Extra charges can now be used to reduce the cool down of a wizard's spells. This effect can stack to different levels depending on the spell.
Reworked the equation so that you gain a constant cooldown reduction per rank
Additionally all spells can now use all 5 spell points now (though the functionality to have spells that don't follow this rule is still there).
The new variable "cooldown_min" defines (in deciseconds) what the cooldown should be if all 5 spell points are used on it.
For example if you had a 100 charge_max and a 60 cooldown_min, every rank used on that spell would reduce charge_max by 10
Specifics of how the cooldown is affected for each spell has been commented in
Gingerly nerfs the cooldown reduction on flesh to stone and magic missile
Cleans up computer code severely. fixes issue #1004. Aliens and Monkeys can now smash computers. However, this only applies to computers with buildable circuit boards. Computers without boards are now impervious to attack and deconstruction(can't steal atmos computers or slash up the escape shuttle computer).

Hologram computer has been moved to unused. It has some interesting ideas, but it needs sprites and fix up.
Forgot that one of the computers had changed some icon names. Heres the dmi i forgot.
Initial Event Rework

Adds anomalies, special effects which tie into the event system.

Ports bholes into an anomaly, cleans up their code.
Adds new gravitational anomalies. Imagine a trampoline.
Flux event is now an anomaly.
Adds a new pyro anomaly.
Modified DME that excludes hologram computers.
Merge branch 'master' of https://github.com/tgstation/-tg-station into computers
Reverts an accidental change to hydroponics.dm
Merge branch 'master' of https://github.com/tgstation/-tg-station
Adds a toy AI to the arcade machine prize list. When you press it it'll annouce a random Ion Law to everyone around. This has a cooldown to prevent spammage and to make sure that the switch hell that is AI ion law code isn't taxing things too much (it looks a lot worse than it actually runs).

This replaces the blink toy in arcade machines, because they were a terrible booby prizes that no one in their right mind would mistake for something threatening because who in their right mind would leave a syndicate summoning beacon lying around instead of the thing that it summons.
Procs out Ion law generation
Adds a traitor item ToyAI that can upload the last ion law it generated via an upload console. Note that this is NOT a normal ToyAI that has been emagged, but rather an upload board mimicing a ToyAI (with a tell in the description).

This ToyAI has been added to the AI subversion bundle, note that since a traitor with this bundle already gets a hacked AI module there's no added benifit to it being there, its just for whimsical traitors who'd enjoy adding a little spice to the AI or false flag the changes as a badmin ioning an AI.
Anomaly Neutralization

Anomalies can now be scanned to determine their frequency, and neutralized by sending a signal on that frequency.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Radiation Collector analyzing

Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)

Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars)
You can also use them on pipes to check gas levels (yay no more pipe meters)

Codewise, the several inconsistant instances of the analyzer code have been moved to a single proc. The following have been converted to use this:
-Pipes (they didn't have this before. Also changed the attackby code to be less dumb...)
-Pipe tanks (you know those big ones in maint everyone forgets about)
-Portable Atmospherics (canisters, air pumps, scrubbers)
-Flamethrower
-Tanks
-And now collectors
Converts bluespace events into the anomaly system. Adds some sprites and polishes up some effects

Next up: Moving all of the anomalies into an event subtype to cut down on copied code!
Code Cleanup! Moves Area-finding into a helper, uses a parent anomaly-event datum to cut down on repeated code!
Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	icons/obj/objects.dmi

freaking binary files
Final event code cleanup!