Added in a game over screen when the player dies. It is set right now to
wait on the screen for a short period of time before restarting the game.
Something else that we may want to look at is expanding the game over
image across the entire screen. I also changed the enemy AI to only move
toward the player when the player gets within a certain distance. Again
some tampering may be required to make sure that the enemy is moving at an
appropriate distance.
Oops. Forgot to save and commit the scene in Unity before I made the last
commit. Here is the actual finished version.
After sleeping on the code that I wrote last night I realized that the code to make the GUI wait before popping up after the player dies was slightly incorrect. I just fixed that line of code to make sure that the timing should be correct now. -Zach
Changed the .gitignore file to include the .meta files to hopefully keep the changes to the scripts and textures in the unity platform.