Alot of new progress.
Finished writing documentation that's currently up to date.
Added a basic UI system writen in javascript.
Inital Pass on improved rendering code. JSDraw does not use this code yet.
Changed to defining methods using a macro based system.
Moved to a more sligtly more sane rendering method.
This will make it alot easier to change to opengl 2.0.
Added support for finding extentions using glew.
Started working on better texture loading.
Fixed Input not firing release events.
Improved config loading, I will eventuly make a GUI pop up for this.
Fixed input.keyDown();
Added sys.toggleFullscreen() and sys.exit()
Started work on OpenGL 2.0 rendering.
Added Filesystem Archive mounting.
added sys.fileExists
Uh, I need to commit more.
Added Game of Life Example
Added Screenshot saving with Freeimage.
Removing Engine3D, it's code was a little off anyway.
Working on Updating documentation
Moved Image Loading to Freeimage
Fixed Image loading, screenshots and draw.grad.
Started working on more documentation.
And now the image is fliped the right way.
Filesystem bug is now fixed and everything comes from PhysFS.
It now compiles on windows 8, there's alot of additional stuff to setup but it compiles.