Nicholas says: Refactoring the set transformation stuff to a new class (LotteryPrinterTransformations.cs) didn't work. Now the transformations are applied twice in the 'unlotterised' tournament case. Perhaps this commit should be rolled back completely (there might be a simpler solution). I want to cry...
Fix: the new code (since commit b5949213ba55fad27aa3185b0ecbc7956d0f5a5c ) needs a new table in the DB schema, which accidentally was omitted from previous commits.
Important fixes (now the LotteryPrinter works again! :) and experimental additions to the EventSupport GUI.