CharacterBoneApp: some crude way to do skinning on final mesh
some new tests in BenchmarkMeshGenerationApp
MarchingCubesMesherTest: testing performance of marching cubes compared to smoothed grid
MeshToGridApp: (early wip) convert mesh to grid (voxel) representation
CharacterBoneApp: proper weighting of bones, result is okay
CharacterBoneApp: fixed final mesh location
Merge branch 'master' of https://github.com/jvmakine/haju3d