Stripped out all the extra stuff from the basic example.
Added call to close movie in the destructor.
Got some video out using CVPixelBuffer!
Refactored everything.
Added missing implementations from ofBaseVideoPlayer.
Added pixel access.
Added tests to sample app.
Re-enabled audio metering.
Added a #define to separate old and new functionality.
Added back the old school way to render a frame (drawing in an FBO).
Added looping (no palindrome yet).
Boom, streaming!
Added pixel format setter. Looks like it works, but not 100%…
Cleaned up.
Added volume control.
playing with the example, texture draw guard and project rename
Added get/setPositionInSeconds() methods for CLOUDS compatibility.
Fixed getting current playhead time in old school method.
Merge branch 'cvbuffermagic' of github.com:obviousjim/ofxAVFVideoPlayer into cvbuffermagic
Replaced preprocessor macro by a flag to determine which render method to use.
Deallocation fixes.
auto release and memory fixes
Got rid of unused deallocWhenLoaded flag.