- added cleaned chat message to Events/ChatMessageEventArgs.cs
- fixed player position (y/stance)
- added UpdateSign Handler
- fixed MapChunkBulk and ChunkData Handlers
- moved reading chunk from stream into single method
- added LookAt and "basic" Move to MinecraftClient.Actions
- fixed finding blocks by position
- changed ChatHandler to use indexof and remove instead of regex
- reverted EntityHandlers.cs
- removed braces and changed formatting
- changed Move to start an async thread for movement
- removed ProtocolVersion and FriendlyVersion as they are not used anymore
name refactoring
added userid to session
Upped protocol version
Added MinecraftClient.MoveTo
Cancel current client move operation before starting another
Reponse to cancellation request
Fix server crash when sending packets to disconnected clients #155
Merge pull request #156 from aholmes/master

Fix issue #155
Fix issue with players respawning under the map. This is done by adding the PlayerEntity.Height to Level.SpawnPoint.

This change also changes storing the PlayerEntity.Height with the position
when the user exits. Instead, I opted to add the height wherever needed.
This has the effect of not dropping the user twice as high during respawn
than during login.

Issue #154
Correct whitespace
Fix #158
Merge branch 'master' of github.com:SirCmpwn/Craft.Net
Drop inventory on player death
Fix death spamming when falling into the void
Slowed down death by void
Merge remote-tracking branch 'aholmes/master'
Fix formatting issue with pull request
Removed test code from flatland generator