temp 7
d2bot#
- added some error handling. renamed debug mode to developer mode to prevent confusion

kolbot
D2BotLead.dbj - changed cd-key messages to yellow color, included mpq name in messages, fixed a communication issue with D2BotFollow.dbj
D2BotFollow.dbj - made joining slightly faster, changed cd-key messages to yellow color, included mpq name in messages
D2BotMule.dbj - switched to JSON based communication
AutoMule.js - switched to JSON based communication, proper busy mule profile handling
MuleLogger.js - item name trim, added print messages when running mule logger
NTItemAlias.dbl - added plusmaxdamage and plusmindamage aliases
TorchSystem.js - added console print message when in torch game
MFHelper.js - fixed an error that would cause the script to stop prematurely
Questing.js - added act accessibility check, use red portal to act 5 after izual (if found)
WPGetter.js - added act accessibility check
Wakka.js - fixed dodge error
Attack.js - bad config message if either of the two needed skills is bad, added charged item cataloging, optimized dodge code, configurable dodge parameters
Attacks/Barbarian.js - tri-whirl bosses
Attacks/Paladin.js - new deploy call format
CollMap.js - consolidated addRoom function
Cubing.js - if Config.Cubing is true and the character doesn't have the cube, the bot will go get it
Misc.js - ignore charged skills to prevent disconnects, tweaked openChest and openChestsInArea, experimental open all containers code, trim item name in logItem, fixed towncheck potion.code error, made script error messages grey
Pather.js - tweaked moveTo final distance (fixes act 3 sewers exit), increased teleportto ping based timeout,
rewrote useWaypoint - it should fail much less now, added null parameter to useWaypoint that will just open the wp menu (used for journeyTo), tweaked usePortal code
Pickit.js - prevent unneeded town visits when inventory is full
Prototypes.js - added String.trim(), added plusmaxdamage and plusmindamage support, tweaked description caching
Town.js - improved buy potion useShift code, fixed Town.move() for sorceress (fixes muling among other things)
TownChicken.js - will now print errors
ToolsThread.js - added character item listing hotkey (numpad -), added dclone kill handler
AntiHostile.js - added smite on druids and summon necromancers

added KillDclone script
updated character configsa