Made level 100 more playable
Made level 100 more playable
Merge branch 'playable-levels' of github.com:aarmea/mumei into playable-levels
Set the starting cursor position in TextEditors

TextEditor looks for the '@' symbol when text is set and puts the
cursor there.
Commented collision detection better
Made level 101 more playable

Added some comments to the provided user code and changed the
default cursor location to below the "/* Insert your ... */"
Made level 100 more playable

Added some comments to the user provided code and changed the help
text. Changed the default cursor position to within the main().
Can complete level 101

The robot can now move while it is halted.

LevelScreens use the Robot's _pos variable instead of x,y when
displaying the variables to display status while the robot is
halted but still moving.

The level success condition allows the robot to be SUCCESS_EPSILON
(currently 0.5) away from the door when it stops.
Fixed level 102 hints, code, and help text
Directly load a given level from the command line

For debug, directly load a level by prefix by using
  ./main.py [prefix]
Fixed ladders

The collision detection was originally checking objects to the side
of the character. Now the collision detection checks objects above
and below if the direction is vertical.
Changed the provided wait() to be a little slower

Times are closer to one second, but are still approximate
Made level 103 playable

Introduced concept of system calls a little earlier to allow for
slightly hacky direction changing.
Made level 104 playable

Added some walls to account for not having taught moveX() yet
Fixed level advancement from level ?04