Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
Update
Fix
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/MMaps: use DisableMgr to disable pathfinding on a specific map
Core/DisableMgr: readd possibility to disable los check for spells
Script/AQ: Implement Buru the Gorger
Script: Novos rewrite
Fix non PCH build
Core: Fix warnings
Core/Scripting: Fix typo
Core/Scripts: Some cleanup of Zul'aman Instance script. Gong event in progress and will allow doors to open.
DB/waypoints: Update Harrison Jones waypoints.
Core/Script: Update Gong Event
Core/Scripting: Fix silly error
Core/scripting: Add scriptname to creature_template for Harrison Jones
Core/Scripting: Move Kirtonos pathing to db looks smoother.
DB/Misc: Some fixes required to complete Gong scripting.
Core/Scripting: Small fix to Zul'Aman script Thanks joschiwald.