Buggy as shit isometric view.

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Iso ported. Added isometric functions to worldmanager.

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Merge remote-tracking branch 'remotes/origin/Entities' into dev
Fixed isobatch of dooom!

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
added isobatch and changed background to black.

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
ddd

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Cambounds and culling working..ish

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Solved a bunch of problems with isometric view

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Iso camera solved

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Test changes, mostly stashed
Readded Exit on Escape
Cleaned up some old code.
Merge branch 'Camera' into HEAD
Maintenance!
Cleaned all code, removed all warnings, put TODO's.

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Removed all warnings, shortened all lines to beneath 81.
Added a Player in a EntityManager in GameManager (displayed as a grass tile... Innovative!!!)

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Cleaned up matrix code

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>
Merge remote-tracking branch 'remotes/origin/GameObjects' into dev
Added overloads for IsoBatch.cs, and modified Player.cs to use world coordinates instead of screen coordinates.

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Fixed TranslatePositionByCamera to return world coordinate Vector2 and Player.cs to move accordingly.

Signed-off-by: Martin Grönlund <martingronlund@live.se>