- fixed an issue where the regeneration modifier was not defined thus crashing the server
- fixed an issue were we wouldnt be put on the regeneration timer after taking damage
- the GameSystems Service properly initializes now
- fixed an issue in network_map where on deleting an element the lambda wouldnt be able to access the copy of the referenced data and crashed
- update Counters will now properly work for baselines too - these are NOT ALWAYS zeros
- fixed multiple issues were the auto serialization would send empty updates
- fixed (some) of the instances where the factory initializing the object would trigger the serialization of deltas that get send after the first delta serialization was triggered
- implemented the surrender skill command
- the blue frog will now grant the novic entertainer skill on request
- skills skillmods and skillcommands now get properly applied or removed on learning / unlearning a skill



Signed-off-by: schmunzel <schmunzel@swganh.org>