Shader: Add bgeNormalMatrix method to vertex lib
Shader: Remove bgeWorldTransform
ShaderLibrary: Update documentation
ShaderLibrary: Tweak documentation
ShaderLibrary: Update documentation
Shader: Remove function prototypes from header
Shader: Remove bge_Crowd uniform
Pawn: Bind no longer calls Node::Bind
Shader: bge_Perspective->bge_Projection
Shader: Trim down generic vertex shader
Add Font class
Font: Newline fix
Font: Add Glyph data members
Font: Add Glyphs texture
Font: Delete GlyphData in destructor
Font: Add scale value for font height
Font: Add Bind/Unbind
stb_truetype renamed. Wasn't building on VS
Utility: PHYSFS_init/deinit
Font: Load implementation