Fixed a number of issues with segfaults and added an entry to the xml initializer file to construct the debris manager.  Also added logic to register Catch AE types into the new-ish system.
Script binding updates.
Fixed a couple runtime bugs where level zone sizes were being passed around improperly.
Fixed a bug where particle offsets for start areas where misplacing the particles (usually to offscreen positions).
Fixed a bug where I had enable/disable collision response swapped.  This was the final runtime bug in Catch, and this commit closes #43 .
Merge branch 'master' of https://github.com/BlackToppStudios/Mezzanine