Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Interim work on audio import and processing.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Don't start playing a SoundEffectInstance if it's playing
Added support for music playback on WP8
Added content building classes.
Added solution for windows content pipeline.
Added project for the MonoGame Content Builder command line tool.
First pass at parsing the .contentproj and executing the build.
Dropped the platform from the name of iOS MonoGame assemblies for all configurations.
Removed platform name from all MonoGame.Framework assemblies and added the platform to the output path.
Updating assembly name and paths for project templates.
Windows Project update.
Update for assembly name change. Installer works for VS2010. Still need to test and fix things for other platforms.
Add missing 'vertexStride' parameter to DynamicVertexBuffer.SetData

Add missing 'vertexStride' parameter to DynamicVertexBuffer.SetData(...)
method.
See: http://msdn.microsoft.com/en-us/library/bb975971.aspx

Rename similar protected method on base class VertexBuffer to avoid
conflict.
protected void SetData(...) -> protected void SetDataInternal(...)

Fix call to the previously wrong method inside GraphicsDevice.
Added SoundEffect.FromStream
WIP for pipeline.
* Added XML documentation to several classes.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline