Use getName instead of toString for displaying world name.
Large patch with lots of changes and fixes.
- Unified movement checking. Teleporting is now handled by
  entry/exit flags. Additionally, a region movement event is
  much closer to being added.
- Fixed an issue with enderpearls and exit/entry flags conflicting.
- Fixed a null check issue in several commands.
- Fixed allowed and blocked command flags making false matches and
  improved support for blocking/allowing specific command args.
Update CHANGELOG for 5.7.4 and 5.7.5
[maven-release-plugin] prepare release 5.7.5
[maven-release-plugin] prepare for next development iteration
Added -a flag to region remove owner/member commands to remove all.
Cleaned up RegionCommands, abstracted region permissions.
Offering a sacrifice to the gods of pedantry. canX() -> mayX() for permissions.
Revert lighter changes for now. This brings back the odd behaviors between flint & steel and fire charges, but makes it more intuitive for protection.
A few changes in the new region commands.
- Allow setting flags on the global region (bugfix)
- Don't throw permissions errors when listing available flags (bugfix)
- Info command defaults to global region if no others are present (enhancement)
- A few typo and spacing fixes (enhancement)
Added a static WorldGuardPlugin instance and made the utility methods in RegionCommands static.
Lighter changes in BlockIgnite as well
Added mobs.disable-snowman-trails.
Removed unused imports.
Add config option to use player teleports for move events.
Additionally removed code duplication in Vehicle listener.
Finish reverting changes from earlier
Revert change to permissions node for flags.

region.flag.own/member/etc was region.flag.regions.own/member/etc
This shouldn't be changed in between, especially if we maintain compatibility with the other flag node (flag.flags).
Potential fix for broken multiworld states.
Polish the fix from the last commit and straighten some other multiworld issues in the move handler.
Convert heal flags datatype from integer to double.

Existing data should be cast with no data loss.