add setPosition to base IFlxSprite interface, demos using the members array need access to setPosition without casting.
Fix alpha changes on cpp and neko
Option for flickering to have a ForcedVisible end value, repetitive calling of flicker may make your object not visible when you want it to be. This fixes a bug in Mode Demo where Spawners dissapear when shooting them. Behaviour will remain the same without ForceVisible parameter.
Fix neko null error for FlxBar closes #643
Making FlxSpriteGroup compatible with IFlxSprites.
EndVisibility default for flicker effect
Adding support for openfl 1.1
Merge remote-tracking branch 'origin/dev' into dev
Removing animation.gotoAndPlay, gotoAndStop, and gotoAndPause, since just duplicate existing functionality and are broken anyways.
Fixing transforms for angle and alpha in FlxSpriteGroup to keep properties of children relative to the parent group
Merge branch 'dev' of https://github.com/grayhaze/flixel into dev