Drawing from the FallingObjects Array

Need to figure out a way to get each newly generated object to have
their own x,y,z positions. Right now it is generating new object every
few cycles, but drawing on top of the existing cube since they share the
same coordinates. (still a step in the right direction, I think)
personal update
Big Step in the right direction.

Multiple cubes are falling from the Falling Cubes Array. Stopping at y=0
and moving to the static cubes array(where they no longer translate). We
need a 2d array to keep track of each grid positions current height so
that cubes dont fall all the way to y==0. Also next step should be to
figure out how to make the cubes use the randomly generated position
values for the actual render. Ill work more on this tonight.
Multiple Objects falling from fallingObjectsArray

Next step is to use the rand x z values for the actual position of the
cubes.