-Solution file
Merge branch 'master' of github.com:mrvux/FeralTic
-Change on default vertex shader
-More options on torus
-Normalized version of isocahedron
torus
-Added lessequal for depth state
-Fix bug on select shader technique
-Added staging texture 2d
-Dynamic texture can write stride with intptr
-Added clear method for depth
-Added raw buffer staging
-Render context expose feature level, has method to clean ps
-Resource pool can clean any unlocked resource
-Resource pool can lock depth stencil