add table border, add cell coordinates for troubleshooting, remove initialcellstate from board.js and move to game.js, create acorn initial state function, create rPentomino initial state function
create function to generate random number, create function to create random initial cell state, explicitly return arrays for random/acorn/rPentomino functions
hard code cell rows to 80 and columns to 160
adjust hard coded coordinates for acorn and rPentomino for 60 center row to 40 center row
create table of rows and columns with class inactive, set initial cell state in runIt function, fix maxCols bug in randomInitialCellState function
make function to clear game table before setting new cell status
modify cellLiveOrDie function so that function pushes live cells into an array before setting cell status on board
remove arguments passed into cellLiveOrDie function
change glider/acorn/rPentomino coordinates to be dependent upon table size
modify cell boundaries so that cell life disappears off one edge of the table and reappears at the opposite edge
add gosper glider gun initial state and function
change initial cell status to acorn pattern
Merge pull request #14 from roberttaraya/extract-random-cells-to-function

Extract random cells to function