Stats to Buff/Debuff

Is now being determined.
Bugfix

Small bug where the code was sending an invalid skill to the compare.
Calculate

The amount to buff is now calculated.
Sheet Upgrades

Realised I had to upgrade the +sheet display to account for
buffs/debuffs.
More Upgrades

To status to show if macronised, to reset to reset current values for
all stats.
Applying

The buffs and debuffs are now being applied to the target, along with
the duration. Cannot buff/debuff a second time. But, can reduce, clear
and/or replace one by applying the other. The duration being a
difference of the existing duration and new duration.
Buffs Are Go!

Buffs should be working properly now, barring any bugs found later.
Though as yet, the code doesn't tick down duration. That'll have to be
applied to the various commands where it is applicable. Gonna try and
generalise that code.
Buff Duration

Initial Commit for the code to handle buff/debuff durations.