Log which SwapInterval implementation is used.
Added 3 titles from ps1.idlst that I looked up

I decided to include digital-only games too, as I feel that it's better in the long run to label them as such rather than ignore them. If you don't like it I'll remove it.
Plain overlay_next should always go to next.
(BB Playbook) Add initial example
(Playbook) Take out USING_GL11
(Playbook) Add Playbook ifdefs - cut down on compilation errors
(Playbook) Add more defines
(Playbook) Compile in rpng | gfx/image.c
(Playbook) Hardcode definition of CLOCK_MONOTONIC (looked at
QNX time.h header)
(Playbook) Down to one compile error
(Playbook)Use gnu99 instead of c99 - gets around the strtok_r issue
(Playbook) Link in OpenAL and PNG
(Playbook) Seems to compile and link now
(Playbook) Can be deployed now - now to make the 'frontend'...
Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
Split up main() function to frontend/frontend.c
(Playbook) Add frontend_bbqnx.c
(Playbook) Hardcoded libretro path for now - can load the dynamic library -
now issue is with EGL context file
(Playbook) Gets to 'Cannot open video driver - exiting - fatal error received in
'init_video_input' now with VBA Next core
WARNING - hardcoded mess right now
Rewrite driver_funcs.h