Implemented the first NPC action and the premises for the NPC actions system
Execute NPC when hitting skill
Execute NPC when hitting skill. Handling World map and surroundings
Timer security on skill-key pressing
After the hardest coding session of my life, WorrldMap now launches FullADV game but also semi-Adv games with Character Selection before launching. Yes mister.
Started implementing NPCExit. Static worldMap apparently gets into an infinite loop
Infinite Loop fixed. Now to request Focus and play on the WM
Except a bug with the NPC init, changing map is ok
Really odd but working travel-NPC management. To be tested with attention