Added time to update functions, improved readability of Chunk.cpp code.
Normals are Now packed in the vertexArray. Ambient occlution factor is now stored last in the colors array instead of being multiplied into color.

Merge branch 'master' of github.com:VoxelWorldDev/VoxelWorld

Conflicts:
	VoxelWorld/Game.h
	VoxelWorld/World.cpp
	VoxelWorld/entity/Player.cpp