Don't use all the #ifdefs to hide the stats counters and instead rely on
their being optimized out in debug mode. Realistically, this just isn't
going to be the slow part anyways. This also fixes unused variable
warnings that are breaking LLD build bots. =/ I didn't see these at
first, and kept losing track of the fact that they were broken.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187297 91177308-0d34-0410-b5e6-96231b3b80d8
Fix a memory leak in the hexagon scheduler. We call initialize here more
than once, and the second time through we leaked memory. Found thanks to
the vg-leak bot, but I can't locally reproduce it with valgrind. The
debugger confirms that it is in fact leaking here.

This whole code is totally gross. Why is initialize being called on each
runOnFunction??? Why aren't these OwningPtr<>s, and why aren't their
lifetimes better defined? Anyways, this is just a surgical change to
help out the leak checking bots.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187299 91177308-0d34-0410-b5e6-96231b3b80d8