Improve hemisphere light documentation.
Update Color.html

updated documentation for constructor argument

added documentation for undocumented methods: add, addColor, addScalar, multiply, multiplyScalar, equals, lerp, getStyle, setStyle, setHSL, offsetHSL, getHSL.

removed documentation for methods that don't exist: getContextStyle, setContextStyle 

Removed reference to ColorUtils, which no longer exists.
Update Color.html

added break tags
Adding a more realistic + configurable Bokeh Shader to examples (#3182)
Editor: Added toolbar.
Merge remote-tracking branch 'cjshannon/dev' into dev
Use Shader Defines for Bokeh Shader 2

- from `THREE.BokehShader.generate(rings, samples);`
- to `material.defines = {RINGS: rings, SAMPLES}`
- thanks to @gyro3 suggestion in #3182
Analytic PolyhedronGeometry

Remove recursive calls from PolyhedronGeometry, replacing them with an
analytical construction of the geometry.

In unscientific studies, at high detail levels (> 5), this appears to yield
a ~30% reduction in runtime.
Merge remote-tracking branch 'zz85/bokeh2' into dev
Copy face normal.
Editor: Simplified fog panel visibility code.
Added getObjectById to Object3D. Renamed getChildByName to getObjectByName.
I'm undecided about this change. Not sure if getObject* is better than getChild*.
Updated builds.
Editor: Object can now change parents.
Editor: Moving delete shortcut handling outside of Viewport. Also showing Scene on top of scene graph.
TextGeometry being a bit more user friendly. Fixes #3238.
Merge remote-tracking branch 'bhickey/dev' into dev
Using IcosahedronGeometry in LOD example.
PolyhedronGeometry code clean up.
Updated builds.