 from birarda/master

remove left over walking sound stuff
optimized distanceToCamera() added distanceToPoint() and distanceSquaredToPoint()
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
added mouse view shift behaviors
Merge remote-tracking branch 'upstream/master'
indentation
cleaned up some code