Fullscreen is here :D

The game will now go full screen, everything gets scaled in
initalisation. There are borders on the sides if the resolution is not
compatible with the display resoluttion.
Lots of background stuff done

All functions now start with a capital letter, this is so it is easier
to differentiate functions and variables. There was a problem with all
classes that inherited the GameObject class, because a lot of the
variables were not initialized. I am going to search through all files
and init any possible variables. (obj_saw_bar depth is currently wrong,
it gets drawn behind the player)
Readme updated
Platforms added :D (And major bug fixing)

Platforms are added. Not a lot of bugs in the platforms. Fixed major
bugs in the collsion system. The placefree function is almost completly
rewritten :D
Bug fixes and treadmill added :D

Lot of bug fixing and bug creating done with stuff that has to do with
collision detection and moving platforms. Also new treadmills have been
added (not done)
Treadmills improved.

All treadmills that move left, are done. I am going to try to use the
same sprite for treadmills that will move right.
Treadmill Right added, lots of code optimizing

Treadmill Right has been added, it uses the same image file as treadmill
left. Also a small bug was fixed with the treadmill, the player now
doesn't move when gravity is reversed and on a treadmill. Particles are
do no longer inherit GameObject to give particles less variables and
functions. All functions and global variables in main have been moved to
main_extra. This file may only be included by main AND NO OTHER FILES!
Also all the saw parts' direction variables are now in radiants, so
there is no converting from degrees to radiants.
Collision fixed!!!!!!!!

Some stuff renamed, collision finally fixed. Treadmills still working.
Platforms even more broken xD But it will be a lot easier to fix them :D
Horizontal platform improved

I am not really sure what I changed, but I know I did something with the
horizontal platform. I also repaired wall_fade
Lots of code rewriting and optimizing.

In Player.cpp is a lot of the code devided in inline functions. All the
managers now use the deconstructor instead of the Clean() function
Save Load Major code redesign

Saving and loading has been added. New class named GameObjectmanager. It
replaces the main_funcs_vars files. All object pointers are now private.
Including the file is not the most beautiful way, but it works... It
needs to be included in the .cpp file if it is inherited of GameObject.
Even more optimizing and lots of code redesign

A lot of the #includes in classes are moved from the .h file to the .cpp
file, this is because the files that include a class, don't necessarily
need all the files that class needs. The blood particles have been more
optimized. Particles that go outside of the room get destroyed.
A bit larger level...